Hi folks! After the publication in the german Communitys now, I offer my Gameplay also here publish.
This patch is in big parts based on the Shoreloosers ProX Series & AC12 Gameplay.
In this situation I changed to options of the parameter, that it fits better. "I think" I created a quite good gameplay.
--> INFORMATIONS for v1.0 <--
- Passes are more realistic. (short passes are shorter now and long passes are more powerfull)
- Shots on the target are not to powerfull anymore (they are flater, and show more shots like in the reality. You can score goals in more different ways)
- Tackles are more ambitious now (AI keeps the ball better and tries to tackle back more then before. They are better in header tackles as well)
- opponent AI tries to shot at the target more often (opponent also tries to shoot from farther away)
- opponent AI plays better in generall. (Passgameplay, Combinations, better ways to score)
- Player try to block the other players better (throw themself better behind the goalline, what shows a lot of interessting goalsituations)
- Player try to keep the ball nearer on their feed (gives you the possibility to controll the player with more dynamic, helps you in tackles and other situations)
- You get fouled more often, without to many fouls, just realistic (more freekicks, Fouls are optimated for 8 till 10 minutes gametime)
- Player run better in the situations (Offside situations don't happen to often. So you have a better opponent)
- You can feel bigger differences between good and bad teams (For example: Bayern has not as many problems to win again RSC Anderlecht as against ManU)
- insertion speed is more realistic (short insertions are slower and long ones are more powerfull)
- The goalkeeper is smater now (runs more aggressiv to the offensive player, the reactions are faster and the penalty arena situations are more interesting)
The patch can be installed easily with an exe file. Just start the exe and install the patch into the main FIFA 09 folder.
For all the users, who have a modified congig.dat is given a manual installation file. This file is in the ai.in file or in the data folder. The data folder you can copy in the FIFA 09 main- folder. The ai.ini you have to import with the FileMaster.
--> INFORMATIONS for v1.1 <--
In version 1.1 are all the good features of V1.0 included, it isn't based upon "Shorelooser ProX Series and the rtieren AC12 Gameplay von apollox" Why? Because I
was succesfull in creating a complete new patch. Version 1.1 is a developed version. This gameplay shows a total new Gameplay. It has the consequenz, that you have
to change yourself a little bit as well. Although it was important to me, to make it accessible and ambitious, as well. I really cared about the intervening elements in the game,
like "ballphysics and attitudes, players in action with the ball, AI adevencement, Goalkeeper reaction and the action, division into compartments and developing of the game
and complete new dynamic elements" and more.
I really liked to upgrade "the balance". I really cared about being balanced. So I optimized a lot of things. I also worked on upgrading the speed and development.
Features and changes in details:
- I overworked the goalkeeper complete (reacts more realsitic according to the game)
- Goalkeeper reactions and actions are changed completly and omtimized (e.g. Goalkeeper tries to get the ball in every situation. Runs faster, blocks the goal, catches long balls or corners more energetically)
- The goalkeeper doesn't foul the opponent player (he tries to get the ball in a fair way or kick the ball out of the dangerous area).
- The ball physic is new and changed (the ball got all the attidues it needed. Better Flyway and more realistic spin)
- Simulation of a separate calculation between player and ball (this is a special modification. I tried a separate calculation of the ball and players to simulate, as on the consoles available.
Obviously, something never to be identical, because the conditions are simply missing. But the result is very impressive. Ball assumptions are demanding and must be better respected, realistic ball-bouncing now , the ball sticks no longer at the foot. And there are other elements which improve this feature,but all of them can´t be counted, so play yourself and discover all my changes.
- Ball reacts better in the different kinds of weather (in the rain everything is more difficult and slower)
- tackles are much better (duels are mor interesting and more difficult)
- AI is optimzed too (all the reactions are more realistic. The AI waits e.g. till I attack and passes in this moment to another player. Passes back to goalkeeper are new too.)
- Control the player even more dynamic (the players move more agile, which is an incredibly dynamic game experience)
- Space allocation changed (everything is free and allows more variety in the game . Offside situations are also new optimized, for example, they are much closer now)
Bugfix Informations
There may be some errors with my new gameplay in the form of "crash to desktop" or the ball rolls away in the cinematics and then is no longer visible. These parameters fix this bug completely. Nice side effect, it also gets you an even better ball physics. The ai.ini simply in the FIFA 09 main directory copy.
Please read the Readme file for exactly Installation, Backup and other Informations. It give also two Alternative Links on FIFAPLANET, Rapidshare and Filefront. You can choose what do you like.
I would be very happy about your opinions and Comments.
Have great Fun!
This patch is in big parts based on the Shoreloosers ProX Series & AC12 Gameplay.
