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Players and teams limit

soccercrazy

Youth Team
Anybody knows what's the limit of players and teams in the game.

And if so is there a way of changing the limit of edited players and teams?

Thanks
 

Hearts_FC

Senior Squad
The limit is 20...changing it to whatever you want is easy...trouble is the extra teams show up in the league and everything looks cool until after about 4 matches the league table f**ks up completely. You need to mess with the fixtures using a hex editor.

I have asked about 10 times to get help on this and I'm met with "hey it's easy" etc...no one will actually tell you how to do it though...funny that :rolleyes:

I have an entire 24 team Nationwide league with kits. flags and all...i'm waiting for someone to tell me which areas to edit with my hex editor. good luck
 

Hearts_FC

Senior Squad
This is how you get the extra teams...download a hex editor...winhex is very easy to use so I recomend that.
Open winhex and navigate to program files/ea sports/fifa 2003/data/cmn/fe

open whatever league you wanna add teams to...I overwrote the belgian league with my Nationwide league so I'll use that as an example...the belgian league has a limit of 18 teams...18 teams means 12 in hex...so if you want 20 teams you change the number (shown in picture below) to 14...and if you want 24 teams you change the number 12 to 18.

But like I said something else needs to be added to this file to make it all work smoothly.

thats all I know

 

Cyprom

Senior Squad
And what about national teams (there all limited at 43) maybe can we add more by changing an offset (I don't really understand HEX). Can you help me Hearts FC
 

soccercrazy

Youth Team
Thanks for ur reply Hearts FC.

Any idea about the players limit? I have a slight idea that the limit might be around 8100 or sumfin like that.

Regarding the team limit i know the limit for the Rest of the World is 63.

I don't understand HEX at all neither :confused: but thanks anyway.

Greets.
 

Alex

sKIp_E
Staff member
Administrator
Super Moderator
Hexadecimal is easy...

A simple explanation:

Our number system "decimal" is base 10. This means that we have 10 digits. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.

Once we hit 9, we put a 1 infront, and start again..10, 11, 12..
Then a 2 infront etc etc.

Hexadecimal (meaning Base 6-hex + 10-dec), is base 16.

It is 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.

Meaning that Hexadecimal A = Decimal 10, Hexadecimal F = Decimal 15 etc

Once you get to F, the system works the same. You tack a 1 infront of it.
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F...

Then a 2, etc etc....

If you consider that really there are always an infinite number of 0's before any number (eg. 000001=1) then its easy to remember you just add 1 to the furthest right column. If its F, you take it back to teh start, and add 1 to the next etc etc.

So basically...
You get
Decimal:Hexadecimal
0:0
1:1
2:2
3:3
4:4
5:5
6:6
7:7
8:8
9:9
10:A
11:B
12:C
13: D
14:E
15:F
16:10
17:11
18:12
19:13
20:14
21:15
22:16
23:17
24:18
25:19
26:1A

etc etc..

If you use the scientific calculator in windows, u can convert to decimal from hexadecimal ;)
 

Alex

sKIp_E
Staff member
Administrator
Super Moderator
Once you have the basics of the number system, Hexa-editing is an entirely different thing.

Any computer file, can be converted into Binary...because each character in a computer file (letters, numbers, spaces, $ signs, other special characters etc), can be represented by a 8 digit binary code.

Binary is simply a Base2 number system (as decimal is base10, and hexadecimal is base16)

Each digit in Binary is referred to as a "Bit" (ie. Binary Digit).

So the number 1 in binary is 1 in decimal. The number 10 in binary is the number 2 in decimal...11 binary is 3 in decimal etc (its a Base 2 number system, so read the above post on number systems).

Ok back to hexaediting...Each file is made up of lots of characters, that can be represented by a 8 digit binary code.
An example is decimal 65=A. Meaning that 01000001 in Binary=A.

Converting from decimal to binary, isnt fun, simply because Decimal isnt a very good number system...Binary, Octal (Base8), and Hexadecimal are all much easier to convert to and from. Also because our computer files are written in series' of 8 bits (Binardy Digits), it makes sense to look at them in Hexadecimal, as the largest 8 Digit Binary number (11111111) is 255 in decimals, and FF in Hexadecimal.

A group of 8 Bits, representing a character, are referred to as a Byte. Which is how computer memory, and disk capacities are usually measured.

So put simply, open a file to Hexaedit it, is opening it, to look at it byte by byte, rather then the character representation for each byte.

It means that it's easier to understand, and edit things, and see what you're editing. As in some files, rather then using the characters 3 and 4 to represent 34, to save file space, programmers will just use the byte that equals the decimal 34. Which happens to be the character ". So you would see " if you opened the file in notepad, and 34's Hexadecimal equivalent-22, if you opened in a Hexa-editor.


This may all sound fairly confusing...but read thru the explanation point by point, and you should understand the basics behind teh concept.
 

Hearts_FC

Senior Squad
Angel and Cyprom - I know bugger all about hex as well guys sorry :(
Skip thanks for that but I don't actually wanna learn hex, I just want someone to tell me what I need to add to the Belgian trm file to make my fixtures work.
 

Alex

sKIp_E
Staff member
Administrator
Super Moderator
Originally posted by Hearts_FC
Angel and Cyprom - I know bugger all about hex as well guys sorry :(
Skip thanks for that but I don't actually wanna learn hex, I just want someone to tell me what I need to add to the Belgian trm file to make my fixtures work.
hehe, believe me there is much more to hex editing then that...
Thats just a simple explanation so you dont stuff anything up, and know roughly what ur changing.

The number that you've got to change from hexa-decimal 12 (18) in the picture would always be at the same place, so you've just got to change it to the corresponding Hex number that you want ;)
 


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