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New FIFA 2005 preview from GameSpot -things sound good!

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shpankey

Club Supporter
http://www.gamespot.com/pc/sports/fifasoccer2005/preview_6101924.html

The FIFA Soccer series is known the world over for its impressive breadth--the series has, in recent years, included a huge number of teams and championship tournaments in many, many different worldwide divisions. However, some critics have said that FIFA isn't number one in terms of gameplay, particularly with regard to control responsiveness and realistic give-and-go tactics. So, the FIFA team at EA Canada, which consists of some 120 staffers, has decided to focus primarily on gameplay this year, in an attempt to make a game that is highly realistic but still accessible for beginners.

...
 

camilo_marin21

Senior Squad
"All versions of FIFA 2005 will also feature an enhanced career mode that will let you play through up to 30 seasons as a manager." :o
 

Rport03

Youth Team
All versions of FIFA 2005 will also feature an enhanced career mode that will let you play through up to 30 seasons as a manager. As a manager, you'll constantly be in search of more funds (which you earn through victories) and more prestige (which you earn through winning championships and completing other goals set for you), measured on a five-star scale. The teams you can work with will be divided into specific geographical zones, but since you start off as a one-star manager, you'll begin by working with a one-star local team and will have to gradually work your way up to the top, using your handheld PDA computer to keep up with your team's progress and how happy the owner is with your work. You'll also need to hire a staff of offensive and defensive coaches, as well as medics, publicists, and other staffers to make your team successful in the long run--more money means you can afford better staff.

Now this is sounding very good and more towards the madden season mode. You get money, you waste money, you hire the staff, you truly start as a lower team. This is deff the way Fifa should be, well besides the gameplay. Now im hoping that there are things that arent listed here to be in the career mode, such as ticket prices, sponserships, better way to do contracts and trades etc... Now I wont get to excited yet but its deff deff looking up in the career mode section anyways...
 

[mouta-FCP]

Starting XI
I don't know if many people knows what i'll say but FIFA 2005 starts looking like the great PC Fútbol... this game was a spanish game with Spanish League where you had a great manager mode with all this features... just the gameplay was a little bad but i almost simulated all the games... and from what i've heard the guys that made PC Fútbol for a couple of years are now working for EA... so this is his area... :rockman:
 

kwan0023

Youth Team
All of this sounds great and I hope that the career mode also lets u pick if you want to coach a national team
 

Mel Brennan

Youth Team
Let's take a look at the history of style over substance...

Hate to drop the feces of Truth on your parade of false hope, but., uh...seen it ALL before…we ALL have:

FIFA 99:

Players now have different heights, increased shading and new uniforms.

New chest trapping allows players more control over air balls than ever before, allowing them to shield the ball from defenders' attacks.

Game's artificial intelligence delivers better support for more realistic wing play and more responsive tackling.

New real-time lighting effects give players an unprecedented level of realism.

New Semi-Automatic goal keepers will allow you to tell the keeper when to run out for the ball.

Improved Control

Dennis Bergkamp will be featured on the box

FIFA 2000:

Advanced artificial intelligence (AI) utilizes authentic soccer strategies and is designed to counter user tactics in mid-game.

Cinematic cut-scenes seamlessly capture all the action so players experience the impact, pain and emotion of a world-class game.

Hard-core in-game animations capture the rough-and-tumble aspects of soccer with increased physical contact, giant collisions, and gnarly falls. User selectable set plays allow players more control than ever before during key moments of gameplay.

In addition to varying characteristics such as facial hair and hair color, FIFA 2000 raises the bar for player individuality with varied heights, 3D-sculpted faces and detailed facial animations.

Realistic light sourcing effects deliver dynamic player shading and accentuated physical detail.

Game provides instant response to player commands to deliver fakes, dekes and moves like bicycle kicks, volleys, headers, scissors kicks as well as pinpoint passing, shots and dribbling. New shielding logic allows for more precise ball control, deliberate pacing and increased player interaction.

Chest trapping allows players more control over air balls than ever before, allowing them to shield the ball from defenders’ attacks.

More than 80,000 words of original and detailed in-game commentary by John Motson, Chris Waddle and Mark Lawrenson.

Realistic soccer chants and crowd noise.

FIFA 2001:

Adding to the authenticity of the gameplay, players have adopted a realistic sense of urgency on the pitch as the ball enters and leaves their circle of influence.