In this situation I changed to options of the parameter, that it fits better. "I think" I created a quite good gameplay.
--> INFORMATIONS for v1.0 <--
- Passes are more realistic. (short passes are shorter now and long passes are more powerfull)
- Shots on the target are not to powerfull anymore (they are flater, and show more shots like in the reality. You can score goals in more different ways)
- Tackles are more ambitious now (AI keeps the ball better and tries to tackle back more then before. They are better in header tackles as well)
- opponent AI tries to shot at the target more often (opponent also tries to shoot from farther away)
- opponent AI plays better in generall. (Passgameplay, Combinations, better ways to score)
- Player try to block the other players better (throw themself better behind the goalline, what shows a lot of interessting goalsituations)
- Player try to keep the ball nearer on their feed (gives you the possibility to controll the player with more dynamic, helps you in tackles and other situations)
- You get fouled more often, without to many fouls, just realistic (more freekicks, Fouls are optimated for 8 till 10 minutes gametime)
- Player run better in the situations (Offside situations don't happen to often. So you have a better opponent)
- You can feel bigger differences between good and bad teams (For example: Bayern has not as many problems to win again RSC Anderlecht as against ManU)
- insertion speed is more realistic (short insertions are slower and long ones are more powerfull)
- The goalkeeper is smater now (runs more aggressiv to the offensive player, the reactions are faster and the penalty arena situations are more interesting)
The patch can be installed easily with an exe file. Just start the exe and install the patch into the main FIFA 09 folder.
For all the users, who have a modified congig.dat is given a manual installation file. This file is in the ai.in file or in the data folder. The data folder you can copy in the FIFA 09 main- folder. The ai.ini you have to import with the FileMaster.
--> INFORMATIONS for v1.1 <--
In version 1.1 are all the good features of V1.0 included, it isn't based upon "Shorelooser ProX Series and the rtieren AC12 Gameplay von apollox" Why? Because I
was succesfull in creating a complete new patch. Version 1.1 is a developed version. This gameplay shows a total new Gameplay. It has the consequenz, that you have
to change yourself a little bit as well. Although it was important to me, to make it accessible and ambitious, as well. I really cared about the intervening elements in the game,
like "ballphysics and attitudes, players in action with the ball, AI adevencement, Goalkeeper reaction and the action, division into compartments and developing of the game
and complete new dynamic elements" and more.
I really liked to upgrade "the balance". I really cared about being balanced. So I optimized a lot of things. I also worked on upgrading the speed and development.
Features and changes in details:
- I overworked the goalkeeper complete (reacts more realsitic according to the game)
- Goalkeeper reactions and actions are changed completly and omtimized (e.g. Goalkeeper tries to get the ball in every situation. Runs faster, blocks the goal, catches long balls or corners more energetically)
- The goalkeeper doesn't foul the opponent player (he tries to get the ball in a fair way or kick the ball out of the dangerous area).
- The ball physic is new and changed (the ball got all the attidues it needed. Better Flyway and more realistic spin)
- Simulation of a separate calculation between player and ball (this is a special modification. I tried a separate calculation of the ball and players to simulate, as on the consoles available.
Obviously, something never to be identical, because the conditions are simply missing. But the result is very impressive. Ball assumptions are demanding and must be better respected, realistic ball-bouncing now , the ball sticks no longer at the foot. And there are other elements which improve this feature,but all of them can´t be counted, so play yourself and discover all my changes.
- Ball reacts better in the different kinds of weather (in the rain everything is more difficult and slower)
- tackles are much better (duels are mor interesting and more difficult)
- AI is optimzed too (all the reactions are more realistic. The AI waits e.g. till I attack and passes in this moment to another player. Passes back to goalkeeper are new too.)
- Control the player even more dynamic (the players move more agile, which is an incredibly dynamic game experience)
- Space allocation changed (everything is free and allows more variety in the game . Offside situations are also new optimized, for example, they are much closer now)
Bugfix Informations
There may be some errors with my new gameplay in the form of "crash to desktop" or the ball rolls away in the cinematics and then is no longer visible. These parameters fix this bug completely. Nice side effect, it also gets you an even better ball physics. The ai.ini simply in the FIFA 09 main directory copy.
Download Advanced Gameplay Patch v1.1
Download Gameplay Bugfix
Download Language Fix
Onsche's Advanced Gameplay v1.2
--> INFORMATION normal Version<--
Version 1.2 is the consistent development of its predecessors, with many improvements. The focus was primarily in the optimization of existing features. This version is now much more mature and gives a completely new feeling. Almost all the gameplay has changed from the original is not much left. This version is for players who plays on average level of difficulty. It is challenging but easily accessible.
