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Making PES2 slower and more realistic

arthur

Youth Team
Simply edit all the attributes of the players and make them much, much lower(ie. single figures). Suddenly, the game feels much more like a football simulation.

The speed is nicely slower, the players have less skill and are far more realistic than the default settings where it's a high speed arcade footy game with players that have completely unbelievable ability. No more dribbbling the length of the pitch, beating 6 players before unleashing a 200mph shot right into he top corner. No more AI teams firing 5 pin-point perfect 100mph unstoppable passes before hammering a lightning fast bullet into the bottom corner.
 

JohnCCFC

Youth Team
The principle is good. In the old FIFA days some people would fiddle with setting such as you described and create an "improved gameplay" patch. Problem is twofold, applying such a blanket patch is awfully time-consuming, someone would need an editor of some description. Secondly, getting the balance right is a tricky job. It's easy to reduce the game to a few thousand cloned inept ne'er'do-wells if your not careful.
 

arthur

Youth Team
I don't mind taking ther time out as I'll be converting the entire set of club sides to the Scottish league sides and changing all the players names and skills anyway....I'll just make their skills much, much lower. I'll be playing this game for a year (until PES 3) so I'm happy to put in the effort now and enjoy the fruits of my labour with a game I'll prefer over the default players.

Getting the balance isn't actually that hard. All you need to do is carefully select a few attributes to boost on each player - Henrik Larsson won't be getting a shooting power and accuracy of 1. A bit of trial and error and I'll get what I want. It surpsrising how convincing you can make the players - credit to KCET for this.

I've played about 25 games with the default players - I like the gameplay but it's too fast to feel realistic. For me, it has an arcade feel. As soon as I created a couple of teams full of dumbass players, immediately a more realistic pace and feel was realised.

I feel the default game is frantic end-to-end action with unrealsitc dribbling, passing, control and shooting skills....I wasn't getting those satisfying midfield scraps with chances hard to come by for both sides. With the reduced skill players, now I'm getting some of those satisfying midfield scraps - it feels altogether more realistic to me.

Each to their own.
 

Neutral LFC

Senior Squad
Originally posted by arthur
As soon as I created a couple of teams full of dumbass players, immediately a more realistic pace and feel was realised.

I just play with the default Wales roster - it's more or less the same thing. :D Ditto for my ML teams - I load them up with mostly mediocre players and a few above average ones (this in WE6 also) - so I guess maybe subconciously I have been doing the same thing as you - though I saw it more as increasing the challenge & fun factor (you mentioned those satisfying midfield scraps - play default Wales [you] vs. default Italy [cpu level 4 or 5] and you'll see a ton) but it also slows down the pace a bit (if only for one team...mine).
 

Marco Sousa

Youth Team
Originally posted by arthur
I don't mind taking ther time out as I'll be converting the entire set of club sides to the Scottish league sides and changing all the players names and skills anyway....I'll just make their skills much, much lower. I'll be playing this game for a year (until PES 3) so I'm happy to put in the effort now and enjoy the fruits of my labour with a game I'll prefer over the default players.

Getting the balance isn't actually that hard. All you need to do is carefully select a few attributes to boost on each player - Henrik Larsson won't be getting a shooting power and accuracy of 1. A bit of trial and error and I'll get what I want. It surpsrising how convincing you can make the players - credit to KCET for this.

I've played about 25 games with the default players - I like the gameplay but it's too fast to feel realistic. For me, it has an arcade feel. As soon as I created a couple of teams full of dumbass players, immediately a more realistic pace and feel was realised.


I feel the default game is frantic end-to-end action with unrealsitc dribbling, passing, control and shooting skills....I wasn't getting those satisfying midfield scraps with chances hard to come by for both sides. With the reduced skill players, now I'm getting some of those satisfying midfield scraps - it feels altogether more realistic to me.

Each to their own.
:

I agree...i will do to Portuguese League too!!! :hump: :rockman: :mrpimp:
 

simakperrce

Reserve Team
Originally posted by arthur
I've played about 25 games with the default players - I like the gameplay but it's too fast to feel realistic. For me, it has an arcade feel. As soon as I created a couple of teams full of dumbass players, immediately a more realistic pace and feel was realised.

what type of TV set are you playing on? i am on a 5 year old LOEWE and the game actually feels slooow, and pace-wise very realistic. as soon as we switch to my mate's brand new toshiba things start getting out of control and seem to be drifitng off into arcade-land.

personally i find there is much more randomness in midfield than there ever was in PES. but still think it's a good idea to lower the players specs across the board. a week's effort will do..
 

bulldrig

Youth Team
Originally posted by arthur
I don't mind taking ther time out as I'll be converting the entire set of club sides to the Scottish league sides and changing all the players names and skills anyway....I'll just make their skills much, much lower. I'll be playing this game for a year (until PES 3) so I'm happy to put in the effort now and enjoy the fruits of my labour with a game I'll prefer over the default players.

Getting the balance isn't actually that hard. All you need to do is carefully select a few attributes to boost on each player - Henrik Larsson won't be getting a shooting power and accuracy of 1. A bit of trial and error and I'll get what I want. It surpsrising how convincing you can make the players - credit to KCET for this.

