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Is There A Way To Edit The Boot Models ?

AmfdCrossB

Senior Squad
ManUtdFan20;3311347 said:
Just wondering if there is a way to edit the boot models, Like add more studs and change the studs on the boots ?

yes you can bro, open the "shoe_id.rx3" file with FIFA 12 Cyber Faces Converter by jor1980 and play with blender (Y) same as faces... also you can try it for kits in "jersey_id_0_0_0_0 files".
PEACE!
 

ManUtdFan20

Starting XI
I figured out how to do it , thanks.

But is there a reason why you can't add or delete parts of the boot model and make fully custom studs ?
 

pao4ever

Starting XI
you could try modificating the balls, too. it would be amazing to have the star-paneled ball for the Champions League ths year!
 

ManUtdFan20

Starting XI
Yeah not gunna bother with it now, Just takes too long and is a waste of time as you wont be able to get it perfect.

and you can't add too it which basicly makes it impossible.
 

pao4ever

Starting XI
I bet you can import the modified ball, just like "red did with body models and boot models for FIFA 12. but this is in your hands, anyway..
 

AmfdCrossB

Senior Squad
ManUtdFan20;3311516 said:
I figured out how to do it , thanks.

But is there a reason why you can't add or delete parts of the boot model and make fully custom studs ?

is the same as faces bro... in the description of program, jor1980 say this...
--------
Importing/Exporting
When you create a cff file you can edit it in blender/rhino/3ds max but you can only move vertex you can´t add or delete any vertex or when you try to import a cff file into a rx3 file you will get an error.
--------
but i don't know the main reason of that, maybe that why him called "Converter". :innocent_smile_1:

about balls i think there are not able to get a "correct" .cff file at moment same as happend on fifa12. look
 

phil123

Club Supporter
ManUtdFan20--sorry man didnet understand
is it able convort/edit boots or not?

thanks in advence bro
 


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