FIFA 2001’s environment is alive--this is not just a simulation: sidelines bustle with activity from spectators, coaches, and teammates as the clouds roll over the stadium and the weather and lighting changes.

For the first time there are linesmen present flagging offside offenders, ad boards rotate, avid fans wave flags, and sing chants for the home team.

Players come to life through detailed appearances, skill and behavior. Players exhibit personality through emotional responses to events on the field with expressions and body language.

Players can immerse themselves into the action through new cinematic camera design, ambient audio.

These all-new living, breathing, sights and sounds of a soccer environment define the on-field soccer experience.

Newcomers to the series will enjoy easy-to-play accessibility while experienced game players will appreciate the depth of gameplay.

Key Features

• Intelligent commentary by legendary announcer John Motson and footy legend Mark Lawrenson.
• New motion captured moves from Lothar Matthaus, Hidetoshi Nakata, Paul Scholes, Thierry Henry, Edgar Davids, Gaizka Mendieta, Shimon Gershom and more. As well as moves from Sol Campbell, Eddie Pope, and Zack Thornton. The motion capture is implemented for new animations and quick responsiveness from the controllers to the players in-game.

• Multiple game modes including Friendly play, Leagues, Cups and Custom modes.

• Players demonstrate different degrees of urgency and involvement relative to their position on the field.

• Time elapses as events happen on the pitch in sunshine and rainstorms, the sun rotates, clouds pass by and the pitch conditions are relative to the weather conditions. Authentic light sourcing delivers dynamic player shading and accentuated physical detail as players pass in and out of shadows.Out of game features include: Animated crowd props, Animating linesmen, Coach and sideline elements, and animate New sideline geometry (3D tunnel, benches, etc.). With a new emphasis on ambient environmental sounds (boos, jeers, chants, rain, splashes etc.)

• Highly detailed facial expressions and features, including intense gazing from the players eyes [LOL] along with varying characteristics such as facial hair and hair color. Player's are recognizable both in their facial features and accurate heights. Player audio in Out Of Play Scripts (OOPS) [LOL]

• FIFPro License that includes all the names and likenesses of FIFPro's member player associations.

• Advanced artificial intelligence (AI) utilizes authentic football strategies and is designed to counter user tactics. AI features precise shooting control with the ability to power up shots. Defenders mark better, especially in their own half. Goalies are now more challenging and play smarter.

• Cinematic cut-scenes seamlessly capture all the action so players experience the impact, pain and emotion of a world-class game.

• Hard-core in-game animations capture the rough-and-tumble aspects of soccer with increased physical contact, giant collisions, and gnarly falls. New camera F/X such as motion blur, depth of field, crash zooms Choreographed lighting in OOPS. Over the top audio support synchronised with impacting OOPS

• User selectable set plays allow players more control than ever before during key moments of gameplay.


FIFA 2002:
EA SPORTS re-invents the beautiful game

FIFA has fired its most powerful shot and created the most complete sports game ever - FIFA 2002. FIFA 2002 enters a new era with major gameplay advances that include all new passing and tackling systems

Key Features
Innovative new passing system: The new system incorporates an open-ended and flexible passing model. Pass the ball into space, utilize through-balls and one-twos. Direct your teammates on strategic runs through the defense. The new system will be enjoyed by players of all levels and will result in a deeply satisfying football experience.

All new tackling and referee model: Now, the timing and angle of your tackles will determine success and potential ramifications from the ref. Users will be fully responsible for the behavior of their team, gauging risk versus reward.

FIFA World Cup 2002 Qualification Mode [what a rape…]: Users will experience the highs and lows of qualification for FIFA World Cup 2002. Select from international teams and begin your journey to Korea/Japan 2002. This will incorporate more user feedback than ever before, including an expanded injury-fatigue system and informational “hotsheets” which updates the user of the status of teams, players, upcoming opponents, and more.

Timely pop-ups - which suggest substitutions and other tactical changes during gameplay-lend a helping hand.

Greater detail in players than ever before: More authentic faces, hairstyles, player accessories, etc.

“In the game” audio featuring clever banter between commentators and dynamic differentiation between home and away SF/X.

FIFPro License that includes all the names and likenesses of FIFPro’s member player associations.



FIFA 2003:

A game developed by soccer players, for soccer players…[LOL]

FIFA Soccer 2003 offers users the broadest, most authentic representation of world soccer.

This year's game offers total ball control.

Also new to FIFA Soccer 2003, the EA SPORTS(TM) Freestyle Control gives the user total control over their player in order to deke past an opponent.



