Let's take a look at the history of style over substance...
Hate to drop the feces of Truth on your parade of false hope, but., uh...seen it ALL before…we ALL have:
FIFA 99:
Players now have different heights, increased shading and new uniforms.
New chest trapping allows players more control over air balls than ever before, allowing them to shield the ball from defenders' attacks.
Game's artificial intelligence delivers better support for more realistic wing play and more responsive tackling.
New real-time lighting effects give players an unprecedented level of realism.
New Semi-Automatic goal keepers will allow you to tell the keeper when to run out for the ball.
Improved Control
Dennis Bergkamp will be featured on the box
FIFA 2000:
Advanced artificial intelligence (AI) utilizes authentic soccer strategies and is designed to counter user tactics in mid-game.
Cinematic cut-scenes seamlessly capture all the action so players experience the impact, pain and emotion of a world-class game.
Hard-core in-game animations capture the rough-and-tumble aspects of soccer with increased physical contact, giant collisions, and gnarly falls. User selectable set plays allow players more control than ever before during key moments of gameplay.
In addition to varying characteristics such as facial hair and hair color, FIFA 2000 raises the bar for player individuality with varied heights, 3D-sculpted faces and detailed facial animations.
Realistic light sourcing effects deliver dynamic player shading and accentuated physical detail.
Game provides instant response to player commands to deliver fakes, dekes and moves like bicycle kicks, volleys, headers, scissors kicks as well as pinpoint passing, shots and dribbling. New shielding logic allows for more precise ball control, deliberate pacing and increased player interaction.
Chest trapping allows players more control over air balls than ever before, allowing them to shield the ball from defenders’ attacks.
More than 80,000 words of original and detailed in-game commentary by John Motson, Chris Waddle and Mark Lawrenson.
Realistic soccer chants and crowd noise.
FIFA 2001:
Adding to the authenticity of the gameplay, players have adopted a realistic sense of urgency on the pitch as the ball enters and leaves their circle of influence.
FIFA 2001’s environment is alive--this is not just a simulation: sidelines bustle with activity from spectators, coaches, and teammates as the clouds roll over the stadium and the weather and lighting changes.
For the first time there are linesmen present flagging offside offenders, ad boards rotate, avid fans wave flags, and sing chants for the home team.
Players come to life through detailed appearances, skill and behavior. Players exhibit personality through emotional responses to events on the field with expressions and body language.
Players can immerse themselves into the action through new cinematic camera design, ambient audio.
These all-new living, breathing, sights and sounds of a soccer environment define the on-field soccer experience.
Newcomers to the series will enjoy easy-to-play accessibility while experienced game players will appreciate the depth of gameplay.
Key Features
• Intelligent commentary by legendary announcer John Motson and footy legend Mark Lawrenson.
• New motion captured moves from Lothar Matthaus, Hidetoshi Nakata, Paul Scholes, Thierry Henry, Edgar Davids, Gaizka Mendieta, Shimon Gershom and more. As well as moves from Sol Campbell, Eddie Pope, and Zack Thornton. The motion capture is implemented for new animations and quick responsiveness from the controllers to the players in-game.
• Multiple game modes including Friendly play, Leagues, Cups and Custom modes.
• Players demonstrate different degrees of urgency and involvement relative to their position on the field.
• Time elapses as events happen on the pitch in sunshine and rainstorms, the sun rotates, clouds pass by and the pitch conditions are relative to the weather conditions. Authentic light sourcing delivers dynamic player shading and accentuated physical detail as players pass in and out of shadows.Out of game features include: Animated crowd props, Animating linesmen, Coach and sideline elements, and animate New sideline geometry (3D tunnel, benches, etc.). With a new emphasis on ambient environmental sounds (boos, jeers, chants, rain, splashes etc.)
• Highly detailed facial expressions and features, including intense gazing from the players eyes [LOL] along with varying characteristics such as facial hair and hair color. Player's are recognizable both in their facial features and accurate heights. Player audio in Out Of Play Scripts (OOPS) [LOL]
• FIFPro License that includes all the names and likenesses of FIFPro's member player associations.
