Maichal1616
Youth Team
Well it's starting to really piss me off now. Whenever I get a counter and I sprint into the box it's a goal 9 times out of 10, since the CPU keeper never charges me down and just sits on his line like a complete idiot watching me putting the ball past him into the net by the near post. These kind of goals are absolutely unrealistic, no goalie would act that stupid. Now this is what I found in the ai.ini:
//******************
//more goalie tuning
//******************
// See gdata.h for description of parameters. To update these, use goalie
// tuning dialog in testbed, then "Save to clipboard" and paste here.
NEARTHIRD_LINEDISTANCE = 20
MIDDLETHIRD_LINEDISTANCE = 21
FARTHIRD_LINEDISTANCE = 41
DEADZONE_X = 54
DEADZONE_Z = 30
CHARGE_MAX_BOX_WIDTH = 100
CHARGE_MAX_BOX_LENGTH = 100
CHARGE_ALWAYS_BOX_WIDTH = 130
CHARGE_ALWAYS_BOX_LENGTH = 90
CHARGE_STRIP_BOX_WIDTH = 150
CHARGE_STRIP_BOX_LENGTH = 80
CHARGE_ALWAYS_RANGE = 100
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 1
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 5
CHARGE_BACKAT_RANGE = 70
CHARGE_FACEAT_RANGE = 100
CHARGE_FULLSPEED_RANGE = 100
MAX_BALL_PREDICT_TIME = 40
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 100
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 40
PRIMARY_THREAT_WIDTH = 15
SECONDARY_THREAT_WIDTH = 15
These are not the original parameters as I have changed them drastically and while the keepers definitely are more aggressive, they still don't come out on counters.
Which brings me to the question: which values should I change to get a noticeable effect? Is there a way to solve this?
//******************
//more goalie tuning
//******************
// See gdata.h for description of parameters. To update these, use goalie
// tuning dialog in testbed, then "Save to clipboard" and paste here.
NEARTHIRD_LINEDISTANCE = 20
MIDDLETHIRD_LINEDISTANCE = 21
FARTHIRD_LINEDISTANCE = 41
DEADZONE_X = 54
DEADZONE_Z = 30
CHARGE_MAX_BOX_WIDTH = 100
CHARGE_MAX_BOX_LENGTH = 100
CHARGE_ALWAYS_BOX_WIDTH = 130
CHARGE_ALWAYS_BOX_LENGTH = 90
CHARGE_STRIP_BOX_WIDTH = 150
CHARGE_STRIP_BOX_LENGTH = 80
CHARGE_ALWAYS_RANGE = 100
CHARGE_STRIP_RANGE = 5
CHARGE_STRIP_ANGLE = 30
CHARGE_STOP_RANGE = 1
CHARGE_TACKLE_ANGLE = 130
CHARGE_COMMIT_TIME = 5
CHARGE_BACKAT_RANGE = 70
CHARGE_FACEAT_RANGE = 100
CHARGE_FULLSPEED_RANGE = 100
MAX_BALL_PREDICT_TIME = 40
BALL_PREDICT_RANGE = 40
TARGET_ANTICIPATION = 100
ANCHOR_ANTICIPATION = 100
ANCHOR_WIDTH = 12
ANCHOR_MAX_BALL_ANGLE = 18
THREAT_WIDTH = 40
PRIMARY_THREAT_WIDTH = 15
SECONDARY_THREAT_WIDTH = 15
These are not the original parameters as I have changed them drastically and while the keepers definitely are more aggressive, they still don't come out on counters.
Which brings me to the question: which values should I change to get a noticeable effect? Is there a way to solve this?