lth19951021;3873538 said:
Previewed with normal map effect under Blender's lighting.
How to fix this? Do I need to reduce the brightness of head_sk? But I have checked that EA's head_sk of black player is as bright as white player.
model looks good. yeah i think you need to do that, i'm not sure how the EA models don't light up like that but ours do. Did you try the Auto Mesh Paint solution posted by ajna? maybe that could work too