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KitServer for PES4 PC/WE8I PC

edubiga

Club Supporter
I am not getting to install in WE 8i, I only got to install in the PES 4!!!



can anybody help myself???
please....
 

clements

Club Supporter
like the error msg says.. ensure that WE8.exe is not set to read-only.. right click on WE8.exe and make sure that Read-Only is UNchecked.. if the problem still exist, then i'm not too sure
 

juce_66

Reserve Team
Originally posted by houston3721
thanks very much, it supports WE8:I now. :D

ps. Juce, How do u write the program? i mean, what programming code do u use? something like C, C++ or what? just want to know. :p i m really interested in these kind of thing, write a program to change something in a game (another program), so cool! look like very difficult, but u seem to do it easily! thanks again

this is both easy and hard question at the same time. :)
Kitserver is written in C++. Well, mostly. Small parts are in assembly language.

How do you write such program? well, first you have to understand how the game works, which is the tricky part, because the source code is unavailable. For that you need to be familiar with assembly language of target platform (Intel x86, in this case), know a little bit how the operating system works, and have a good debugger tool available. Once you figure out which part(s) of code you need to modify, you can start injecting your stuff. There is plenty of info on the Internet that explains how to do that.
 

winieeee

Club Supporter
BALL SELECTOR HELP!!!

Hi can anyone help me!
I have downloaded and sorted tons of balls to use with ball selector on kitserver, have put them in balls database but the README is asking me to put them into file attrib.cfg
This is what it says:

Inside KDB, there is also a folder called "balls". Place extra ball files
into that directory. For each extra ball you must add a section in
attrib.cfg file, like this:

[name of the ball]
ball.model = <filename>
ball.texture = <filename>

Question is how so i add a section in attrib.ctg file ???
It comes up with no icon, what program do i have to open to do this ??? CAN ANYONE HELP ME!
I have about 60 balls that I can put in so need help asap!

thanks very much!

Tim
 

Energia

Reserve Team
for Juce:

hei juce could you create a little tool that make automatically, the 202 folders for the uniforms in kitserver, with the empty sub folders GX and PX, for eachone...

Ive maked it one to one in the paste and now I want my folders empty from uniform that I've installed directly in the 0_text.afs. I want use the uni in 0_text.afs, and the thirds kits from your Kitserver, but now a long work attend me (manually), if i haven't a tool to create automatically the empty folders for kitserver's uniforms....

Please help me again...:)
 

juce_66

Reserve Team
Re: for Juce:

Originally posted by Energia
hei juce could you create a little tool that make automatically, the 202 folders for the uniforms in kitserver, with the empty sub folders GX and PX, for eachone...

Ive maked it one to one in the paste and now I want my folders empty from uniform that I've installed directly in the 0_text.afs. I want use the uni in 0_text.afs, and the thirds kits from your Kitserver, but now a long work attend me (manually), if i haven't a tool to create automatically the empty folders for kitserver's uniforms....

Please help me again...:)


It's kinda hard to make a windows batch file to do this, but here is simple Python program that does what you want:

Code:
import os
for dir in range(202):
	os.makedirs("uni/%03d/px" % dir)
	os.makedirs("uni/%03d/gx" % dir)

You'd have to install Python on your computer to run it though. (which is pretty easy. Python is an excellent free programming language. Available here: http://www.python.org)
 

houston3721

Senior Squad
Originally posted by juce_66
this is both easy and hard question at the same time. :)
Kitserver is written in C++. Well, mostly. Small parts are in assembly language.

How do you write such program? well, first you have to understand how the game works, which is the tricky part, because the source code is unavailable. For that you need to be familiar with assembly language of target platform (Intel x86, in this case), know a little bit how the operating system works, and have a good debugger tool available. Once you figure out which part(s) of code you need to modify, you can start injecting your stuff. There is plenty of info on the Internet that explains how to do that.
Its so kind of you to explain to me. (a 16-yo boy who only learnt PASCAL for 2 years in school :p ) Yes, thats a hard question... but u have got 100 marks for the answer! what i want is what u have said. i am just interested in how to make tools for games...but of coz i m not going to make one. :crazyboy:

i got a problem :
I m playing WE8:I and using the KitServer 4.3.0 (latest one) The kits selection works fine. the adidas rotiero balls, Finale balls also works fine but the Nike aerow balls dont. When I choose the Nike aerow balls (no matter yellow EPL or the red aerow one) and try to start the match, the game crashes in the "Loading..." screen, that means i cant even go into the match. I guess its because of the mdl file for those aerow balls. You know, that mdl file is different from others, its 69kb in size while the others are 16, 17 kb only. Is there anything to do with the "ball##mdl.bin" and "ball_mdl.bin" in the AFS? I havent changed anything in the AFS and i think the kitserver uses the mdl file in the folder corresponding to each tex. So dont know whats going on.
 

louike

Club Supporter
Same problem,all mdl.bin files works fine except the most important mdl file,the fifa one,all new ball now are made on this mdl because many many balls can be make with this .So maybe I do something wrong but it will be possible to repare or adapt to this mdk file,thank's i
 

clements

Club Supporter
Originally posted by houston3721
Its so kind of you to explain to me. (a 16-yo boy who only learnt PASCAL for 2 years in school :p ) Yes, thats a hard question... but u have got 100 marks for the answer! what i want is what u have said. i am just interested in how to make tools for games...but of coz i m not going to make one. :crazyboy:

i got a problem :
I m playing WE8:I and using the KitServer 4.3.0 (latest one) The kits selection works fine. the adidas rotiero balls, Finale balls also works fine but the Nike aerow balls dont. When I choose the Nike aerow balls (no matter yellow EPL or the red aerow one) and try to start the match, the game crashes in the "Loading..." screen, that means i cant even go into the match. I guess its because of the mdl file for those aerow balls. You know, that mdl file is different from others, its 69kb in size while the others are 16, 17 kb only. Is there anything to do with the "ball##mdl.bin" and "ball_mdl.bin" in the AFS? I havent changed anything in the AFS and i think the kitserver uses the mdl file in the folder corresponding to each tex. So dont know whats going on.

4.3.1 is actually the latest.. u can try using that and see if it helps
 

houston3721

Senior Squad
Originally posted by louike
Same problem,all mdl.bin files works fine except the most important mdl file,the fifa one,all new ball now are made on this mdl because many many balls can be make with this .So maybe I do something wrong but it will be possible to repare or adapt to this mdk file,thank's i
yes...thats the most important mdl file.... :(

I wonder what the use of the "ball_mdl.bin" in the 0_text.afs is. Should i make that slot bigger in order to fit in the "larger" mdl bin? (69kb) I dont think so because kitserver uses the tex and mdl and do everything "externally". so anyone got the solution? anyone got the same problem too?

thanks

PS. i have tried Kitserver 4.3.1, the same result. Whenever i use the ball with the special mdl (the Aerow balls), the game crashes. Is there anything do with the "read only" things on the files and folders?
 


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