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TheAwesomeGem;3853632 said:It would be awesome if you can put the women's gameplay to men's. It feels more natural and realistic. Thanks again!
frisgon;3855276 said:that would be cool.
I also wonder if there is a way to transfer the default fifa 16 demo to fifa 15.
Beta do you know if this can be done?
Yep, that would be great!TheAwesomeGem;3853632 said:It would be awesome if you can put the women's gameplay to men's. It feels more natural and realistic. Thanks again!
[]
// Game
CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME=0
CHOREO_BOOKING_SCRIPT_END_DELAY=0
CHOREO_DELAY_TIMER_SECS=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=0
CHOREO_DELAY_TIMER_SECS_ONLINE=0
CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME=0
EXTRA_MATH_ASSERTS=1
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE=0
LEGAL_SCREEN_DISPLAY_TIME=0
REAL_TIM_CLOCK_LOWER_BOUND_RANDOM_SECONDS_ADDED=0
REAL_TIM_CLOCK_UPPER_BOUND_RANDOM_SECONDS_ADDED=0
// Player Effects
AI_USE_MORALE_EFFECTS=0
AI_USE_TEAM_CHEMISTRY=0
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE=1
ALTITUDE_DIFFERENCE_AWAY=0
ALTITUDE_DIFFERENCE_HOME=0
CPUAI_USE_ATTRIBUTES=0
CPUAI_USE_DIFFICULTY=1
CPUAI_USE_MENTALITY=0
CPUAI_USE_TRAITS=1
DEBUG_DISABLE_ALL_SKILL_EFFECT_ON_POSITIONING=0
DEBUG_DISABLE_BAD_COMMIT_TO_BALL_EFFECT=1
DEBUG_DISABLE_BAD_OFFSIDE_AVOIDENCE_EFFECT=0
DEBUG_DISABLE_BAD_OFFSIDE_POSITION_EFFECT=0
DEBUG_DISABLE_BAD_SUPPORT_EFFECT=0
DEBUG_DISABLE_BEAT_OFFSIDE_TRAP_TRAIT_EFFECT=0
DEBUG_DISABLE_LINKER_MAN_TRAIT_EFFECT=0
DEBUG_DISABLE_LOSE_ATTACKER_EFFECT=0
DEBUG_DISABLE_PLAY_MAKER_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_FORWARD_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_WIDE_TRAIT_EFFECT=0
DEBUG_DISABLE_TARGET_FORWARD_TRAIT_EFFECT=0
DECEL_PERCENT_FROM_MARKING=0
EFFORT_GIVEUP_LEVEL=100
ENABLE_AVOIDS=0
ENABLE_DRIBBLE_ACCEL_MOD=1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS=1
FORCE_MORE_TRAPPERS=1
LEADING_TIME_FOR_RECEIVER_SELECTION=0
SKILLMOVES_ENABLE=1
USE_HESITATION_MOVE_GROUP=0
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES=0
// GK
GK_BACKPEDAL_SPEED_THRESHOLD=100
GK_SIDESTEP_SPEED_THRESHOLD=100
USE_HIGH_SAVE_GROUPS=1
// UCC
UNLOCK_ALL_UCC=1
// Referee
REFEREE_FOUL_STRICTNESS_OVERRIDE=0.0
REFEREE_CARD_STRICTNESS_OVERRIDE=0.0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_LOGIC=1
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0
RULESCOLLISION_ENABLE_BALLTOUCHCANCELLED=0
// Penalty Kicker
PK_COMPOSURE_FORCE_CRITICAL=100
PK_COMPOSURE_FORCE_NON_CRITICAL=100
PK_COMPOSURE_FORCE_LATE_IN_GAME=100
PK_COMPOSURE_FORCE_SKILL=100
[EVALUATION]
BLOCK_TIME_AFTER_SHOT=0
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE=90
[ADAPTIVE_DIFFICULTY]
ENABLED=0
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_PARAM1=5
RULE1_OUTPUT=0.00
RULE2_PARAM1=20
RULE2_OUTPUT=0.00
RULE3_PARAM1=2
RULE3_OUTPUT=0.00
RULE4_PARAM1=70
RULE4_PARAM2=20
RULE4_OUTPUT=0.00
RULE5_PARAM1=5
RULE5_PARAM2=30
RULE5_OUTPUT=0.00
RULE6_PARAM1=10
RULE6_PARAM2=10
RULE6_OUTPUT=0.00
[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
RULE1_PARAM1=0
RULE1_OUTPUT=0.00
RULE2_PARAM1=30
RULE2_OUTPUT=0.00
RULE3_PARAM1=30
RULE3_PARAM2=30
RULE3_OUTPUT=0.00
RULE4_PARAM1=2
RULE4_PARAM2=60
RULE4_OUTPUT=0.00
RULE5_PARAM1=4
RULE5_PARAM2=80
RULE5_OUTPUT=0.00
RULE6_PARAM1=-2
RULE6_OUTPUT=0.00
[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100
[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.00
AWAY_DEFENSE_DIFFICULTY=1.00
beta990;3855982 said:Hi all,
After some tweaking, I hope to fix a lot of issues since the last beta: CPUAI 'cheating', lower passing, etc.