I've played about 25 games with the default players - I like the gameplay but it's too fast to feel realistic. For me, it has an arcade feel. As soon as I created a couple of teams full of dumbass players, immediately a more realistic pace and feel was realised.

I feel the default game is frantic end-to-end action with unrealsitc dribbling, passing, control and shooting skills....I wasn't getting those satisfying midfield scraps with chances hard to come by for both sides. With the reduced skill players, now I'm getting some of those satisfying midfield scraps - it feels altogether more realistic to me.

Each to their own.

Create a good tactical formation...
 

nickclubman

Starting XI
Re: Making PES2 slower and more realistic

Originally posted by arthur
Simply edit all the attributes of the players and make them much, much lower(ie. single figures). Suddenly, the game feels much more like a football simulation.

The speed is nicely slower, the players have less skill and are far more realistic than the default settings where it's a high speed arcade footy game with players that have completely unbelievable ability. No more dribbbling the length of the pitch, beating 6 players before unleashing a 200mph shot right into he top corner. No more AI teams firing 5 pin-point perfect 100mph unstoppable passes before hammering a lightning fast bullet into the bottom corner.

Yep, it's great how ppl say PES2 is so realistic, then they have to do this to make it feel like simulation! :rolleyes: (H)

Personally, I'd keep it the way it is, I've played the game and enjoy it for what it is, it is a great football game. :rockman: :hump:

Nick Clubman
 

nickclubman

Starting XI
Originally posted by the_man
Hey guys, whatever happened to playing a game, feeling it and getting use to it?

I agree, I don't own PES2, but with MANY games, you don't go changing things until you get used to it. It's like buying a game and not been able to do the first level, so straight away you go find some cheats for unlimted health/time or something, or more stupidly, SKIP LEVEL! :rolleyes:

Yep, I'd get used to the game first.

Nick Clubman
 

Neutral LFC

Senior Squad
Re: Re: Making PES2 slower and more realistic

Originally posted by nickclubman
Yep, it's great how ppl say PES2 is so realistic, then they have to do this to make it feel like simulation! :rolleyes: (H)

It's just one aspect of the gameplay, the rest is pretty damn realistic (a 100 times more so than any other football game out there).
 

arthur

Youth Team
Originally posted by nickclubman
I agree, I don't own PES2, but with MANY games, you don't go changing things until you get used to it. It's like buying a game and not been able to do the first level, so straight away you go find some cheats for unlimted health/time or something, or more stupidly, SKIP LEVEL! :rolleyes:

Yep, I'd get used to the game first.

eh? I've been playing WE6 for the past 6 months and PES2 is virtually identical bar some subtle changes so I'm pretty comfortable with the gameplay. In fact, the problem is that I'm finding PES2 is easier than WE6, even with mediocre teams. Dribbling, in particular, is now a very simple affair and shooting is too powerful.

The first game I played at level 4 on PES2, I won 4-0 (as Celtic) and scored long range shots and performed mazey dribbles that I simply wouldn't have got away with in WE6. I followed that up with the quickest goal I've ever scored (59 secs in a 10 minute game) - I took the kick-off, ran straight down the middle of the pitch and fired a beauty into the top corner....I felt dismay rather than thrilled. Running straight at the heart of the defence seems to be very productive in PES2.

Another thing I was finding was that on level 5, I'm typically getting over 60% possession and on level 3 it's about 80% possession...and that's not just passing tha ball around at the back - it's performing all sorts of lengthy runs and dribbling manoeuvres.

Apart from that, I find PES2 is basically too fast - not difficult, just fast, like an arcade game.

I've now taken Scotland and reduced every attribute of every player by 30 points and suddenly it's a lot better. It's more difficult to control the ball, first touches tend not to stick to their feet, passing requires more caution, dribbling is more difficult, shooting is less powerful and less likely to be on target, the players are slower, they tire more quickly and are less skillful, the keeper spills the ball a bit more...in fact, it's just like the real Scotland.

Tactics are more important in creating space and patiently building moves. For me, it tranforms the game from a quick-fire arcade game into a true simulation.

As players of PC games know, editing the .cfg files where possible in order to improve on the defaults which the developer supplies is all part of the fun. Sublte edits can often transform a game from being adequate to being superb.

Personally, I don't play arcade games that come with cheat codes.
 

Han

Senior Squad
Arthur,
After reading these post I thought it may be helpfull to show some stats from the default MasterLeague team.
You talked about speed, so one of the columns is special made to see what the speed from the players is.
Also I calculated the average stats from both the PES 1 default team and the PES 2 default team.
I took all values which has values between 1 and 99, so no salary points or ages or what.
The only excluded of this value type is the shot technique, because that was not in PES 1 so I couldn't compare it.
I made a seperate column from that shot technique.
One of the remarkable things is that ALL PES 2 values are higher than those of PES 1.
Still are these default Master League values marginal, compared with some huge increases from normal team players.
I just want to show with these values that all values are increased an by howmuch. Also it may be handy when tweaking the values.
My opinion is that not ALL values need to decreased. Maybe the defence-attribute must stay the same, because those defenders already have a hard time against those agile attackers :)

I did only use 18 most used players by myself, so I didn't use ALL players....!

