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Gameplay Revolution Patch 16

TheAwesomeGem

Youth Team
It would be awesome if you can put the women's gameplay to men's. It feels more natural and realistic. Thanks again!
 

bromireal

Youth Team
TheAwesomeGem;3853632 said:
It would be awesome if you can put the women's gameplay to men's. It feels more natural and realistic. Thanks again!

That would be cool.
I also wonder if there is a way to transfer the default fifa 16 demo to fifa 15.
Beta do you know if this can be done?
 

daniel.ok

Reserve Team
frisgon;3855276 said:
that would be cool.
I also wonder if there is a way to transfer the default fifa 16 demo to fifa 15.
Beta do you know if this can be done?

+10000000000000
 

Baris1892

Club Supporter
v1.0:
- CPU has too much possession for me (playing on World Class)
- no long shots from CPU
- better defending of CPU
- higher difficulty than default (without your cl.ini)

TheAwesomeGem;3853632 said:
It would be awesome if you can put the women's gameplay to men's. It feels more natural and realistic. Thanks again!
Yep, that would be great! :33vff3o:
 

beta990

Reserve Team
Hi all,

After some tweaking, I hope to fix a lot of issues since the last beta: CPUAI 'cheating', lower passing, etc.
Would be great if you guys could test. :)

Remember that the demo always RESETS the game preferences, so you need to set the level to Legendary on every demo start(up).

Simple replace the cl.ini contents (file inside the Game-directory) with this:
Code:
[]
// Game
CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME=0
CHOREO_BOOKING_SCRIPT_END_DELAY=0
CHOREO_DELAY_TIMER_SECS=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=0
CHOREO_DELAY_TIMER_SECS_ONLINE=0
CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME=0
EXTRA_MATH_ASSERTS=1
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE=0
LEGAL_SCREEN_DISPLAY_TIME=0
REAL_TIM_CLOCK_LOWER_BOUND_RANDOM_SECONDS_ADDED=0
REAL_TIM_CLOCK_UPPER_BOUND_RANDOM_SECONDS_ADDED=0

// Player Effects
AI_USE_MORALE_EFFECTS=0
AI_USE_TEAM_CHEMISTRY=0
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE=1
ALTITUDE_DIFFERENCE_AWAY=0
ALTITUDE_DIFFERENCE_HOME=0
CPUAI_USE_ATTRIBUTES=0
CPUAI_USE_DIFFICULTY=1
CPUAI_USE_MENTALITY=0
CPUAI_USE_TRAITS=1
DEBUG_DISABLE_ALL_SKILL_EFFECT_ON_POSITIONING=0
DEBUG_DISABLE_BAD_COMMIT_TO_BALL_EFFECT=1
DEBUG_DISABLE_BAD_OFFSIDE_AVOIDENCE_EFFECT=0
DEBUG_DISABLE_BAD_OFFSIDE_POSITION_EFFECT=0
DEBUG_DISABLE_BAD_SUPPORT_EFFECT=0
DEBUG_DISABLE_BEAT_OFFSIDE_TRAP_TRAIT_EFFECT=0
DEBUG_DISABLE_LINKER_MAN_TRAIT_EFFECT=0
DEBUG_DISABLE_LOSE_ATTACKER_EFFECT=0
DEBUG_DISABLE_PLAY_MAKER_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_FORWARD_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_WIDE_TRAIT_EFFECT=0
DEBUG_DISABLE_TARGET_FORWARD_TRAIT_EFFECT=0
DECEL_PERCENT_FROM_MARKING=0
EFFORT_GIVEUP_LEVEL=100
ENABLE_AVOIDS=0
ENABLE_DRIBBLE_ACCEL_MOD=1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS=1
FORCE_MORE_TRAPPERS=1
LEADING_TIME_FOR_RECEIVER_SELECTION=0
SKILLMOVES_ENABLE=1
USE_HESITATION_MOVE_GROUP=0
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES=0

// GK
GK_BACKPEDAL_SPEED_THRESHOLD=100
GK_SIDESTEP_SPEED_THRESHOLD=100
USE_HIGH_SAVE_GROUPS=1

// UCC
UNLOCK_ALL_UCC=1

// Referee
REFEREE_FOUL_STRICTNESS_OVERRIDE=0.0
REFEREE_CARD_STRICTNESS_OVERRIDE=0.0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_LOGIC=1
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0
RULESCOLLISION_ENABLE_BALLTOUCHCANCELLED=0

