Paulv2k4 FIFA 19 Gameplay Mod

Discussion in 'FIFA 19 Mods, Patches, Total Conversions' started by paulv2k4, Jan 8, 2019.

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  1. FIFER_MODS

    FIFER_MODS Youth Team

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    Just download the gameplay mod and then open it with text edit and at the bottom add:

    ]

    UCC_MULTICHARACTER = 1

    UNLOCK_ALL_UCC = 1

    UCC = 1



    [POW]

    ENABLE_ALL_UNLOCKABLES = 1



    []

    UNLOCK_ALL_UCC=1

    UCC=1
     
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  2. Supernova

    Supernova Youth Team

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    Hello Paul, I state that your gp I always try them with my modified db, the original EA is really bad, I must say that with the latest version 11 beta 6 you hit the mark!:rockman:

    The cpu plays very well, varies, the top players are spectacular on the pitch!
    Now the problem fouls no longer exists, I have an average of 6/7 fouls in 7 minutes of play at world class level, when the CPU wants to stop you, try to make a foul.
    Good cpu shooting solutions, even if sometimes a bit weak. It would take a few extra long range shots.
    Excellent goalkeepers, now come out more from their area.
    Excellent ball physics, very realistic random situations are triggered! Shot trajectory excellent.
    Only "defect" at the moment, the cpu full-backs leave too much room for the counterattack and go too often out of time, even adjusting the sliders.

    For me it is now the best GP for fifa 19, very good Paul, with some little improvement it will become perfect! :clap::clap::clap:

    ;-)(Y)
     
  3. Fifapat75

    Fifapat75 Club Supporter

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    I'm also testing the Version 11 Beta 6, Supernova with which sliders are you using it?
     
  4. Supernova

    Supernova Youth Team

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    Vel pass 30 entrambe
    err pass 65 cpu
    Inserimenti 0 entrambe
    altezza difesa 0 entrambe

    Il resto default. Senza un buon db pero' non avrai i migliori risultati da questo locale... ;)

    The rest default. Without a good db but 'you will not get the best results from this locale ...;)

    :ewan:
     
  5. Fifapat75

    Fifapat75 Club Supporter

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    The local.ini of Paulv is excellent, really good. I'm playing with my cursors because I have a modified DB by myself, I managed to find a fantastic balance. The only flaw, perhaps, the easy expulsions of the cpu, the easy red card of the referees.
    Question 1: if I change this in the locale.ini I could have less cards from the referees who put "2" (below) in the "penalty card".
    []
    // 0 - normal. 1 - high. 2 - low
    REFEREE_FOUL_STRICTNESS_OVERRIDE = 1
    // 0 - normal. 1 - high. 2 - low
    REFEREE_CARD_STRICTNESS_OVERRIDE = 2
    // REF_STRICTNESS = 1
    Another thing, perhaps it was necessary to teach the CPU to pull more from afar. I know that the value in the DB should be set to 99, but I fear they will become too good players.

    In italiano:
    Il local.ini di Pavl è eccellente, davvero buono. Sto giocando con mie sliders perché ho un DB modificato da solo, sono riuscito a trovare un equilibrio fantastico. Unica pecca, forse, le facili espulsioni della cpu, il facile cartellino rosso degli arbitri.
    Domanda 1: se cambio questo nel locale.ini potrei avere meno cartellini degli arbitri, mettendoono "2" (sotto) nella "CARD_STRICTNESS".
    []
    // 0 - normale. 1 - alto. 2 - basso
    REFEREE_FOUL_STRICTNESS_OVERRIDE = 1
    // 0 - normale. 1 - alto. 2 - basso
    REFEREE_CARD_STRICTNESS_OVERRIDE = 2
    // REF_STRICTNESS = 1
    Un'altra cosa, forse bisognerebbe fare in modo che la cpu tirasse di più da lontano. So che il valore nel DB dovrebbe essere impostato su 99, ma temo che possano diventare tutti troppo bravi nel tiro da fuori.
     
  6. Supernova

    Supernova Youth Team

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    Fifapat I have tried all the solutions and values to try to cpu long range shots from far away (as you can see many in reality) but with a negative result. For the first shot is different, that can be obtained from afar! The cpu unfortunately if you do not see an open space towards the door does not pull from far, but always chooses the passage..

    It would be nice to understand these strings what they do and the values ... So far I have not achieved results, some use them also Paul but I do not fade .. Definitely work the strings coentext effect for the way of thinking of cpu and for now Paul has found a balance almost perfect in my opinion, the fear is that touching them maybe you get more shots but less dribbling, which right now are perfect in beta 6!

