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My suggestions

R

Ravenous74

Guest
Hi there, I'm completely inclined thowards gameplay rather than graphics, so this are my suggestions.

- Better AI on my players, they don't seem to mark as well as the opposing players.

- My players also don't unmark themselves, they don't have the slightest sense of what it is to move without the ball, except for the occasional through run. If they made themselves open there could be a lot more passing and not just a bunch of hopeful long crosses, what kind of soccer is that.

- Heading is too powerful.

- More on heading, It's unrealistic when a defender can catch up to the ball, turn around, jump as high as he can and head away with perfect direction and so much power. A rushed low power deflection to a side would be much more realistic, and would give the game less of a ping pong feel.

- Smarter player selection, it takes too many switches to reach the player in a good position, specially important when defending, what do I want a player that's been already left behind for?

- Recovery time from tackles (both when tackling and when tackled) should be shorter IMO.

- Loosing a header jump to another player shouldn't be so costly, the player ends up completely out of the play.

- I have no suggestion on how to fix this, but I simply hate when I get scored on and have absolutely nothing to with it, as in corner kicks and free kicks played to a player in the box.

I currently don't enjoy the game that much since I'm playing with a Microsoft Sidewinder (8-directional D-Pad), if I let the ai determine the direction of my passes it ends up doing some pretty bizarre decisions, I prefer open passing, but it's still very frustrating with this gamepad. I'm hoping this will be solved once I get a 360 pad.

I have a few more things but I'll stop for now, please post your opinions.
 


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