• Advanced artificial intelligence (AI) utilizes authentic football strategies and is designed to counter user tactics. AI features precise shooting control with the ability to power up shots. Defenders mark better, especially in their own half. Goalies are now more challenging and play smarter.
• Cinematic cut-scenes seamlessly capture all the action so players experience the impact, pain and emotion of a world-class game.
• Hard-core in-game animations capture the rough-and-tumble aspects of soccer with increased physical contact, giant collisions, and gnarly falls. New camera F/X such as motion blur, depth of field, crash zooms Choreographed lighting in OOPS. Over the top audio support synchronised with impacting OOPS
• User selectable set plays allow players more control than ever before during key moments of gameplay.
FIFA 2002:
EA SPORTS re-invents the beautiful game
FIFA has fired its most powerful shot and created the most complete sports game ever - FIFA 2002. FIFA 2002 enters a new era with major gameplay advances that include all new passing and tackling systems
Key Features
Innovative new passing system: The new system incorporates an open-ended and flexible passing model. Pass the ball into space, utilize through-balls and one-twos. Direct your teammates on strategic runs through the defense. The new system will be enjoyed by players of all levels and will result in a deeply satisfying football experience.
All new tackling and referee model: Now, the timing and angle of your tackles will determine success and potential ramifications from the ref. Users will be fully responsible for the behavior of their team, gauging risk versus reward.
FIFA World Cup 2002 Qualification Mode [what a rape…]: Users will experience the highs and lows of qualification for FIFA World Cup 2002. Select from international teams and begin your journey to Korea/Japan 2002. This will incorporate more user feedback than ever before, including an expanded injury-fatigue system and informational “hotsheets” which updates the user of the status of teams, players, upcoming opponents, and more.
Timely pop-ups - which suggest substitutions and other tactical changes during gameplay-lend a helping hand.
Greater detail in players than ever before: More authentic faces, hairstyles, player accessories, etc.
“In the game” audio featuring clever banter between commentators and dynamic differentiation between home and away SF/X.
FIFPro License that includes all the names and likenesses of FIFPro’s member player associations.
FIFA 2003:
A game developed by soccer players, for soccer players…[LOL]
FIFA Soccer 2003 offers users the broadest, most authentic representation of world soccer.
This year's game offers total ball control.
Also new to FIFA Soccer 2003, the EA SPORTS(TM) Freestyle Control gives the user total control over their player in order to deke past an opponent.
FIFA 2004:
WORLD’S LEADING PLAYERS JOIN EA SPORTS
Chertsey, UK. – Electronic Arts (Nasdaq:ERTS), the world’s leading interactive entertainment software company, today announced that it has signed three of the world’s leading football players to showcase their Off The Ball™ skills into its forthcoming FIFA Football™ 2004 game.
The FIFA Football franchise is in its 10th year and FIFA Football 2004 is the most complete and authentic football experience ever released. All new Off The Ball control lets you control the man on the ball and the men off it. Timing runs, anticipating moves, positioning players and jostling for space adds a new dimension to football gaming.
The action is deeper than ever with advanced levels of player detail and responsiveness. With immersive atmospheres, benchmark presentation, the world’s premier clubs, and industry-leading gameplay, [LOL!!!! Marketers are liars, don’t you get that by now!!!!] the world’s best selling football simulation returns as the true authority in football gaming.
“We have continually delivered an in-depth football experience for fans who demand the finest gameplay and most accurate representation of their national and domestic football heroes,” said Danny Isaac, Producer for FIFA Football 2004. “With the inclusion of Henry, Del Piero and Ronaldhino this year, we will be able to guarantee that the FIFA Football series continues to be the product number one choice for football fans all over the world.” [What does the inclusion of market icons have to do with developing gameplay? Do you SEE how EA tries to make the style indistinguishable from the substance??? If you don’t see that now, you NEVER will, and deserve whatever EA Canada shovels at you…suckers]