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Kitraptor is the Crash Problem !!!

FCH

Reserve Team
I import some Kits with Kit Raptor 1.0,1.5,2.0 but all the Times my Game crash sometimes, so i import them without the trash Programm and the game still alive. That Info is for anyone who have the Crash Problem, there are many tools from socceraccess.com that crash the game. i think the website are only cash money for view, i know there are work for many tool in Fifa 20XX and some of you, can´t import files without her tool´s, but for Fifa 2005 they are make they game crash, test it by you self, and import the kits etc. manualy
 

FCH

Reserve Team
yes t is also a problem, for me too, believe me the tool are trash, try to import the kits with EA Graph and all works fine
 

vitu

Senior Squad
My games works perfectly with all the kit raptor versions. Here's a tip. Don't install referies kits it will make your game crash. My game seems to work well with lots of team with kit but if I install a referi kit it will crash. You might also need a new graphix card too. Your graphix card might not be good to hold so many art work.
 

FCH

Reserve Team
lol, i don´t install referee kits and my graphic card is a radeon 9500 pro 128 mb. i say it again without the kitraptor the game run perfect
 

davegahan

Club Supporter
Originally posted by FCH
yes t is also a problem, for me too, believe me the tool are trash, try to import the kits with EA Graph and all works fine

I have the same problem mate!!!
I was about to start a thread myself on this issue when I saw yours...
I've uninstalled/reinstalled the game about 20 times in a month because I can't play the game without 2gk!
So i used the kitraptor (even the 2.0 version).
EVERYTIME the game crashes to windows!
The error message is "fifa 2005 .exe has encountered an error..."

Note: I didn't even imported referee kits and goalkeeper kits!
I've only imported home and away kits and the game STILL crashes!

Now,
You've said something about importing the kits with the EA Graph...
Would you PLEASE explain me exactely the process (step by step) about how to import the kits with EA Graph?
Also, can I import BMP files with EA Graph?
Because all my kits are in BMP format (not 0. or fsh.)...
Please help a mate that shares your pain!!!!!
Thanks in advance!!!
 

davegahan

Club Supporter
Er, my graphic card is RADEON 7500 with 64 mb DDR..
And my "system" has 256 mb RAM ...
Is it too weak?
Could my graphic card be the problem?
Or should I buy 256 more RAM memory?
Or it's just the damn Kitraptor?

And...something else:
At work my computer has a GForce 2 with 32 DDR...
But because there I don't have "admin rights" for that PC all I could do was to ask the "admin" to allow me to install the game "as is".
I couldn't push my luck and ask the "admin" to let me install the kitraptor.
So there I don't have any kits installed!
The end result:
THE GAME DOESN'T CRASH!
That's why I'm sure the kitraptor is the problem!!!!
 

Victory

Club Supporter
i thought i'm the only one who having crash using the latest 2gk Kitraptor 2.0...but...i see u guys having problem too...they said that try to install the 2gk fix...but..it werks...it werks to crashes Again! Damn!!!!...any ideas or solution to make this things works perfectly????????:f***:
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Originally posted by FCH
yes t is also a problem, for me too, believe me the tool are trash, try to import the kits with EA Graph and all works fine
How do you import kits from EA Graph?
 

davegahan

Club Supporter
Originally posted by birminghamfan2
how long are you guys playing before it crashes?

beginning , middle or end of a game?

Mostly it crashes at the end of the game when I press "continue" in Career Mode.
When I play "Friendlies" it crashes before the end...
Damn, I wish EA make the games with 2GK included!
Because I can play with generic faces (you'll never have specific faces for all the players) BUT I can't play with 1GK kits because I can't see the sponsor on the shirts and that make the game UNREALISTIC!!!
 

FCH

Reserve Team
Use of EA Graph:
find your Kits of your Team in XX.zData.big with BigRaptor, they call:
playerkittexobj.texobj463104248046875__texture23__1 _0_xxx.fsh, where xxx the Team ID from your Team and the No. in Blue for 0=Homekits 1=Awaykit and 2=Goaliekit, the export the .fsh and start EA Graph open that fsh and go to Tools/Import Wizard and activated:Import an external file....click next and browse to your .bmp of the Kits that you will import, next finished the new .fsh File is generated, reimport the with Bigraptor. It´s not the easyest way but the game still alive for me with this method ;)
 

davegahan

Club Supporter
Originally posted by FCH
Use of EA Graph:
find your Kits of your Team in XX.zData.big with BigRaptor, they call:
playerkittexobj.texobj463104248046875__texture23__1 _0_xxx.fsh, where xxx the Team ID from your Team and the No. in Blue for 0=Homekits 1=Awaykit and 2=Goaliekit, the export the .fsh and start EA Graph open that fsh and go to Tools/Import Wizard and activated:Import an external file....click next and browse to your .bmp of the Kits that you will import, next finished the new .fsh File is generated, reimport the with Bigraptor. It´s not the easyest way but the game still alive for me with this method ;)

