fifaCCitiu.com
Senior Squad
STATUS
GAMEPLAYZER 15 & 14
DOWNLOAD
INSTALL
Copy the files/folder in FIFA 14 or FIFA 15 main folder where the exe is placed (\Origin Games\FIFA 14 or \Origin Games\FIFA 15).
Then open gameplyzer14 if you have FIFA 14 or
open gameplyzer15arcade if you want to gameplayze normally or
open gameplyzer15sim if you want to gameplayze with simulation edits (needs to edit career inis)
WHAT IS GAMEPLAYZER?
Gameplayzer is a tool that edit the fifa database in order to give a more balanced and realistic gameplay.
HOW IT WORK?
You open the gameplayzer, select the database (fifa_ng_db.db you have to extract it from big if you haven't it in FIFA 15\data\db) , the "matrix" (a file that give the gameplayzer the styles of player, is called matrix6.csv), and the new file name. Let the program work for about 3-4 minutes, and voilà the gameplay is ready.
It work for every database, included the db of the patches released on soccergaming, so you can enjoy it with any patch you had installed.
SINCE IT MODIFY THE DATABASE, MAKE A BACKUP OF YOUR CURRENT DB. NOT SAVEGAME COMPATIBLE
GENERAL FEATURES
However, here the features list of Gameplayzer 15:
Player individual styles:
The gameplayzer will analyze every attribute of the players, as well his physical stats and find the best playing styles suited to the player, and, according to this, rewrite and balance the attribute to have the players play accordly as his playing styles.
What will change with playing styles?
The teams will have an identity.
If you don't have a playmaker is difficult to create changes, as if you don't have a second striker your first striker will be separated from the rest of the team and so on, think about real football.
Little details to improve the game:
NEW OVERALL SYSTEM (ONLY GAMEPLAYZER 15 SIM or GAMEPLAYZER 14)
This new overall system simply enlarge the way the player are rated in order to make more difference from a top player to a good player to a lower division player.
Example:
Old range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:75-79
Premier League bad players:70-74
Championships top players:60-69
New range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:70-79
Premier League bad players:60-70
Championships top players:45-65
CL.INI
I'm not a fan of ini files for gameplay, but if you want this is my ini:
Playervalues.ini for gameplyzer15sim and 14,
sostitute the ratingrange part with this
Playerwages.ini sostitute the wage_ratingrange part with this
.
GAMEPLAYZER 15 & 14
DOWNLOAD
INSTALL
Copy the files/folder in FIFA 14 or FIFA 15 main folder where the exe is placed (\Origin Games\FIFA 14 or \Origin Games\FIFA 15).
Then open gameplyzer14 if you have FIFA 14 or
open gameplyzer15arcade if you want to gameplayze normally or
open gameplyzer15sim if you want to gameplayze with simulation edits (needs to edit career inis)
WHAT IS GAMEPLAYZER?
Gameplayzer is a tool that edit the fifa database in order to give a more balanced and realistic gameplay.
HOW IT WORK?
You open the gameplayzer, select the database (fifa_ng_db.db you have to extract it from big if you haven't it in FIFA 15\data\db) , the "matrix" (a file that give the gameplayzer the styles of player, is called matrix6.csv), and the new file name. Let the program work for about 3-4 minutes, and voilà the gameplay is ready.
It work for every database, included the db of the patches released on soccergaming, so you can enjoy it with any patch you had installed.
SINCE IT MODIFY THE DATABASE, MAKE A BACKUP OF YOUR CURRENT DB. NOT SAVEGAME COMPATIBLE
GENERAL FEATURES
However, here the features list of Gameplayzer 15:
Player individual styles:
The gameplayzer will analyze every attribute of the players, as well his physical stats and find the best playing styles suited to the player, and, according to this, rewrite and balance the attribute to have the players play accordly as his playing styles.
What will change with playing styles?
The teams will have an identity.
If you don't have a playmaker is difficult to create changes, as if you don't have a second striker your first striker will be separated from the rest of the team and so on, think about real football.
Little details to improve the game:
- Now the program will stop if you try to gameplayze a gameplayzed db.
- Removed high club identification trait so all transfers will be possible. (for FIFA 14/15 full game)
- Adjusted work rates for every playing style, now more realistic. A playmaker doesn't make so much runs, instead a normal midfield who support both phases of the game make more runs.
- Mental stats reworked. They are mid high for experienced players and mid low for less experienced players. They are not overall dependent as youth doesn't have the same mind as a veteran.
- Adjusted the poor foot attrbutes, so the player use more the dominant foot and less the other. Some technical players can use the outside of foot instead the wrong foot and less skiled players use always the dominant foot.
- Adjusted the skill moves, so an advanced midfield from a... brazilian 2nd division can do some beautiful tricks because he can regardless form his overall.
- Removed the arrows from tactics because if you do a substitution the arrow will remain. Work rates are important for offensive and defensive mind of the players.
- Removed third and fourth preferred position.
- Assigned traits judging the playing styles.
- Lower league players aren't trash, they can be useful sometimes, because their phisical stat depends in minimal parts from the overall (5%). The technical skill will make the difference as mental attributes (older player will have better mental attribs)
- More aggression to the players, and less balance to have more fouls and contrast.
- More shot power and long shot ability to se more goals from long distance, as well i've incremented diving and positioning for all the keepers to balance that.
NEW OVERALL SYSTEM (ONLY GAMEPLAYZER 15 SIM or GAMEPLAYZER 14)
This new overall system simply enlarge the way the player are rated in order to make more difference from a top player to a good player to a lower division player.