Features and changes in detail:
- Goalkeeper Optimization (Reacts something more balanced, at 1 to 1 situations and Standards)
- Improved rejection (more power an flys more dangorous )
- Completely redesigned passes(now coming with better pace and impact still liquid)
- High Passes improved (if there are now massive, flanks can bring the goalkeeper in difficult situations)
- Roll and Spin behave again improved (These features will affect a lot better from Curveball opportunity to direct control of players, ball understandable assumptions, etc.)
- Better free kicks (now more varied, KI also tried to shoot flat and is looking for gaps)
- Position game completely (outside defenders are consistent, moves must be carefully considered whether on the wing or through the middle)
- Bounce effect somewhat reduced (ball jumps when assumptions are no longer so extreme away)
- Weather effects significantly (ball behaves accordingly with more friction, rolling effect, slows down, etc.)
--> INFORMATION Pro Version<--
This is a special version only for core gamer. It is also the most work. It is based on the normal version, but feels completely different and it was tried to integrate as much realism a i can . It will take a lot of more thinking and it´s really only for hardcore gamers. So those who found v1.1 already difficult,they should prefer the normal version.
Features and changes in detail:
- Goalkeeper AI (Reacts gets even better , fits even better with free kicks and comes out more aggressive, etc.)
- AI will close on players (SPIELZÜGE must therefore be carefully considered)
- Defense even harder (any attack must be addressed differently)
- Shots are more demanding (it is no longer simply to shoot on the goal . Now we have to target to have a success)
- Ball physics again heavily revised (spins must be executed properly, the ball is slightly heavier, the ball's trajectory is very authentically , etc.)
- Tackles somewhat aggressive (the AI is tough for opponents, even in the penalty area)
- AI uses the player's fault (chances are cold recycled)
- Rain games even more difficult (in the Pro version is even more noticeable)
- The difficulty of the game is total serious (refers as well as to all elements. Playmaking, ball guide, ball assumptions shots, standards, etc.)
Download Onsche's Advanced Gameplay Patch v1.2
http://news.fifaplanet.de/include.php?path=news&contentid=203Download Gameplay Bugfix
Download Language Fix
Onsche's Advanced Gameplay v1.2
--> INFORMATION normal Version<--
Version 1.2 is the consistent development of its predecessors, with many improvements. The focus was primarily in the optimization of existing features. This version is now much more mature and gives a completely new feeling. Almost all the gameplay has changed from the original is not much left. This version is for players who plays on average level of difficulty. It is challenging but easily accessible.
Features and changes in detail:
- Goalkeeper Optimization (Reacts something more balanced, at 1 to 1 situations and Standards)
- Improved rejection (more power an flys more dangorous )
- Completely redesigned passes(now coming with better pace and impact still liquid)
- High Passes improved (if there are now massive, flanks can bring the goalkeeper in difficult situations)
- Roll and Spin behave again improved (These features will affect a lot better from Curveball opportunity to direct control of players, ball understandable assumptions, etc.)
- Better free kicks (now more varied, KI also tried to shoot flat and is looking for gaps)
- Position game completely (outside defenders are consistent, moves must be carefully considered whether on the wing or through the middle)
- Bounce effect somewhat reduced (ball jumps when assumptions are no longer so extreme away)
- Weather effects significantly (ball behaves accordingly with more friction, rolling effect, slows down, etc.)
--> INFORMATION Pro Version<--
This is a special version only for core gamer. It is also the most work. It is based on the normal version, but feels completely different and it was tried to integrate as much realism a i can . It will take a lot of more thinking and it´s really only for hardcore gamers. So those who found v1.1 already difficult,they should prefer the normal version.
Features and changes in detail:
- Goalkeeper AI (Reacts gets even better , fits even better with free kicks and comes out more aggressive, etc.)
- AI will close on players (SPIELZÜGE must therefore be carefully considered)
- Defense even harder (any attack must be addressed differently)
- Shots are more demanding (it is no longer simply to shoot on the goal . Now we have to target to have a success)
- Ball physics again heavily revised (spins must be executed properly, the ball is slightly heavier, the ball's trajectory is very authentically , etc.)
- Tackles somewhat aggressive (the AI is tough for opponents, even in the penalty area)
- AI uses the player's fault (chances are cold recycled)
- Rain games even more difficult (in the Pro version is even more noticeable)
- The difficulty of the game is total serious (refers as well as to all elements. Playmaking, ball guide, ball assumptions shots, standards, etc.)
Download Onsche's Advanced Gameplay Patch v1.2
Please read the Readme file for exactly Installation, Backup and other Informations. It give also two Alternative Links on FIFAPLANET, Rapidshare and Filefront. You can choose what do you like.
I would be very happy about your opinions and Comments.
Have great Fun!