• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Importing Boots Help

Keegan

Yardie
Inside the file zdata_o4.big are the boot files. I extracted them using EA Graph (compressed!!!) and used fsh tool to extract the images. *Note - There are six images with an alpha image each... they are sized 64x64, 32x32,16x16 etc... so I resized a boot pic to the relevant sizes and saved them in the folder created by fsh tool for the relevant *fsh files. the files are named 0000-0.bmp,0000-1.bmp etc... . Then double-clicking the index files in the folders created by fsh tool will re-compile the fsh files, so simply chuck 'em into the data folder, or if you like, add them to the zdata_04.big file using eagraph (which is why it is important to not uncompress them when extracting them in the first place!) and you're good to go!

ps - There is a search button on the menu bar.
 

KB8

Reserve Team
What must to push, 'Yse or No', when EAGE first time asks something about compression ? i've pushed yes, and now on boots are missing texture..:(
 
do i have to replace all the images???
even the 2x2????
i didnt replace the smalest ones
and now in eagraph i see the the new texture (i added the file to zdata4 and deleted the fsh files)but in the game i see the old one!!!
why is that?
 


Top