// Penalty Kicker
PK_COMPOSURE_FORCE_CRITICAL=100
PK_COMPOSURE_FORCE_NON_CRITICAL=100
PK_COMPOSURE_FORCE_LATE_IN_GAME=100
PK_COMPOSURE_FORCE_SKILL=100

[EVALUATION]
BLOCK_TIME_AFTER_SHOT=0

[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE=90

[ADAPTIVE_DIFFICULTY]
ENABLED=0

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_PARAM1=5
RULE1_OUTPUT=0.00
RULE2_PARAM1=20
RULE2_OUTPUT=0.00
RULE3_PARAM1=2
RULE3_OUTPUT=0.00
RULE4_PARAM1=70
RULE4_PARAM2=20
RULE4_OUTPUT=0.00
RULE5_PARAM1=5
RULE5_PARAM2=30
RULE5_OUTPUT=0.00
RULE6_PARAM1=10
RULE6_PARAM2=10
RULE6_OUTPUT=0.00

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
RULE1_PARAM1=0
RULE1_OUTPUT=0.00
RULE2_PARAM1=30
RULE2_OUTPUT=0.00
RULE3_PARAM1=30
RULE3_PARAM2=30
RULE3_OUTPUT=0.00
RULE4_PARAM1=2
RULE4_PARAM2=60
RULE4_OUTPUT=0.00
RULE5_PARAM1=4
RULE5_PARAM2=80
RULE5_OUTPUT=0.00
RULE6_PARAM1=-2
RULE6_OUTPUT=0.00

[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100

[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.00
AWAY_DEFENSE_DIFFICULTY=1.00

Will try to release a new version with an installer, but since I'm still testing a few things out.. ;)

Thanks!
 

K-Roq

Youth Team
Off topic, but how do you activate goal celebrations using your cl.ini?

Noticed that after every goal i cant celebrate until i keep pressing the buttons all the while my player runs and grabs the ball running back to the kickoff spot automatically. FIFA 15

Thanks in advance
 

Santi3

Club Supporter
you can edit the db in dbmaster to change the difficulty and sliders in the fifagamesettings table
 

CarlosFCSM

Club Supporter
beta990;3855982 said:
Hi all,

After some tweaking, I hope to fix a lot of issues since the last beta: CPUAI 'cheating', lower passing, etc.
Would be great if you guys could test. :)

Remember that the demo always RESETS the game preferences, so you need to set the level to Legendary on every demo start(up).

Simple replace the cl.ini contents (file inside the Game-directory) with this:
Code:
[]
// Game
CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME=0
CHOREO_BOOKING_SCRIPT_END_DELAY=0
CHOREO_DELAY_TIMER_SECS=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=0
CHOREO_DELAY_TIMER_SECS_ONLINE=0
CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME=0
EXTRA_MATH_ASSERTS=1
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING=0
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE=0
LEGAL_SCREEN_DISPLAY_TIME=0
REAL_TIM_CLOCK_LOWER_BOUND_RANDOM_SECONDS_ADDED=0
REAL_TIM_CLOCK_UPPER_BOUND_RANDOM_SECONDS_ADDED=0

// Player Effects
AI_USE_MORALE_EFFECTS=0
AI_USE_TEAM_CHEMISTRY=0
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE=1
ALTITUDE_DIFFERENCE_AWAY=0
ALTITUDE_DIFFERENCE_HOME=0
CPUAI_USE_ATTRIBUTES=0
CPUAI_USE_DIFFICULTY=1
CPUAI_USE_MENTALITY=0
CPUAI_USE_TRAITS=1
DEBUG_DISABLE_ALL_SKILL_EFFECT_ON_POSITIONING=0
DEBUG_DISABLE_BAD_COMMIT_TO_BALL_EFFECT=1
DEBUG_DISABLE_BAD_OFFSIDE_AVOIDENCE_EFFECT=0
DEBUG_DISABLE_BAD_OFFSIDE_POSITION_EFFECT=0
DEBUG_DISABLE_BAD_SUPPORT_EFFECT=0
DEBUG_DISABLE_BEAT_OFFSIDE_TRAP_TRAIT_EFFECT=0
DEBUG_DISABLE_LINKER_MAN_TRAIT_EFFECT=0
DEBUG_DISABLE_LOSE_ATTACKER_EFFECT=0
DEBUG_DISABLE_PLAY_MAKER_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_FORWARD_TRAIT_EFFECT=0
DEBUG_DISABLE_PUSH_WIDE_TRAIT_EFFECT=0
DEBUG_DISABLE_TARGET_FORWARD_TRAIT_EFFECT=0
DECEL_PERCENT_FROM_MARKING=0
EFFORT_GIVEUP_LEVEL=100
ENABLE_AVOIDS=0
ENABLE_DRIBBLE_ACCEL_MOD=1
ENABLE_UPPER_HIPS_ROTATION_REACTIONS=1
FORCE_MORE_TRAPPERS=1
LEADING_TIME_FOR_RECEIVER_SELECTION=0
SKILLMOVES_ENABLE=1
USE_HESITATION_MOVE_GROUP=0
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES=0