    The strings to try are these:

    SHOT_FINESSE
    SHOT
    SHOT_LOW
    SHOT_CHIP
    SHOT_LOW_FINESSE
    FINESSE_SHOT
    CHIP_SHOT
    SHOT_EVAL
    SHOT_FACT
    LOW_FINESSE_SHOT
    LOW_SHOT
    LONG_RANGE_SHOT
    IN_AIR_SHOT
    MIDDLE_RANGE_SHOT
    CLOSE_RANGE_SHOT
    TOOK_SHOTS
    LONG_SHOT_TAKER
    CURLING_SHOT
    TOP_SPIN_VOLLEY_SHOT
    DIPPING_SHOT
    OSF_SHOT
    SLIDING_SHOT
    RECEIVER_1ST_TOUCH_SHOT
    FIRST_TIME_SHOT
    GROUNDER_SHOT
    NEAR_SIDE_SHOT
    FAR_SIDE_SHOT
    LONGSHOTS
    LONG_SHOTS
    LongLaceShot
    LongFinesseShot
    SHOT
    SHOOT
    SHOOTING
    SHOOTING_CHANCE
    SHOT_FACT

    You could ask Fidel but I do not think he wants to share, he has never given too much weight to this particular of the gameplay ...
     
  7. Fifapat75

    Fifapat75 Club Supporter

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    Thank you Supernova. And for the problem red cards my solution can be good? REFEREE_CARD_STRICTNESS_OVERRIDE = 2
     
  8. cikoman

    cikoman Club Supporter

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    guys one question. Does somebody know how I can decrease the agression of the CPU? I men , when I run away with the ball, than the CPU catches me everytime! Also with Messi or Mpabbe! This is impossible!

    Thanks in advance
     
  9. Supernova

    Supernova Youth Team

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    If you want to decrease aggression put the string Kill Everyone to 0 or in DB decrease aggression value.
    If the problem is that you always get the defenders back, lower your speed in sliders.
    With what db do you play? I do not have this problem ..
     
  10. Supernova

    Supernova Youth Team

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    I always thought that 2 was the most severe value ...
    However, for me they no longer count those strings in 19.
    Otherwise try these strings, you can make sure you never take direct red :

    // AI_FORCE_FOULTYPE = XXX

    // FOUL_NONE, =0
    // FOUL_NO_BOOKING =1,
    // FOUL_YELLOW_CARD =2,
     
  11. Fifapat75

    Fifapat75 Club Supporter

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    Thanks and instead to make sure I never take double-yellow there are strings?
     
  12. elwoodpdowd

    elwoodpdowd Club Supporter

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    Thanks. Where do these go in the .ini?
     
  13. cikoman

    cikoman Club Supporter

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    thanks I will give a try on this!
    What do you mean with wich Database??
    I have update the rosters and playing with Paul2k4 gamplay mod.
     
  14. Iqbalev

    Iqbalev Club Supporter

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    mate, which version that you have 6/7 fouls?
     
  15. Supernova

    Supernova Youth Team

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    It's written above, version 11 beta 6!
    I specified, however, that it takes a modified db to enjoy the wonderful work done by Paul! ;)
     
  16. Supernova

    Supernova Youth Team

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    I tried the db of EA and I did not have the same gameplay of a database created ad hoc! If you look around many people have customized their db ..;)
     
  17. Supernova

    Supernova Youth Team

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    At a point of your choice of the modified room.
    Example, if you never want to have a direct red put like this:



    AI_FORCE_FOULTYPE = 2
     
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  18. elwoodpdowd

    elwoodpdowd Club Supporter

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    I had a good session with 11 6 yesterday and its vvg. Prior to that i was 10. the new ini makes career mode much harder. I am on ultimate level and 11 6 really does make the cpu play harder. The game is more balanced with less room in midfield. I play the game fast so its a real challenge with 11 6. unfortunately many matches have way too many goals. But this seems to be indelibly stamped into fifa 19.
     
  19. Supernova

    Supernova Youth Team

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    Tested 11 alpha 11 version:
    Improved the game of cpu, I love how to keep the ball, dribble and protect the ball.
    Unfortunately I find it too lethal in attack and too weak in defense, every game at the legend level ends with at least 5 goals ..
    Perhaps the beta 6 was more balanced.
    I would try to increase the first shots a bit , I improved a bit with these strings:

    FIRST_TIME_SHOT=500
    LONG_RANGE_SHOT=500
    LONG_SHOTS=500
    FAR_SIDE_SHOT=500
    LONGSHOTS=500
    TOOK_SHOTS=500
    LONG_SHOT_TAKER=500
    CC_SHOOTING = 99
    SHOOTING = 99

    Value 500 it seems to me that it works better than 100 ..
    On these strings it is not 'but well understood how they work, if someone wanted to help testing them one at a time with other ranges of values, even negative maybe ..

    Thanks Paul for the work you are doing, the way is the right one!
     
  20. elwoodpdowd

    elwoodpdowd Club Supporter

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    Yes indeed The amount of goals is a problem. I would say that 11 6 is the best I've tried for goals. Or lack of them. Yesterday I had a tremendous match I lost 0-1. They defended brilliantly.
    Obviously the main issue could be ea match scripting. Some games may be scripted to be high scores and vice versa. I don't believe the scripting can be removed. MYbe it can be reduced though.
    Ill test out these values tomorrow.
    Best two ini so far have been 10 and 11 6.
    Tje latter really ups the difficulty on Ultimate.
     
      
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