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Need help from someone (stadium deleting)

Pawelec

Club Supporter
Well, I have quite poor computer: ShuttleX, 512mb RAM, Intel Celeron 2400mhz and ATi Radeon 9100 (poorer than it sounds) which is integrated to Shuttle's mother board.

PES5 is playable with this, but I think that performance will be a lot better if I can delete stadiums or something like that, so stadiums cannot be seen during the game.

So is it possible that I can with some program or something edit SuperPatch 2.0's 0_text.afs stadiums so they are nothing, it will help my computer a lot and performance will be better. I play generally PES5 in online, so if I edit stadiums is it still online compatible? If its no online compatible (I dont think so) I don't need this thing, but I think stadiums doesn't affect online playing, so please help.

Thanks a lot and sorry about my bad english and please do not come here and say "buy a better computer", I will buy a better computer after about 4-5 months.
 

GWiDON

Youth Team
as i remember in .bin stadium file there are 2 kind of files (compressed by zlib)
-textures
-3d structure

use zlib tool (small aplication) to decompress bin file and then
you will have 3-4 files ex. :
stw09df_base.bin_000 <-there should be a 3d structure, open it by hexeditor
stw09df_base.bin_001
stw09df_base.bin_002

then you must read first 128bytes
first 4 bytes (0C00 0000) you cant erase !!!
but next from 5 to 128 byte you can erase ( each 4 bytes)
128-4 = 124 bytes
124/4 = 31 parts of stadium(slots for it)
you can erase all 31 parts ( set it as 0000 0000) but then you lost all stadium crowd, sideline , nets etc :D

try to delete 3-4 parts and check if there wasnt nets or pitch :)

in this method you can delete all not nessesary parts and makes your game faster :)


btw. i show you how to delete part nr 2 and 4 :)
Tutorial :

Before :
0C00 0000 0800 0000 4000 0000 C0AA 0000 40EF 0000 0000 0000 C003 0100
After :
0C00 0000 0800 0000 0000 0000 C0AA 0000 0000 0000 0000 0000 C003 0100
i think that you see what differente

ps. i base on PES4 files, in Pes5 there should be simillar
ps2. i have Athlon 1500mhz and old GF4MX
 

Pawelec

Club Supporter
Hmm, where can I find zlib tool? I googled "zlib tool" but haven't found place where can I download it. And also where can I find some hexeditor? Has Windows XP it, or have I download it from somewhere.

Sorry for stupid questions, but I'm not editing expert :S

EDIT: And how I know what .bin files are stadiums? When I open my 0_text.afs file on DKZ Studio 0.90 there are very many .bin and .srt files.

EDIT2: Oh, I found that Stadium codes for PES5 from here: http://pes4.edgegaming.com/forums/viewtopic.php?t=609
 

Damian2529

Youth Team
Hex Editor:
http://download.nextsoft.de/hexedit.zip

Install and set the path to Hex Editor MX on DKZ Studio, they have a zlib Tool inside.
Allways save your files !!!
if you not a experet it´s better way you use 3D Analayzer to run the game fast and deactived your sound on Direct X, they are many help threads here on SG for People with slower graphiccards
 

GWiDON

Youth Team
Pawelec said:
Hmm, where can I find zlib tool? I googled "zlib tool" but haven't found place where can I download it. And also where can I find some hexeditor? Has Windows XP it, or have I download it from somewhere.

Sorry for stupid questions, but I'm not editing expert :S

EDIT: And how I know what .bin files are stadiums? When I open my 0_text.afs file on DKZ Studio 0.90 there are very many .bin and .srt files.

EDIT2: Oh, I found that Stadium codes for PES5 from here: http://pes4.edgegaming.com/forums/viewtopic.php?t=609

today i investigate much more PES5 format and i see that there are some different than in PES4 ;)

lets base on Yokohama day weather:good
unknow_09230.bin <-this file
use zlib (ex by dkzstudio) and extract all files 5,
then
unknow_000.str <-there are 3d structure
hexediting it and you see first value... 0C00 0000 0800 0000 <- do not editing this 8th bytes, next each 4 bytes you see the offset of stadium parts (14 parts in PES5 so 4*14=56bytes)
so from 8th to 64th bytes you can erase the value in the way that i tell you before.

btw. as i remember first adress (4000 0000) is pitch - do not erasing it :D
and next is sky ;)
 


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