This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
cuzcus said:i just think they shouldnt get that easily fatigued... because in REAL life (which this game is trying to simulate) they do run up.. but else it could be cool to make it more like TCM or maybe even like CM/football manager, according to the tactics in the game.. (so you ie could keep your backs, back!)
StevePitts said:FWIW I don't think the problem lies with the players making runs but with the implementation of fatigue in FIFA 07. I've switched some of the INI file parameters back to their FIFA 06 values, but that hasn't made as much difference as I'd like (midfielders rarely manage more than one game a week before dropping into the red, and then take two weeks or more to return to the green). It looks as if the way that fatigue is calculated, relative to what happens on the field, has been fundamentally changed, and playing with a lower division team (Wycombe in the bottom English division) it is almost impossible to field a fit eleven.