NK FOOTBALL ©
Senior Squad
ssj4karan;2367934 said:Well i tried the latest beta and here's my feed-back.
The game speed is now perfect but the defence has been degraded from the previous patch.It is now easier to break the defence where as it was not the case in the previous patch plus the attack of the cpu should also be improved.
Try to improve the AI of our team-mates so that they try to make realistic plays and How about making the keeper a bit aggressive by making them come forward while in one on one situation and stuff.
I guess thats it.
defences were going through some testing, so this is why it might have had this affect. Ball-mark delays were taken off making the defences push forward quicker rather than hold off and stay back, harder to break! These delays are now been tuned for the max-difficulty in breaking. CPU close down speeds are been adjusted for balance and difficulty. The CPU attack is on the way up.
CPU and USER keepers will rush towards the ball more often and mark off area's of the goal which are most threatening to score. They'll save more attempts on goal and make quick get-ups for the second attempt. They will predict and anticipate shots quicker with more skill. Both keepers are equal, all goals are possible on both sides. You'll see some fantastic goals and saves.
I am working my best to achieve the best balance and difficulty for all levels of play. Semi-pro will be easier. Whereas World Class and Legendary levels will be harder than before.
Freekicks are also far more tuned. A finesse free-kick gives you plenty of time to power up (slower powerbar), but the difficulty is getting the right amount of power for the shot to get up and over the wall. And too much power and it'll go too high! Once the power is perfect, the goalkeeper will have trouble saving the shot. But it's much harder to do this. In this respect, Pro Evolution Soccer had an influence on my decision here.
Ball physics; What do you want to see?
NK.