<KO>'s Scoreboard & Popups

white_knight

Youth Team
Great work, mate. I honestly believe what you did is impressive. I'm particularly struck by the use of multiple overlaycomponents_#.big files, can I ask you to explain the logic behind using numbers from 10 to 23? Cheers. :)
 

lionel medon

Club Supporter
white_knight;3928783 said:
Great work, mate. I honestly believe what you did is impressive. I'm particularly struck by the use of multiple overlaycomponents_#.big files, can I ask you to explain the logic behind using numbers from 10 to 23? Cheers. :)

Mate!To be honest with you, you can define xx as any number in overlaycomponents_xx.big. Meanwhile, you have to image-locating in 0 file of overlay_xxxx.big.
In fifa14 or previous game, it was quite easy to edit overlay_xxxx.big because this file contained all kinds of images to produce diverse effects.
It is a different case with fifa15 and fifa16. Some image-locating functions have nothing to do with the overlay_xxxx.big itself. But these functions realise their image-locating with the files in overlaycomponents_xx.big. Therefore, an overlay_xxxx.big has to correspond to an overlaycomponents_xx.big. This is what I think to achieve different effects that occur on different layers.

 

white_knight

Youth Team
lionel medon;3928828 said:
Mate!To be honest with you, you can define xx as any number in overlaycomponents_xx.big. Meanwhile, you have to image-locating in 0 file of overlay_xxxx.big.
In fifa14 or previous game, it was quite easy to edit overlay_xxxx.big because this file contained all kinds of images to produce diverse effects.
It is a different case with fifa15 and fifa16. Some image-locating functions have nothing to do with the overlay_xxxx.big itself. But these functions realise their image-locating with the files in overlaycomponents_xx.big. Therefore, an overlay_xxxx.big has to correspond to an overlaycomponents_xx.big. This is what I think to achieve different effects that occur on different layers.


OK, thanks for the explanation mate. So if I understand correctly, many of those overlay_9xxx.big files are needed just to specify which overlaycomponents_x.big file contains a given texture, right?

And is it correct to say that you could have put everything inside one single overlaycomponents_x.big file, but you decided to put textures in different files to separate the effects (like glares and glints I suppose)?

Cheers. :)
 

lionel medon

Club Supporter
white_knight;3928867 said:
OK, thanks for the explanation mate. So if I understand correctly, many of those overlay_9xxx.big files are needed just to specify which overlaycomponents_x.big file contains a given texture, right?

And is it correct to say that you could have put everything inside one single overlaycomponents_x.big file, but you decided to put textures in different files to separate the effects (like glares and glints I suppose)?

Cheers. :)
Yes&#65281;but only separate the texture&#65292;not glares and glints.
 

shawminator

Reserve Team
Looking closer into the globalcomponents, there seems to be the use of two different ones, for example globalcomponent_11 is the fifa16 globalcomponent_9, in the the older gloabcomponent_9(used for the popups so far) the numbers of the textures used are different, so in GC_11 the texture used is 64, this relates to texture 53 from the older GC_9.


i tried this method to work with the current global componenta(fifa15) to make them changable ingame but certain texts disapeared in game. hopefully if we can all use the fifa16 GC_9 as a base we can allow for changeable popups.

as for the second type of globalcomponent this seems to be used for the popups below the scoreboard for subs etc....
it seems that these have been split up so that it can allow for one texture for each action. so for example the subs has a specific texture. the yellow cards, which would use the same texture number now has a different texture etc....

im working on a base that would be similair sizes to the current popups to allow for easy conversion, just need some more testing,
what i have found is that for the allready released popups most of the files require two files from the global component, but <KO>'s on use one,


as for the pop downs from the scoreboard, i think <KO>'s files are perfect for a base.
 

white_knight

Youth Team
lionel medon;3928876 said:
Yes&#65281;but only separate the texture&#65292;not glares and glints.

shawminator;3928910 said:
Looking closer into the globalcomponents, there seems to be the use of two different ones, for example globalcomponent_11 is the fifa16 globalcomponent_9, in the the older gloabcomponent_9(used for the popups so far) the numbers of the textures used are different, so in GC_11 the texture used is 64, this relates to texture 53 from the older GC_9.


i tried this method to work with the current global componenta(fifa15) to make them changable ingame but certain texts disapeared in game. hopefully if we can all use the fifa16 GC_9 as a base we can allow for changeable popups.

as for the second type of globalcomponent this seems to be used for the popups below the scoreboard for subs etc....
it seems that these have been split up so that it can allow for one texture for each action. so for example the subs has a specific texture. the yellow cards, which would use the same texture number now has a different texture etc....

im working on a base that would be similair sizes to the current popups to allow for easy conversion, just need some more testing,
what i have found is that for the allready released popups most of the files require two files from the global component, but <KO>'s on use one,


as for the pop downs from the scoreboard, i think <KO>'s files are perfect for a base.