Thanks a lot!
I'll try it
Hope I understood all the process...
 

davegahan

Club Supporter
Originally posted by FCH
Use of EA Graph:
find your Kits of your Team in XX.zData.big with BigRaptor, they call:
playerkittexobj.texobj463104248046875__texture23__1 _0_xxx.fsh, where xxx the Team ID from your Team and the No. in Blue for 0=Homekits 1=Awaykit and 2=Goaliekit, the export the .fsh and start EA Graph open that fsh and go to Tools/Import Wizard and activated:Import an external file....click next and browse to your .bmp of the Kits that you will import, next finished the new .fsh File is generated, reimport the with Bigraptor. It´s not the easyest way but the game still alive for me with this method ;)

Questions:
1. I found Liverpool kits (team ID = 9) in the zdata 04 but only 0 (home kit) and 2 (goalkeeper kit)
I can't find 1 (away kit) and 3 (third kit).
Do you have any ideea if the away and third kits could be in other zdata?

2. I've followed your method step by step, but when I got to the part when I had to export the fsh. with the bigraptor I didn't know WHERE to export it, so I've exported it to the desktop!
Did I do the right thing?
Then I've followed the next steps as you described them untill I got to the step when I was told(by you) to "reimport (the fsh.) with the Bigraptor"...
What I didn't understand was: Wich fsh. to reimport with the Bigraptor? The one I exported to the desktop? Was that fsh. the one it was generated by EA Graph?

Please answer!!!
 

FCH

Reserve Team
the kits are in different zdata.big you can use the first that you found and copy them 4 times(rename it)
playerkittexobj.texobj463104248046875__texture23__0 _0_xxx.fsh
playerkittexobj.texobj463104248046875__texture23__1 _0_xxx.fsh
playerkittexobj.texobj463104248046875__texture23__2 _0_xxx.fsh
playerkittexobj.texobj463104248046875__texture23__3 _0_xxx.fsh
than only import your .bmp with the method above on each .fsh files, ea graph genertated the new .fsh file after you finished, then use "file importer" in bigraptor and open the 4 new .fsh files, they found the zdata.big where they are located automaticly, yust hit import and the new kits are in the game
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
my kits holland have been imported into the fsh, but they wont go into the zdata, bc its not an original file! also the kits don't show ingame there is just a missing texture kit! Hilfe Bitte!
 

davegahan

Club Supporter
Originally posted by FCH
Use of EA Graph:
find your Kits of your Team in XX.zData.big with BigRaptor, they call:
playerkittexobj.texobj463104248046875__texture23__1 _0_xxx.fsh, where xxx the Team ID from your Team and the No. in Blue for 0=Homekits 1=Awaykit and 2=Goaliekit, the export the .fsh and start EA Graph open that fsh and go to Tools/Import Wizard and activated:Import an external file....click next and browse to your .bmp of the Kits that you will import, next finished the new .fsh File is generated, reimport the with Bigraptor. It´s not the easyest way but the game still alive for me with this method ;)

Where should I export the fsh. from zdata with Bigraptor?
Tell me please the exact location!
I exported the fsh. to desktop, then I followed all the steps as you said .
And then, after I imported the bmp with EA Graph and pressed "finish" I reimported the fsh (that I exported from zdata to desktop) BUT INGAME I FOUND THE ORIGINAL EA'S 1G KITS!!!

If I misunderstand your process, please DO help me one more time with more explicit steps like :
1. __________________
2. _____________________

and so on...
Consider I'm stupid and do a charity act!!!
 

davegahan

Club Supporter
Do you know any method to double the size of original EA's kits with EA Graph?
I mean, is there any option inside EA Graph that allows me to double the 256/512 pixels EA's kits to 512/1024 ones?
Please answer this one!!!
 


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