How to: Convert .o files to .3ds?

Discussion in 'FIFA 10 Support Forum' started by NumB, Oct 10, 2009.

  1. NumB

    NumB Youth Team

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    Ludo, i want to know if your OFW 4.0 will allow addition or elimination in vertex count!?
    Too bad for this "4) Modifiez le visage à votre convenance dans Rhinoceros, sans ajouter ni supprimer de points ou de vertex"
    Oif file allows vertex modifications :)....
     
  2. du_oro10

    du_oro10 Reserve Team

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    Hi, Ludo, I've tested the import 3DS function of OFW3 with a face, I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file, then re-importing with OFW3 and after vertex writing, the proccedure of re.writing works fine, it does similar work than OEdit Rhino Points importation, but, sadly, it looks like the problem with the vertex order still there man, I show you some picks.

    The face model before to be Vertex Writed

    [​IMG]

    The face model after to be Vertex Writed

    [​IMG]

    I hope you can find an algoritm in order to solve the problem.

    I'm not even a intermediate programer, but in excel, after Rhino .txt points exportation, I've noticed that Rhino does it increasing the X axis value, so, I exported the original .o file to Rhino points with OEdit, numbered it from 1 in front, then order it according the X axis increasing value and obtaining a template of original order, after Rhino edition, exporting it as .txt, inserting next to the numbered template, I reordered it according to the first column (the one cantaining the number of each vertex) from 1 in front, and get a better result, not perfect because if for example the original .txt file has:


    Vertex N° X Y Z
    1 -12.2 0.23 2.15
    2 -12.0 1.09 4.15
    3 -11.98 3.76 -0.12

    The point number 2, after edition has for example -8.12 in X axis value, the order of exportation in Rhino poins is diferent than the one in the original file, so in shortly, the method works just for minimal edition
     
  3. bassio

    bassio Youth Team

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    @ Ludo: great tool mate, I was really waiting for its release.

    About the kit model support, it looks perfect in OEdit, but in game the imported parts are messed up :(

    I will post a screen later...
     
  4. NumB

    NumB Youth Team

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    how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation. :|
     
  5. regularcat

    regularcat Manager Moderator

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    because the 3 obj files for fifa 10, where made in maya, but arent the actual files saved out of maya, they were thrown into a compiler w/ other code & saved as the net_x.obj files.

    i know it sounds strange, but im telling you thats how it is.

    so it sounds to me you are still trying to figure out a way to do what i said would be almost impossible.

    i dont have the notes i kept on the offsets of certain areas of the net, that you would need to edit to add the 2 other rope supports.

    & even if we figured it out, it would require you to add more meshes, that im not sure the exe would even read.
     
  6. du_oro10

    du_oro10 Reserve Team

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    Because, the .obj files that I visualized in Rhino where exported from a face .o file with OFW3, not the ones who came in the zdata files.
     
  7. ludo

    ludo Youth Team

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    ouuuuhhh!.. 10 days holidays and all these comment to read!
    I read everything and I answer later. (If you import in 3ds don't save in *obj but in 3dm...)
     
  8. Stevi G

    Stevi G Senior Squad

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    mate plz do fix the kit model bug

    thnks in advance
     
  9. ludo

    ludo Youth Team

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    I don't understand where is exactly the problem, can you explain?:blush:
     
  10. ludo

    ludo Youth Team

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    I work on 2, 3 and after 1...
     
  11. NumB

    NumB Youth Team

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    what about addition and elimination in vertex count?
     
  12. ludo

    ludo Youth Team

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    When I extract ofile to "obj"
    X = X/100
    Y = Y/100
    Z = (Z/100)*-1
     
  13. du_oro10

    du_oro10 Reserve Team

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    Wow, now it could be, I allways see that X and Y where keeped but Z axis change, but never tought to change the vector sensce with *-1. I'll try this one
     
  14. ludo

    ludo Youth Team

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    In fifa "o" files and in many games , all Z are inverted...
    :coffe-anim:
     
  15. NumB

    NumB Youth Team

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    i hope OFW4 will help me out with those problems.

    OFF-Topic: Can someone tell me how to use gfxpak? I don't get it, it's somehow like fifafs (i mean it requires creating bat file)???
     
  16. Stevi G

    Stevi G Senior Squad

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    yep u have to vreate a .bat file. Check out the fifa 06 froum. There was something a a thread regarding config.dat where md explained how to use gfxpak
     
  17. NumB

    NumB Youth Team

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    any news for the upcoming OFW 4.0 version?
     
  18. Stevi G

    Stevi G Senior Squad

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    none so far....... ludo is still working on it.
    the latest i gt was that ludo was fixing the problem with the kit models
     
  19. NumB

    NumB Youth Team

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    Stevi_G, are my goalposts still working on your FIFA10 and FIFA07?
     
  20. Stevi G

    Stevi G Senior Squad

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    mate i dnt have fifa 10 or fifa 07 rite now. A virus swept them bth :(
     
      

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