SUPERVERITECH
Youth Team
jorge78;3759186 said:the download link it's in post 27
Thanks but the mod didn't work (ball is black). Will just use my own..
This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
jorge78;3759186 said:the download link it's in post 27
dissectionalone;3759289 said:@ jorge78,
How do you manage to get the textures rx3 files to export correctly? Are you using the latest version of the 3d importer/exporter? I can never get anything exported right by using the trophy-ball mode on the tool. I always end up with a corrupted texture rx3 file.
Only way I could export a ball so far, and only the model, is by using the general overwriter
Anyway, amazing job with the balls and thanks for sharing
jorge78;3759299 said:yes, I always use 3d importer/exporter (blender + arianos10 tool). you have to create an empty object with the 3d model and rename to TROPHY, then the 3d object rename to ball_.FxRenderable and then the 3 textures, ball_cm.Raster to ball texture, ball_coeff.Raster to the reflex and ball_nm.Raster to the bump. the last thing is vertex color (col0 with mode 1 and col1 with mode 2). export and it's all.
yakovos;3759148 said:Jorge78, please could you explain how to import these awesome aerow balls? When I import into CM15 the 3d model seems to not be working, but the texture is
jorge78;3759571 said:
jorge78;3759336 said: