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[ATTRIB_MODIFIER]
AWAY_MOD_LOW=0
AWAY_MOD_HIGH=0
CAPTAIN_BASE=0
FORM_BASE=0
LOWEST_ATTRIB_VAL=1
VERBOSE=0 // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD=0
RIVAL_AGGRESSION_MOD=0
MATCH_IMPORTANCE_HIGH=0
MATCH_IMPORTANCE_MED=0
MAX_DELTA=0
CAPTAIN_WEIGHT_CONSISTENCY=3
CAPTAIN_WEIGHT_DEFWORKRATE=2
CAPTAIN_WEIGHT_INTERCEPTIONS=1
CAPTAIN_WEIGHT_ARGUES=3
CAPTAIN_WEIGHT_ONE_MAN_CLUB=3
CAPTAIN_WEIGHT_FAVOURITE=2
CAPTAIN_WEIGHT_LEADERSHIP=2
CAPTAIN_WEIGHT_SELFISH=8
CAPTAIN_WEIGHT_AGE=1
CAPTAIN_IDEAL_AGE=25
CAPTAIN_AGE_MOD=21
[TIER_DEF]
NUM_TIERS=5
TIER_1_PERC=5 // % diff to team overall to place in Tier 1
TIER_2_PERC=-10 // % diff to team overall to place in Tier 2
TIER_3_PERC=-15 // % diff to team overall to place in Tier 3
TIER_4_PERC=-25 // % diff to team overall to place in Tier 4
TIER_5_PERC=-50 // % diff to team overall to place in Tier 5
// accel, sprint, agility, balance, jump, stam, strength, reaction, aggression, tact aware, positioning, vision, ball control, crossing, dribbling, finishing, FK accuracy, head accuracy, long pass, short pass, marking, shot power, power shot accur (long shots), standing tkl, slide tkl, volleys, curve, penalties, gk div, gk hands, gk kicking, gk reflexes, gk positioning,
// CAPTAIN
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// FORM - uses the difference between the base of 6.4 and the player's form, so in reality these numbers below will only be halved
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
// TEAM_INSPIRED - talk to press used on the entire team
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// TEAM_RATTLED - talk to press used on the entire team
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// PLAYER_INSPIRED - talk to press used on a single player
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// PLAYER_RATTLED - talk to press used on a single player
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
// AWAY - away team rolls a dice between 94 & 003. Every point below or above 100 they get, gets/removes an extra point for each of these. Increases the chance of the away team playing weaker, but they can play better on occasions.
// accel, sprt, agil, bal, jmp, stm, str, rctn, aggr, t.aw, pos, vis, bc, crs, drb, fin, FKac, hac, lps, spss, mrk, shotpow, pwshtac, sttkl, sltkl, vol, crv, pen gkd, gkh, gkk, gkr, gkp,
0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
You didn't mention difficulty level, the boosts kick in much more on WC and Legendary. Best to play on Pro if you want a fair game. That said, nobody as been able to come up with codes to eliminate the boosts. So like everyone else you're pretty much stuck with them. I actually only play the demo now, EA didn't include the boost coding in the demo and it plays fantastic, exactly the sort of stats-based game you described above.gabelogan;3887045 said:any tips or any ideas for other values?
You can greatly improve defensive play by using the d-pad defensive settings and by using the line sliders to tighten defensive positioning.gabelogan;3887226 said:the other part of the team will do their job? arent they gonna open up in defence or something?
Just make a Backup of your FIFA directory and then switch them... one you name "FIFA 16 Online" (that you dont touch with any editor....) and one "FIFA 16 Modding" if you want to play with modding.. just name it: "FIFA 16" and start FIFA 16... if you want after this to play online... rename FIFA 16 to FIFA 16 Modding and FIFA 16 Online to FIFA 16...EddieElric;3922174 said:Sorry if I'm asking something very dumb, but mods usually break online features.
I'd just like to modify specific player's atributes that I can't touch with the game's editor (like Age, Potential Rating and Skill moves). The problem is that I want to still be able to play online game modes like FUT if I want to. Is there a database editor that doesn't break online game modes?
Just to be sure, I don't want to modify anything in FUT, just edit a few players for Career Mode.
Thanks a lot!
Yes you can Import the whole face via CM16 and its converted.DKNY;3921469 said:is there any program that can convert fifa 15 faces for fifa 16?or anyone here have fifa 16 face of Chikhaoui?
Not long... Why you dont try it out by urself?dinaco;3921124 said:How long does it take to convert a league with 7 teams (CMP) mod for FIFA 15 to FIFA 16? I need someone who would be willing to do that task for me. I am willing to pay you, if it takes a long time or/and it is complicated.
You can export the teams by cmp and import them in the new database...tinpanalley;3917799 said:Does anyone know how I could take the missing CL teams from one of the patches available here and export them to my game that uses a different mod?
I'm not asking which is best, but surely there must be different reasons why some people choose Revolution or Moddingway? Not which one is better, but simply how are the two different? Is one better for tweaking, better for faces, better uniforms?
No I dont think so.. Only graphical stuff of them can be edit - not the structure.michaelo007;3898883 said:is ther a way to edit friendly cups? you know, those cups that are at the beginning of career mode mode.
i have tried to find them with creation master but i couldn't
You can download the latest squads in your fifa 16... then open Creation Master 16 and open your FIFA with Moddingwaymod and selected database and choose the button "online update" then roster and players then choose in Documents/FIFA16 your squad file and apply..normally it should be up to date together with modded stuff... but there can be a few bugs I think... just test it by urself...Twitch_00;3890986 said:Is there a way to apply the latest db from EA to be compatible with ModdingWay Mod? Just to get the new players etc onto their respective teams. Thanks for any help and info. Regards
SlimOntario2033;3922210 said:Just make a Backup of your FIFA directory and then switch them... one you name "FIFA 16 Online" (that you dont touch with any editor....) and one "FIFA 16 Modding" if you want to play with modding.. just name it: "FIFA 16" and start FIFA 16... if you want after this to play online... rename FIFA 16 to FIFA 16 Modding and FIFA 16 Online to FIFA 16...
Origin always pick the "FIFA 16" directory... its not necessary whats in it..(modding or online)
regularcat;3854353 said:Any questions or how to do explanations should be discussed in this thread and not in individual editors/modders threads.
Use this thread, DO NOT CREATE INDIVIDUAL THREADS IN THIS FORUM.
hey, could you cmp all the teams or the data files,db,dlc and post to mediafire cause just the dlc files is not enough to fix it? I have to look for the problem and keep testing till i fix. I occasionally help Ariel on moddingway patch so i know what am doing.micha13z;3924315 said:Hi everyone, greetings!
I am currently trying to create a patch for Chinese Super League (CSL). I have all of the current teams, kits and squads ready for the patch, but the problems is that want to have my Chinese leagues play during 2016, rather than 2015.
Describing the problem, I believe you must know that the Korean league starts from March 2015 and ends in November 2015, which is the same case of CSL. However, since my patch is for the 2016 season, I want it to begin in 2016. So my method was to have the "seasonstartmonth" set in December, which will make the season begin in December 2015, which is the closest to 2016. The problem I encounter is that as I add the Chinese FA cup, which involves both the CSL and China League One (the second tier), the promotion/relegation rule between both leagues vanishes. Without the FA cup, everything works. Is there a way to solve it?
I really hope your team could give me advice, correct me, or even help me with the problem. If possible, please have a look at my dlc files: https://www.mediafire.com/?mpvnozhqdkdn3ym
Thank you very much !!!