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Guimattoss Stadiums

Generic Oval

Reserve Team
Great that you take requests!

The new Liverpool Stadium is one of the best stadiums I've ever seen in Sketch Up. You should really try this one.

But anyway, any other new stadium which isn't already in game is welcome. :)
Great work!
 

a_kor1

Youth Team
would be good to add some stadiums from asia/australia, africa and north america since there are not many made for fifa. i cant find many that havent been already made from europe.
also some world cup 2010 stadiums like Soccer City, although there are not very good models on 3d warehouse yet..

150 stadiums for fifa 09:
http://www.sweetpatch.tv/index.cfm?articleid=3458

RTWC 2010 patch:

http://www.soccergaming.tv/showthread.php?t=156436&page=82


the new camp nou:

http://sketchup.google.com/3dwarehouse/details?mid=586a8c73922b7a65db951c16193f90cd&prevstart=0
 

NaFeR

Reserve Team
Conversion of stadiums from Sketchup to 3ds isn't difficult, it's difficult to convert from 3ds to FIFA
 

Umbrella420

Youth Team
Generic Oval;2706717 said:
Great that you take requests!

The new Liverpool Stadium is one of the best stadiums I've ever seen in Sketch Up. You should really try this one.

But anyway, any other new stadium which isn't already in game is welcome. :)
Great work!

This is a must (Y)

It's not even started being built yet, it would be awesome to have it on the game already
 

mrromaniac

Reserve Team
I managed to convert the stadium to 3ds and to do it the right size for my FIFA, but I'm stuck when I must texture the stadium. What should I use? Anyone, please? What do I have to use to texture the stadium? I know I have to use a UV mapper, but which one? This would be very important, as there are many stadiums there waiting to be converted.
 

a_kor1

Youth Team
mrromaniac;2707270 said:
I managed to convert the stadium to 3ds and to do it the right size for my FIFA, but I'm stuck when I must texture the stadium. What should I use? Anyone, please? What do I have to use to texture the stadium? I know I have to use a UV mapper, but which one? This would be very important, as there are many stadiums there waiting to be converted.




To texture the stadium you use the StadiumBuilder program which you can find in the "stadium convert kit" zip file.(link below).

Start StadiumBuilder. A dialogue will pop up named "Open existing project". DO NOT CHANGE ANYTHING HERE, JUST CLICK ON "OK" !!
There are two "windows" now : the StadiumBuilder and the "OIF Editor".
Click on "Tools" --> "Stadium Importer".
Now there's a window where you can choos the first 3ds file. So go to the directory where our 3ds files are saved.
As the first file, take the first 3ds file --> "Ok", and a new window will pop up. Now you have to select the folder where all your texture files (for the 3ds) are in. Select it --> "Ok".
The next window :
On the left, the different textures are listed by name, below that some options and on the right a 512x512 large area. This is the "template" for our texture file.
Do the following steps now :

- select the textures one by one and klick on "Map/Unmap" every time (--> texture will appear on the right and the icon will turn into a blue one). At the end all textures should be displayed at the right.
- adjust the textures on the area on the right. You can use the whole space (the larger a texture file is the better is the quality), if that isn't enough you are able to make the textures smaller. You just have to notice that you better change the size of a texture which isn't seen very often / from very far away than of a texture which is shown quite near. Also remember that the textures must not be out of the area and must not "lap".
To check this easily, just klick on "Check Bounds". This will tell you if all things are right. If all textures are adjusted, the message "All bounds are fine" will be shown.
- at "texture name" set the „name“ of the texture area which this imported part will be assigned to (i.e. tp00 to tp09). For example: If the part should be assigned to tp02, type in tp02.
Apart from that, DON'T CHANGE ANYTHING !

** IMPORTANT: If you have several parts that should be assigned to the SAME texture area you have to take care that the textures have EXACTLY THE SAME alignment in all parts of this texture area.

Ok, now click on "Import Model and Texture" (--> "Yes"). Now it is asked where to save the tpXX.bmp. Save it into the folder "main/tp" as tpXX.bmp. (where “XX” stands for the numbers)
From now on the 3ds file is being imported ... this will last some seconds.
When finished, you will see the updated preview in StadiumBuilder (can be disabled at "View" --> "Stadium Preview") and a new entry on the left ("Part 0 [tpXX]").
* XX stands for the number you have set behind „tp“
Now close "Stadium Importer" (NOT STADIUM BUILDER !!) again (select it over the taskbar --> close --> "Yes").

Do this with all stadium model 3ds files.

The actual stadium model has been imported


....

taken from:
"Tutorial - converting FIFA 07 stadiums ( *.3dm / *.3ds into *.o )

by Schwenker"



I HAVE ATTACHED THE FULL TUTORIAL FOR CONVERTING THE 3ds FILES INTO FIFA 09, AND ALSO IMPORTING TEXTURES ETC.

MORE TUTORIALS:


http://www.megaupload.com/?d=DJ36OGM7


also go to http://forums.devshed.com and search there: "Converting Sketchup Models to 3DS"

GUYS HERE IS ALSO A CONVERSION KIT THAT CONTAINS A 47 MINUTE VIDEO TUTORIAL:

GO TO: http://www.fifa-evolution.com and look for the Stadium Conversion Tutorial.
 


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