Alright, this is a great start. :)
 

&lt;KO&gt;

Club Supporter
white_knight;3928783 said:
Great work, mate. I honestly believe what you did is impressive. I'm particularly struck by the use of multiple overlaycomponents_#.big files, can I ask you to explain the logic behind using numbers from 10 to 23? Cheers. :)



shawminator;3928910 said:
Looking closer into the globalcomponents, there seems to be the use of two different ones, for example globalcomponent_11 is the fifa16 globalcomponent_9, in the the older gloabcomponent_9(used for the popups so far) the numbers of the textures used are different, so in GC_11 the texture used is 64, this relates to texture 53 from the older GC_9.


i tried this method to work with the current global componenta(fifa15) to make them changable ingame but certain texts disapeared in game. hopefully if we can all use the fifa16 GC_9 as a base we can allow for changeable popups.

as for the second type of globalcomponent this seems to be used for the popups below the scoreboard for subs etc....
it seems that these have been split up so that it can allow for one texture for each action. so for example the subs has a specific texture. the yellow cards, which would use the same texture number now has a different texture etc....

im working on a base that would be similair sizes to the current popups to allow for easy conversion, just need some more testing,
what i have found is that for the allready released popups most of the files require two files from the global component, but <KO>'s on use one,


as for the pop downs from the scoreboard, i think <KO>'s files are perfect for a base.



Original scoreboard file overlay_xxxx. Big is sharing a overlaycomponents_9. Big files, I just let each overlay_xxxx. Big has exclusive overlaycomponents_x. Big file, so it is convenient to modify, not chaos.

I'm sorry, my English is not good, I hope you can understand what I mean.
 

lionel medon

Club Supporter
shawminator;3928910 said:
Looking closer into the globalcomponents, there seems to be the use of two different ones, for example globalcomponent_11 is the fifa16 globalcomponent_9, in the the older gloabcomponent_9(used for the popups so far) the numbers of the textures used are different, so in GC_11 the texture used is 64, this relates to texture 53 from the older GC_9.


i tried this method to work with the current global componenta(fifa15) to make them changable ingame but certain texts disapeared in game. hopefully if we can all use the fifa16 GC_9 as a base we can allow for changeable popups.

as for the second type of globalcomponent this seems to be used for the popups below the scoreboard for subs etc....
it seems that these have been split up so that it can allow for one texture for each action. so for example the subs has a specific texture. the yellow cards, which would use the same texture number now has a different texture etc....

im working on a base that would be similair sizes to the current popups to allow for easy conversion, just need some more testing,
what i have found is that for the allready released popups most of the files require two files from the global component, but <KO>'s on use one,


as for the pop downs from the scoreboard, i think <KO>'s files are perfect for a base.

white_knight;3928867 said:
OK, thanks for the explanation mate. So if I understand correctly, many of those overlay_9xxx.big files are needed just to specify which overlaycomponents_x.big file contains a given texture, right?

And is it correct to say that you could have put everything inside one single overlaycomponents_x.big file, but you decided to put textures in different files to separate the effects (like glares and glints I suppose)?

Cheers. :)
May I have a question to ask about editing popups?
How can I change the scale of the team crest in some popups?
I have tried one method. Firstly, I enlarged the whole scale of popups. Both crests of home and away teams become larger while anothor texture components in popups appear to be not corresponding to both team crests.
Take 9015 for example, it looks ugly when editing like this. Thus, it is hard to enlarge both crests through adjusting the whole size of popups.

OTHER FORUM POST:http://www.soccergaming.com/forums/showthread.php?t=194113
 

lionel medon

Club Supporter
shawminator;3928910 said:
Looking closer into the globalcomponents, there seems to be the use of two different ones, for example globalcomponent_11 is the fifa16 globalcomponent_9, in the the older gloabcomponent_9(used for the popups so far) the numbers of the textures used are different, so in GC_11 the texture used is 64, this relates to texture 53 from the older GC_9.


i tried this method to work with the current global componenta(fifa15) to make them changable ingame but certain texts disapeared in game. hopefully if we can all use the fifa16 GC_9 as a base we can allow for changeable popups.

as for the second type of globalcomponent this seems to be used for the popups below the scoreboard for subs etc....
it seems that these have been split up so that it can allow for one texture for each action. so for example the subs has a specific texture. the yellow cards, which would use the same texture number now has a different texture etc....

im working on a base that would be similair sizes to the current popups to allow for easy conversion, just need some more testing,
what i have found is that for the allready released popups most of the files require two files from the global component, but <KO>'s on use one,


as for the pop downs from the scoreboard, i think <KO>'s files are perfect for a base.

We admit that GC_9 share the same contents for fifa15 and 16. We don't need that complicated method.
We can adopt the method in making scoreboard 9002 to make the popups. Locating the texuture image in the game, keeping what we need and adjusting the position of variables, as simple as above.
If there is any restriction in the font of overlay_9xxx.big, we will make use of overlaycomoonents_6, overlaycomponents_7 to coordinate with overlay_6xxx.big, overlay_7xxx.big to edit popups.
 

white_knight

Youth Team
lionel medon;3929007 said:
May I have a question to ask about editing popups?
How can I change the scale of the team crest in some popups?
I have tried one method. Firstly, I enlarged the whole scale of popups. Both crests of home and away teams become larger while anothor texture components in popups appear to be not corresponding to both team crests.
Take 9015 for example, it looks ugly when editing like this. Thus, it is hard to enlarge both crests through adjusting the whole size of popups.

OTHER FORUM POST:http://www.soccergaming.com/forums/showthread.php?t=194113
http://oi64.tinypic.com/28indht.jpg

Yes I remember that thread, but unfortunately haven't come up with any ideas since then. TBH I thought binho's solution would work out. I also don't have enough time to look into it and do some testing for now, maybe I will in the future. Plus I wouldn't be too surprised if MonkeyDragon would come up with something in the meantime. :)
 


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