FIFA 2004:
WORLD’S LEADING PLAYERS JOIN EA SPORTS

Chertsey, UK. – Electronic Arts (Nasdaq:ERTS), the world’s leading interactive entertainment software company, today announced that it has signed three of the world’s leading football players to showcase their Off The Ball™ skills into its forthcoming FIFA Football™ 2004 game.

The FIFA Football franchise is in its 10th year and FIFA Football 2004 is the most complete and authentic football experience ever released. All new Off The Ball control lets you control the man on the ball and the men off it. Timing runs, anticipating moves, positioning players and jostling for space adds a new dimension to football gaming.

The action is deeper than ever with advanced levels of player detail and responsiveness. With immersive atmospheres, benchmark presentation, the world’s premier clubs, and industry-leading gameplay, [LOL!!!! Marketers are liars, don’t you get that by now!!!!] the world’s best selling football simulation returns as the true authority in football gaming.

“We have continually delivered an in-depth football experience for fans who demand the finest gameplay and most accurate representation of their national and domestic football heroes,” said Danny Isaac, Producer for FIFA Football 2004. “With the inclusion of Henry, Del Piero and Ronaldhino this year, we will be able to guarantee that the FIFA Football series continues to be the product number one choice for football fans all over the world.” [What does the inclusion of market icons have to do with developing gameplay? Do you SEE how EA tries to make the style indistinguishable from the substance??? If you don’t see that now, you NEVER will, and deserve whatever EA Canada shovels at you…suckers]
 
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Davilton

Guest
Originally posted by shpankey
Your hate ^^^ runs deep. Let me guess, you are here to sell us on, uh.. PES? Spare us.

Yeah, he's a typical PES fanboy; he always tries to brainwash people into hating FIFA. His fingers never tire, he lives to type anti-FIFA hatred. I'm looking forward to both FIFA 2005 and PES 4. The career mode sounds good to me, maybe I won't buy TCM this year.

You'll find a lot of obsessed fanboys on here...
 

shpankey

Club Supporter
I suppose that's to be expected and all, but my goodness, did you see how much he typed? I mean, is it THAT important to him that we not buy FIFA? That's borderline insane lol.
 
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Ny8La8

Guest
wow, what's the average age of these people on these forums?!?! 12??? Grow up people and respect the guy's opinion. :kader:

Fan-boy or not, every word Mel Brennan typed is full of TRUTH! (especially the part about FIFA 2004).

Try being a lil open-minded :rolleyes:
 
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Davilton

Guest
Originally posted by Ny8La8
wow, what's the average age of these people on these forums?!?! 12??? Grow up people and respect the guy's opinion. :kader:

Fan-boy or not, every word Mel Brennan typed is full of TRUTH! (especially the part about FIFA 2004).

Try being a lil open-minded :rolleyes:

Yeah, I'm twelve; you can tell by my incorrect punctuation and grammar usage. Every word is true?? Hmm... so who's the closed-minded one then?
 
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Ny8La8

Guest
ok, MOST of what he said is true, happy now little one? now run along and go play...:rolleyes:
 

Brondbyfan

Senior Squad
While the features sound promising, there is a danger that there will be too much focus thrown on them at the expense of the overall experience. Yeah, I suppose it's good that they're giving us more control over career mode, but does anyone else think that hiring different MEDICS will get a little old after a while? I doubt I'll get the same satisfaction buying the world's top assistant water boy as I will buying Timmy Howard.

Additionally, the "gimmicky" features like this new one-touch thing and 2004's off-the-ball controls run the risk of sapping too much development time and being rather useless.

On the plus side, it seems like they're making a good effort to improve career mode, and if they really are focusing on gameplay, it's a good sign. I play on Gamecube so FIFA is pretty much my only option.
 

ishan1990

Senior Squad
i disagree with you about the one touch thing.

I think this feature is vital to a football game. I was hoping for it a while back.
 

Brondbyfan

Senior Squad
It may very well be vital to a football game. Then again, so is the ability to run some decent plays and get a man open, but EA sort of made a hash of that with off-the-ball. My fear is that, while good in theory just like off the ball, first-touch may be too complicated to be all that useful and will draw too much attention from other elements of gameplay which could be improved.

I also like that they're trying to maintain the balance between good gameplay and the ability to pick up and play. I live in a dorm and like playing a game with others once in a while and I don't want them to have to read a thick manual before they can play.
 
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