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New kits

Jaylogs

Club Supporter
I live near Mansfield Town FC so I play as them in Division Three to give me a challenge so how can i give them a proper Goalkeeper kit as the generic ones are crap. So how can I put them in them into the game.

Please help me thanks
 

Hans

How big is YOUR penis?
Yeah I`m interested as well. Will it be possible to add third kits too ? And how do we determine the collar type ?
 

Hakeem

Superman
ok. Im hexediting this file and I have justa few differences with my profile:

&TEAMSTOGOTHROUGH=1 ***I had it in 99 cause I harly played the game and they have it in 1***

&HALF_LENGTH_RANKED=4 ***I didnt have this one but I dont think this one matters when talking about kits***

&NUMRELEGATED=42 ***I had it in 4 and they in 42***

&VOID=0 ***I had it in 3 they in 0***

&ROUNDTYPE=5 ***I had it in 1 they in 5***


ok, so can you guys explain to us which of this changes exactly makes the game accept kits for teams who do not have them by default please? :)


btw: I think that what is happening here is that all this does is activate the third kits for the hall of kits unlocking the kits for teams who had them locked.
I dont think will allow us to import kits to teams that just dont have gk or third kits (meaning no files for them in the BIG files)
 

the chilean

Club Supporter
Originally posted by the chilean
you are wrong peruvian mate.

If you want to import a goalkeeper kit, you have to do these:

download this file: profile0

save it in fifa 2004/user
Ok, when you have downloaded profile0, save it with your fifa 2004 profiles, at less that works to me
 

Hakeem

Superman
yeah, you said that already. but we want to know how it works.

and read what I posted. I dont think this thing does what you think it does:

btw: I think that what is happening here is that all this does is activate the third kits for the hall of kits unlocking the kits for teams who had them locked.
I dont think will allow us to import kits to teams that just dont have gk or third kits (meaning no files for them in the BIG files)
 

gonzo99

Club Supporter
3rrd & gk kits

I'm sure if I was able to "figure out" how to activate the 3rd & gk kits other people have as well. But, just in case...

I've been able to import non-existant 3rd, training & gk kits with KitRaptor doing the following: 1) back up the team's existing home/away kit, 2) import the non-existant kit as the home/away kit, 3) find the kit in the data folder of FIFA 2004 and rename it to the appropriate kit # (i.e. 0=home, 1=away, 2=gk, 3=3rd, 6=training), and 4) import the kit as gk, 3rd, training, etc. You will have to reimport the home/away kit or you will have just overwritten it with the wrong one.

KitRaptor imports the new kits info the z_data files (excellent work by SoccerAccess and FIFA ECP), so the kit is now stored "in the game." HOWEVER, this does NOT activate the kit for use "on the pitch," meaning effectively that you can import the kit into the game but NOT use it. This fact, unfortunately, brings us back to this year's most urgent question: how the hell do you activate these types of kits?

The only thing I can think is to contact someone who help design the FifaFrench Touch editor for 2003, a program which allowed you to activate "non-existant" kits. Perhaps they have the answer as the prinicipal must at least be similar.

Anyway, I hope this helped some of you...and if you know how to activate the kits, please send me a message.
 

curswine

Starting XI
well it is possible to import new kits for new teams in tcm so i dont see why you cant in fifa, im not sure if the method for importing kits in tcm works for adding gk kits and 3rd kits though
 


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