daniel.ok
Reserve Team
so, I import a face (model, tga files and TEXTURE in zdataXX for ex).
after the zdataXX became full I use another zdataYY.
my questions is: If now I want to upgrade the texture of that face, and I open the CM10 with a specific zdata, in this case zdataYY, and I delete old face texture with CM10, and replace with new texture what happens?
I mean the game doesn't crash but ... it is correct that MODEL, TGA FILES remain in old zdata (ZdataXX) and old texture file it's deleted from old zdata (zdataXX) and replace with the new one in zdataYY??
i mean, the texture file, remain as garbage in zdataXX or not? :P
pls answer
after the zdataXX became full I use another zdataYY.
my questions is: If now I want to upgrade the texture of that face, and I open the CM10 with a specific zdata, in this case zdataYY, and I delete old face texture with CM10, and replace with new texture what happens?
I mean the game doesn't crash but ... it is correct that MODEL, TGA FILES remain in old zdata (ZdataXX) and old texture file it's deleted from old zdata (zdataXX) and replace with the new one in zdataYY??
i mean, the texture file, remain as garbage in zdataXX or not? :P
pls answer