Example:
Old range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:75-79
Premier League bad players:70-74
Championships top players:60-69
New range system:
Top players:90-99
Premier League top players:80-89
Premier League good players:70-79
Premier League bad players:60-70
Championships top players:45-65
CL.INI
I'm not a fan of ini files for gameplay, but if you want this is my ini:
Code:
///////////////////////////////////////
//FIFACCITIU INI
//////////////////////////////////////////
float_blip_speed_adjust = 0.91
float_physics_footfrictionadjust = 1.35
float_blip_opponent_radius = 1.50
float_blip_radius = 1.50
//float_blip_weight = 1.05
//float_blip_direction_weight = 20.0
bool_blip_enable = 1
REFEREE_FOUL_STRICTNESS_OVERRIDE= 0.9
EXTRA_MATH_ASSERTS = 1
ENABLE_DRIBBLE_ACCEL_MOD = 1
DRIBBLE_ENABLE_JOG45_FOR_BACKUP_COVERAGE = 1
DRIBBLE_ENABLE_SPRINT_TURN_ALL_ANGLES = 0
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=1
USE_KICK_ERROR_SYSTEM = 1
ENABLE_LOOSEBALL_TRAP_BATTLE=1
USE_NEW_INJURY_SYSTEM=1
ContextEffectBallXZSpin=2.4
ContextEffectBallYSpin=3.6
ContextEffectBallIncomingVelocity=-30.0
ContextEffectBallYVelocity=1.20
ContextEffectKickAngle = 60.0
ContextEffectBallPosition = 1.0
ContextEffectBallHeight = 1.0
ContextEffectBallLateralVelocity = 1.15
ContextEffectTrapBallBounce=2.5
ContextEffectTrapBallHeight=1.0
ContextEffectTrapBallSpin=2.3
ContextEffectTrapBallLateralVelocity=-0.95
ContextEffectDribblePressure = 0.9
ContextEffectDribbleKickAngle = 20.0
ContextEffectDribblePlayerMomentum = -10.0
ContextEffectTrapBallInAngle = 90.0
ContextEffectTrapBodyBalance= 0.40
ContextEffectTrapPlayerMomentum=-1.0
ContextEffectTrapPlayerPerception=-1.5
float_collision_stumble_force_threshold_modifier = -9.0
float_collision_stumble_likelihood = 55.0
float_collision_fall_likelihood = 40.0
ALLOW_PANIC_TURNS=0
Playervalues.ini for gameplyzer15sim and 14,
sostitute the ratingrange part with this
Code:
[RATINGRANGE]
RATING_1 = 5 // Overall ratings less than this will have a maximum base value defined by RATING_X_VAL
RATING_1_VAL = 1000 // Max base value ( define in float )
RATING_2 = 25
RATING_2_VAL = 14000
RATING_3 = 35
RATING_3_VAL = 23000
RATING_4 = 38
RATING_4_VAL = 40000
RATING_5 = 41
RATING_5_VAL = 70000
RATING_6 = 44
RATING_6_VAL = 100000
RATING_7 = 46
RATING_7_VAL = 156000
RATING_8 = 48
RATING_8_VAL = 229000
RATING_9 = 50
RATING_9_VAL = 363000
RATING_10 =54
RATING_10_VAL = 491000
RATING_11 = 58
RATING_11_VAL = 686000
RATING_12 = 62
RATING_12_VAL = 1125000
RATING_13 = 66
RATING_13_VAL = 1775000
RATING_14 = 70
RATING_14_VAL = 2450000
RATING_15 = 74
RATING_15_VAL = 3750000
RATING_16 = 78
RATING_16_VAL = 5500000
RATING_17 = 81
RATING_17_VAL = 7900000
RATING_18 = 83
RATING_18_VAL = 11100000
RATING_19 = 85
RATING_19_VAL = 15500000
RATING_20 = 87
RATING_20_VAL = 25900000
RATING_21 = 89
RATING_21_VAL = 30100000
RATING_22 = 91
RATING_22_VAL = 45500000
RATING_23 = 93
RATING_23_VAL = 60900000
RATING_24 = 95
RATING_24_VAL = 73000000
RATING_25 = 100
RATING_25_VAL = 80000000
Playerwages.ini sostitute the wage_ratingrange part with this
Code:
[WAGE_RATINGRANGE]
RATING_1 = 10 // Overall ratings less than this will have a maximum base value defined by RATING_X_VAL
RATING_1_VAL = 250 // Max base value (define as float)
RATING_2 = 25
RATING_2_VAL = 1000
RATING_3 = 30
RATING_3_VAL = 1250
RATING_4 = 35
RATING_4_VAL = 1850
RATING_5 = 40
RATING_5_VAL = 2750
RATING_6 = 45
RATING_6_VAL = 4000
RATING_7 = 48
RATING_7_VAL = 6000
RATING_8 = 52
RATING_8_VAL = 8000
RATING_9 = 58
RATING_9_VAL = 12000
RATING_10 = 64
RATING_10_VAL = 26000
RATING_11 = 70
RATING_11_VAL = 40000
RATING_12 = 76
RATING_12_VAL = 54000
RATING_13 = 81 //
RATING_13_VAL = 60000
RATING_14 = 83 //
RATING_14_VAL = 75000
RATING_15 = 85 //
RATING_15_VAL = 85000
RATING_16 = 88 //
RATING_16_VAL = 105000
RATING_17 = 90 //
RATING_17_VAL = 150000
RATING_18 = 92 //
RATING_18_VAL = 200000
RATING_19 = 96 //
RATING_19_VAL = 250000
RATING_20 = 100 //
RATING_20_VAL = 300000
.