Would be great if you guys could test.
Remember that the demo always RESETS the game preferences, so you need to set the level to Legendary on every demo start(up).
Simple replace the cl.ini contents (file inside the Game-directory) with this:
Will try to release a new version with an installer, but since I'm still testing a few things out..Code:[] // Game CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME=0 CHOREO_BOOKING_SCRIPT_END_DELAY=0 CHOREO_DELAY_TIMER_SECS=0 CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=0 CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=0 CHOREO_DELAY_TIMER_SECS_ONLINE=0 CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME=0 EXTRA_MATH_ASSERTS=1 GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING=0 GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD=0 GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING=0 GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE=0 LEGAL_SCREEN_DISPLAY_TIME=0 REAL_TIM_CLOCK_LOWER_BOUND_RANDOM_SECONDS_ADDED=0 REAL_TIM_CLOCK_UPPER_BOUND_RANDOM_SECONDS_ADDED=0 // Player Effects AI_USE_MORALE_EFFECTS=0 AI_USE_TEAM_CHEMISTRY=0 ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE=1 ALTITUDE_DIFFERENCE_AWAY=0 ALTITUDE_DIFFERENCE_HOME=0 CPUAI_USE_ATTRIBUTES=0 CPUAI_USE_DIFFICULTY=1 CPUAI_USE_MENTALITY=0 CPUAI_USE_TRAITS=1 DEBUG_DISABLE_ALL_SKILL_EFFECT_ON_POSITIONING=0 DEBUG_DISABLE_BAD_COMMIT_TO_BALL_EFFECT=1 DEBUG_DISABLE_BAD_OFFSIDE_AVOIDENCE_EFFECT=0 DEBUG_DISABLE_BAD_OFFSIDE_POSITION_EFFECT=0 DEBUG_DISABLE_BAD_SUPPORT_EFFECT=0 DEBUG_DISABLE_BEAT_OFFSIDE_TRAP_TRAIT_EFFECT=0 DEBUG_DISABLE_LINKER_MAN_TRAIT_EFFECT=0 DEBUG_DISABLE_LOSE_ATTACKER_EFFECT=0 DEBUG_DISABLE_PLAY_MAKER_TRAIT_EFFECT=0 DEBUG_DISABLE_PUSH_FORWARD_TRAIT_EFFECT=0 DEBUG_DISABLE_PUSH_WIDE_TRAIT_EFFECT=0 DEBUG_DISABLE_TARGET_FORWARD_TRAIT_EFFECT=0 DECEL_PERCENT_FROM_MARKING=0 EFFORT_GIVEUP_LEVEL=100 ENABLE_AVOIDS=0 ENABLE_DRIBBLE_ACCEL_MOD=1 ENABLE_UPPER_HIPS_ROTATION_REACTIONS=1 FORCE_MORE_TRAPPERS=1 LEADING_TIME_FOR_RECEIVER_SELECTION=0 SKILLMOVES_ENABLE=1 USE_HESITATION_MOVE_GROUP=0 USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES=0 // GK GK_BACKPEDAL_SPEED_THRESHOLD=100 GK_SIDESTEP_SPEED_THRESHOLD=100 USE_HIGH_SAVE_GROUPS=1 // UCC UNLOCK_ALL_UCC=1 // Referee REFEREE_FOUL_STRICTNESS_OVERRIDE=0.0 REFEREE_CARD_STRICTNESS_OVERRIDE=0.0 RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_LOGIC=1 RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0 RULESCOLLISION_ENABLE_BALLTOUCHCANCELLED=0 // Penalty Kicker PK_COMPOSURE_FORCE_CRITICAL=100 PK_COMPOSURE_FORCE_NON_CRITICAL=100 PK_COMPOSURE_FORCE_LATE_IN_GAME=100 PK_COMPOSURE_FORCE_SKILL=100 [EVALUATION] BLOCK_TIME_AFTER_SHOT=0 [HERO_MODE] PASS_CALL_FRAMES_EFFECTIVE=90 [ADAPTIVE_DIFFICULTY] ENABLED=0 [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] RULE1_PARAM1=5 RULE1_OUTPUT=0.00 RULE2_PARAM1=20 RULE2_OUTPUT=0.00 RULE3_PARAM1=2 RULE3_OUTPUT=0.00 RULE4_PARAM1=70 RULE4_PARAM2=20 RULE4_OUTPUT=0.00 RULE5_PARAM1=5 RULE5_PARAM2=30 RULE5_OUTPUT=0.00 RULE6_PARAM1=10 RULE6_PARAM2=10 RULE6_OUTPUT=0.00 [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] RULE1_PARAM1=0 RULE1_OUTPUT=0.00 RULE2_PARAM1=30 RULE2_OUTPUT=0.00 RULE3_PARAM1=30 RULE3_PARAM2=30 RULE3_OUTPUT=0.00 RULE4_PARAM1=2 RULE4_PARAM2=60 RULE4_OUTPUT=0.00 RULE5_PARAM1=4 RULE5_PARAM2=80 RULE5_OUTPUT=0.00 RULE6_PARAM1=-2 RULE6_OUTPUT=0.00 [TOUCH_PASSING] DIST_WEIGHT=10 FORWARD_WEIGHT=0 MAX_INTERPOLATION_DIST=100 [CPUAI] HOME_DIFFICULTY=1.00 AWAY_DIFFICULTY=1.00 HOME_OFFENSE_DIFFICULTY=1.00 AWAY_OFFENSE_DIFFICULTY=1.00 HOME_DEFENSE_DIFFICULTY=1.00 AWAY_DEFENSE_DIFFICULTY=1.00
