well i could say what you need so you can try yourself to make a face:
you need: oedit, eagraph, fsh-tool, a graphic programm (photoshop, psp, etc... but not windows paint
), a lot of time, patience and pics of the face you want to make, look at google, www.uefa.com (cl-players) www.getty-images.com (sport images) or www.kicker.de (bundesliga-players).
download the facepreview-pack from www.fifa4fans.com -->tools section and then look which original face looks similar to the player you want to make e.g. who has the same hairstyle/headshape/skincolour...
export the files of this player who are located in one of the zdataXX.big -files in the data-folder using eagraph and decompress while exporting.
the files have to be:
player____model60__XXXX_0_0.o (headshape)
playertexobj.texobj11__texture12__XXXX_0_0.fsh (face-texture)
playertexobj.texobj11__texture14__0_XXXX_0.fsh (hair-texture)
XXXX = id of the player
export the textures out of the fsh-files using fsh-tool.
now you can edit these textures with your graphic programm.
Either you draw on the texture or you paste a part of an original pic into the texture. I use the airbrush- and blur-tool very often but tools to adjust the colors of the face (brightness, colors, contrast...) are also very helpful.
Open the .o-file with oedit, so you can edit the headshape with moving polygons.
o-edit tips:
- part000 = headshape, part001=hairshape
- go to texture--> manage textures and load the face/hair-texture
-in the preview window use combinations of moving your mouse+hold mousebuttons+ctrl to zoom or move the head (just try)
-other windows: zoom=ctrl+w/ctrl+q, move=ctrl+mouse
- after loading the texture use textures-->uvmap to map the texture to the right places on the headshape
just try it out, learning by doing is more effective than reading tutorials