Here are the stats and I try to kind-of format them by using dots.
Column 1 = NAME
Column 2 = PES 1 Average value
Column 3 = PES 2 Average value
Column 4 = Shooting Technique
Column 5 = Speed in PES 2

name...........PES1........PES2.........ST..........SP
Ivanov...........56.50..........60.41..........70..........68
Stromer........58.20..........59.17..........61..........71
Daric............58.25..........62.71..........68..........69
Valery..........61.70..........63.12..........62..........81
Iorga............60.79..........63.25..........66..........63
Cellini..........65.17..........67.62..........67..........70
Ximenes......64.37..........68.12..........67..........74
Espinas......63.67..........65.83..........68..........81
Marinda......66.71..........70.37..........61..........70
Castello......65.71..........67.58..........64..........81
Baroja.........63.87..........66.75..........71..........71
Kelsen.........56.25..........55.29..........63..........62
Eddington....63.37..........65.12..........63..........63
Huygens......64.79..........66.71..........68..........74
Nachtegal....63.08..........65.33..........67..........70
Cecil...........57.04..........61.08..........66..........72
Vorlander....61.79..........63.96..........64..........63
Harty..........61.42..........62.92..........62..........70
 

nickclubman

Starting XI
Originally posted by arthur
eh? I've been playing WE6 for the past 6 months and PES2 is virtually identical bar some subtle changes so I'm pretty comfortable with the gameplay. In fact, the problem is that I'm finding PES2 is easier than WE6, even with mediocre teams. Dribbling, in particular, is now a very simple affair and shooting is too powerful.

The first game I played at level 4 on PES2, I won 4-0 (as Celtic) and scored long range shots and performed mazey dribbles that I simply wouldn't have got away with in WE6. I followed that up with the quickest goal I've ever scored (59 secs in a 10 minute game) - I took the kick-off, ran straight down the middle of the pitch and fired a beauty into the top corner....I felt dismay rather than thrilled. Running straight at the heart of the defence seems to be very productive in PES2.

Another thing I was finding was that on level 5, I'm typically getting over 60% possession and on level 3 it's about 80% possession...and that's not just passing tha ball around at the back - it's performing all sorts of lengthy runs and dribbling manoeuvres.

Apart from that, I find PES2 is basically too fast - not difficult, just fast, like an arcade game.

I've now taken Scotland and reduced every attribute of every player by 30 points and suddenly it's a lot better. It's more difficult to control the ball, first touches tend not to stick to their feet, passing requires more caution, dribbling is more difficult, shooting is less powerful and less likely to be on target, the players are slower, they tire more quickly and are less skillful, the keeper spills the ball a bit more...in fact, it's just like the real Scotland.

Tactics are more important in creating space and patiently building moves. For me, it tranforms the game from a quick-fire arcade game into a true simulation.

As players of PC games know, editing the .cfg files where possible in order to improve on the defaults which the developer supplies is all part of the fun. Sublte edits can often transform a game from being adequate to being superb.

Personally, I don't play arcade games that come with cheat codes.

yep on 5 star difficulty straight from kick off with a player like Owen you can run past all the brazilian defence, I've seen it happen a good 3 times and nearly gone all the way myself.

The game is hard, but not THAT hard!

Nick Clubman
 

arthur

Youth Team
It's interesting to see the average ratings for players have increased. The effects of this are noticable.

I've been playing around with various different changes in attributes over the past couple of days with various international teams. One of the problems I found with doing a blanket 30 point reduction of all attributes for all players was that it meant that some of the skill players (Zidane, Del Pierro, etc) were no longer "special" enough. However, I did find this blanket reduction was particularly effective for average players, eg. a Scotland v England match. I love the slower tempo and reduced skills and the games have far more evenly balanced possession (no more 80%-20%).

I've been trying reducing just the speed attributes (speed -40, response -20, dribbling speed -20, low-pass speed -20, high-pass speed -20 and shot power -20). This works OK as players retain their skills and the game moves along at a slightly slower speed, though still faster than real life. But I'll be experimenting further over the next fews days until I can find a balance that I like.

The one draw back of all this is that I'm not sure if I can edit the default players in the Master League. I don't want to end up in a situation where they are the best players in the game.

It's a shame KCET hadn't just left in their speed-slider.
 

Han

Senior Squad
Originally posted by arthur

I've been trying reducing just the speed attributes (speed -40, response -20, dribbling speed -20, low-pass speed -20, high-pass speed -20 and shot power -20). This works OK as players retain their skills and the game moves along at a slightly slower speed, though still faster than real life. But I'll be experimenting further over the next fews days until I can find a balance that I like.
Maybe you can restrict editing by only reducing all dribbling abilities......?
 

Pere Ubu

Youth Team
This really works....I'm using the 2 Argentinian teams as guinea pigs, altering the stats, and I've found this is best so far:

Speed - 50
Acceleration - 40
Dribble accuracy - 20
Dribble speed - 30

.....and don't alter defensive stats at all. Still experimenting though...
 


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