Thanks!
fideco;3857209 said:Hi there
i really appreciated your work, maybe more shots from CPU AI are needed..
A question
May you explain the meaning of "CPUAI_USE_DIFFICULTY" and his impact on gameplay?
Thanks
regularcat;3857211 said:It is exactly what it says, should the CPU use the difficulty settings or not.
1 means they will play based upon the difficulty chosen and 0 means regardless
of difficulty they will play the same.
These settings are very good! Looks more like a simulation, no much of these robotic movements...I like it very much, thank you!!!beta990;3855982 said:Hi all,
After some tweaking, I hope to fix a lot of issues since the last beta: CPUAI 'cheating', lower passing, etc.
Would be great if you guys could test.
Remember that the demo always RESETS the game preferences, so you need to set the level to Legendary on every demo start(up).
Simple replace the cl.ini contents (file inside the Game-directory) with this:
[...]
Will try to release a new version with an installer, but since I'm still testing a few things out..
Thanks!
Done!badboylw;3858570 said:It will be great as beta990 said, with an automatic installer.
Thanks for all and keep the good work mate!
mac1975;3860346 said:Great mod Beta. The game plays far less robotic now.
I'm curious to know what this section affects?
[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100
For me, the passing physics are one of the most irritating parts of Fifa and I'd love to be able to further reduce the robotic feel.
I was also wondering if it was possible to slow the player animation speed without affecting the game speed? For example when players pass at very short distance, their body movement is overly fast and jerky. Compare this to PES, which has such smooth player animation.
Thanks in advance.
You could try editing the database with DB Master. There is a table that defines to adboards in competitions.christophe83460;3859916 said:Hi beta990
you know how to force in international team provides carrier specific example France team.
his would be very useful to facilitate create adboard animated for international team
and could see how behaves the following adboards competition
thanks
- This controls the passing, so far it seems this also allows playing back to the defender/keeper, instead of shooting the ball out.mac1975;3860346 said:Great mod Beta. The game plays far less robotic now.
I'm curious to know what this section affects?
[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100
For me, the passing physics are one of the most irritating parts of Fifa and I'd love to be able to further reduce the robotic feel.
I was also wondering if it was possible to slow the player animation speed without affecting the game speed? For example when players pass at very short distance, their body movement is overly fast and jerky. Compare this to PES, which has such smooth player animation.
Thanks in advance.
Could you please give an example?campeador;3860934 said:I would add players movement physics too.
+1