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Thank you!
Originally posted by houston3721
thanks very much, it supports WE8:I now.
ps. Juce, How do u write the program? i mean, what programming code do u use? something like C, C++ or what? just want to know. i m really interested in these kind of thing, write a program to change something in a game (another program), so cool! look like very difficult, but u seem to do it easily! thanks again
Originally posted by Energia
hei juce could you create a little tool that make automatically, the 202 folders for the uniforms in kitserver, with the empty sub folders GX and PX, for eachone...
Ive maked it one to one in the paste and now I want my folders empty from uniform that I've installed directly in the 0_text.afs. I want use the uni in 0_text.afs, and the thirds kits from your Kitserver, but now a long work attend me (manually), if i haven't a tool to create automatically the empty folders for kitserver's uniforms....
Please help me again...
import os
for dir in range(202):
os.makedirs("uni/%03d/px" % dir)
os.makedirs("uni/%03d/gx" % dir)
Originally posted by mperuzov
hi juce, great work, is there any number fonts server on the horizont?
Its so kind of you to explain to me. (a 16-yo boy who only learnt PASCAL for 2 years in school ) Yes, thats a hard question... but u have got 100 marks for the answer! what i want is what u have said. i am just interested in how to make tools for games...but of coz i m not going to make one.Originally posted by juce_66
this is both easy and hard question at the same time.
Kitserver is written in C++. Well, mostly. Small parts are in assembly language.
How do you write such program? well, first you have to understand how the game works, which is the tricky part, because the source code is unavailable. For that you need to be familiar with assembly language of target platform (Intel x86, in this case), know a little bit how the operating system works, and have a good debugger tool available. Once you figure out which part(s) of code you need to modify, you can start injecting your stuff. There is plenty of info on the Internet that explains how to do that.
Originally posted by houston3721
Its so kind of you to explain to me. (a 16-yo boy who only learnt PASCAL for 2 years in school ) Yes, thats a hard question... but u have got 100 marks for the answer! what i want is what u have said. i am just interested in how to make tools for games...but of coz i m not going to make one.
i got a problem :
I m playing WE8:I and using the KitServer 4.3.0 (latest one) The kits selection works fine. the adidas rotiero balls, Finale balls also works fine but the Nike aerow balls dont. When I choose the Nike aerow balls (no matter yellow EPL or the red aerow one) and try to start the match, the game crashes in the "Loading..." screen, that means i cant even go into the match. I guess its because of the mdl file for those aerow balls. You know, that mdl file is different from others, its 69kb in size while the others are 16, 17 kb only. Is there anything to do with the "ball##mdl.bin" and "ball_mdl.bin" in the AFS? I havent changed anything in the AFS and i think the kitserver uses the mdl file in the folder corresponding to each tex. So dont know whats going on.
yes...thats the most important mdl file....Originally posted by louike
Same problem,all mdl.bin files works fine except the most important mdl file,the fifa one,all new ball now are made on this mdl because many many balls can be make with this .So maybe I do something wrong but it will be possible to repare or adapt to this mdk file,thank's i