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i68Tools

darrek1988

Senior Squad
So nice to read all those comments from you. :)
I hope we will be able to add new tournaments to career mode. I haven't tested the compdata files a lot, but for now the best I was able to get is an everloading slider at the start of career mode.
 

js121

Youth Team
darrek1988;3872559 said:
So nice to read all those comments from you. :)
I hope we will be able to add new tournaments to career mode. I haven't tested the compdata files a lot, but for now the best I was able to get is an everloading slider at the start of career mode.

Edit the tournaments using fifa 15 in cm15 and then use those files in 16. I actually added a league and simmed a year in career mode. Seems ok but i have to test more thoroughly.
 

iard68

Reserve Team
darrek1988;3872559 said:
So nice to read all those comments from you. :)
I hope we will be able to add new tournaments to career mode. I haven't tested the compdata files a lot, but for now the best I was able to get is an everloading slider at the start of career mode.

js121;3872574 said:
Edit the tournaments using fifa 15 in cm15 and then use those files in 16. I actually added a league and simmed a year in career mode. Seems ok but i have to test more thoroughly.

:)
 

Kezmanomania

Youth Team
Hey mate I have the same problem as lots of others. Here are some screenshots and my log file.

I use win10 x64 English

Photo 1 Photo 2

Is this the log:

i68Controller
28-10-15 20:28:12: begin
**************************************************
Application version: 2.1.2.4
Operating system detected: Windows 10 64b [6.2.9200]
Fifa16 found in D:\Program Files\Origin Games\FIFA 16
**************************************************
Checking resources to downloading updates...
all needed files has been copied.
Connection successfully established.
Ident file downloaded succesfully.
**************************************************
List of executed downloads...
news6.rar updated succesfully.
**************************************************
Trying to remove system and read-only attributes found in game folders...
operation succeded.
**************************************************
It was not possible to access all the files .big
initialization failed.
**************************************************

Hope you have a solution. Thank you!
 

Grimbarian

Youth Team
99.9% it means you either have some big files missing or you have some 0 byte ones (often in FIFA 16\data\ui\imgAssets\heads) did you check that?

The other possibility is i68 isn't getting permission to view the files from Windows so run it as admin but it's most likely the first issue.
 

iard68

Reserve Team
Grimbarian;3873164 said:
99.9% it means you either have some big files missing or you have some 0 byte ones (often in FIFA 16\data\ui\imgAssets\heads) did you check that?

The other possibility is i68 isn't getting permission to view the files from Windows so run it as admin but it's most likely the first issue.

Thank you!
 

iard68

Reserve Team
Kezmanomania;3872971 said:
Hey mate I have the same problem as lots of others. Here are some screenshots and my log file.

**************************************************
It was not possible to access all the files .big
initialization failed.
**************************************************

Hope you have a solution. Thank you!


A new solution will be available with the 2.2 version which I'll release next saturday or sunday!
I have modified the initialization routine so the suite will ignore all WRONG zero bytes .big files... :alex:

:)
 

iard68

Reserve Team
The i68Controller 2.2 Scripting Version is ready for the download
(automatic if you already have a previous version)!

I'll have to take care on other things for about ten days,
so I preferred to already give you this first version of the Scripter
although with less commands available.
When I have time to do some more testing, I'll add other things!

However, you can already edit all menu strings
and manage three important tables: teamkits, teams and players.
For the latter in particular, I released only some basic commands;
I know perfectly well, that we can do much more...

If you have suggestions, as far as possible,
I'll be happy to try to accommodate you!

Bye
 

37max

Club Supporter
I'm not sure if I have understood how to import .rx3 files to FIFA 16:
I have the files of some kits in .rx3;
I import them with the option 'Importer' of your i68controller;
I insert the strings in the files 'assignKitDetails' of file team_XXXX.lua' in 'FIFA 16>data>fifarna>lua>assignments>teams';
I regenerate with the option 'Regenerator' of your i68controller...

but I can't see the imported kits... why?

Thanks
 

Grimbarian

Youth Team
Is it possible to change callname assignments with i68? I did it manually last night and was surprised that it didn't corrupt an ongoing CM save but it's quite fiddly so wondered if there's any way to do it via scripts in i68? I was impressed how you did the kit stuff!
 

iard68

Reserve Team
Grimbarian;3876328 said:
Is it possible to change callname assignments with i68? I did it manually last night and was surprised that it didn't corrupt an ongoing CM save but it's quite fiddly so wondered if there's any way to do it via scripts in i68? I was impressed how you did the kit stuff!

Any database change is possible via scripting without much difficulty. But we must know what we have to change... and I do not have experience with sounds in the ng versions of the game.

Tell me tables and fields involved. If it is to work with the 'player' table, I think, you can already do it; if not, I have to set up a command and I could do it for the next version.

Ciaoo :)
 

iard68

Reserve Team
37max;3876286 said:
I'm not sure if I have understood how to import .rx3 files to FIFA 16:
I have the files of some kits in .rx3;
I import them with the option 'Importer' of your i68controller;
I insert the strings in the files 'assignKitDetails' of file team_XXXX.lua' in 'FIFA 16>data>fifarna>lua>assignments>teams';
I regenerate with the option 'Regenerator' of your i68controller...

but I can't see the imported kits... why?

Thanks

If the .rx3 file you want to install is a replace of an already existing kit of the game (ex. the home kit of Manchester United) you have only to load the file with the Installer and then, if needed, change details with rev.mod lua editing (or with the Scripter).,

If not (for ex if you want to add a fourth kit for manch.u.) you need also to add the new kit in the db table (you can do it with the Scripter).

Read the documentation of the Scripter and everything shall be more clear!!!
 

Grimbarian

Youth Team
iard68;3876716 said:
Any database change is possible via scripting without much difficulty. But we must know what we have to change... and I do not have experience with sounds in the ng versions of the game.

Tell me tables and fields involved. If it is to work with the 'player' table, I think, you can already do it; if not, I have to set up a command and I could do it for the next version.

Ciaoo :)

How I did it is this: open the DB, find the table "commentarynames", then you basically change the name in commentarystring to match the player whose name you want said, so if you find Stone change it to Stones for John Stones and copy the commentaryid, then open the table "playernames" find Stones and change the commentaryid from 900000 (which means no callname) to the correct ID for Stone.

For someone like Jetro Willems you don't need to change the name of the callname because it's already Willems but for some reason in playernames table he didn't have the commentaryid for the callname so just change that and save.

I always regenerate next, not sure if it's needed but doesn't hurt.
 

iard68

Reserve Team
Grimbarian;3876828 said:
How I did it is this: open the DB, find the table "commentarynames", then you basically change the name in commentarystring to match the player whose name you want said, so if you find Stone change it to Stones for John Stones and copy the commentaryid, then open the table "playernames" find Stones and change the commentaryid from 900000 (which means no callname) to the correct ID for Stone.

For someone like Jetro Willems you don't need to change the name of the callname because it's already Willems but for some reason in playernames table he didn't have the commentaryid for the callname so just change that and save.

I always regenerate next, not sure if it's needed but doesn't hurt.

Ok!
It's can be done as a single command (one player) or automatically for all the names... That's takes several minutes to complete the work but it's better, I think!

Ciaoo
 


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