// GK
GK_BACKPEDAL_SPEED_THRESHOLD=100
GK_SIDESTEP_SPEED_THRESHOLD=100
USE_HIGH_SAVE_GROUPS=1

// UCC
UNLOCK_ALL_UCC=1

// Referee
REFEREE_FOUL_STRICTNESS_OVERRIDE=0.0
REFEREE_CARD_STRICTNESS_OVERRIDE=0.0
RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_LOGIC=1
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0
RULESCOLLISION_ENABLE_BALLTOUCHCANCELLED=0

// Penalty Kicker
PK_COMPOSURE_FORCE_CRITICAL=100
PK_COMPOSURE_FORCE_NON_CRITICAL=100
PK_COMPOSURE_FORCE_LATE_IN_GAME=100
PK_COMPOSURE_FORCE_SKILL=100

[EVALUATION]
BLOCK_TIME_AFTER_SHOT=0

[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE=90

[ADAPTIVE_DIFFICULTY]
ENABLED=0

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
RULE1_PARAM1=5
RULE1_OUTPUT=0.00
RULE2_PARAM1=20
RULE2_OUTPUT=0.00
RULE3_PARAM1=2
RULE3_OUTPUT=0.00
RULE4_PARAM1=70
RULE4_PARAM2=20
RULE4_OUTPUT=0.00
RULE5_PARAM1=5
RULE5_PARAM2=30
RULE5_OUTPUT=0.00
RULE6_PARAM1=10
RULE6_PARAM2=10
RULE6_OUTPUT=0.00

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
RULE1_PARAM1=0
RULE1_OUTPUT=0.00
RULE2_PARAM1=30
RULE2_OUTPUT=0.00
RULE3_PARAM1=30
RULE3_PARAM2=30
RULE3_OUTPUT=0.00
RULE4_PARAM1=2
RULE4_PARAM2=60
RULE4_OUTPUT=0.00
RULE5_PARAM1=4
RULE5_PARAM2=80
RULE5_OUTPUT=0.00
RULE6_PARAM1=-2
RULE6_OUTPUT=0.00

[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100

[CPUAI]
HOME_DIFFICULTY=1.00
AWAY_DIFFICULTY=1.00
HOME_OFFENSE_DIFFICULTY=1.00
AWAY_OFFENSE_DIFFICULTY=1.00
HOME_DEFENSE_DIFFICULTY=1.00
AWAY_DEFENSE_DIFFICULTY=1.00
Will try to release a new version with an installer, but since I'm still testing a few things out.. ;)

Thanks!

That's great! I customize this sliders on semi with your cl.ini:
Sprint: 47/47
Acceleration: 47/47
Pass Speed: 42/42 (testing)
..
First Touch Control: 55/58

Speed: Slow
World Class

Now game like a women's gameplay: better temp, AI is more humanity: lose ball, inaccurate passes.. but still need long shots from CPU :(
 

fideco

Youth Team
Hi there
i really appreciated your work, maybe more shots from CPU AI are needed..
A question
May you explain the meaning of "CPUAI_USE_DIFFICULTY" and his impact on gameplay?
Thanks
 

regularcat

Manager
Moderator
fideco;3857209 said:
Hi there
i really appreciated your work, maybe more shots from CPU AI are needed..
A question
May you explain the meaning of "CPUAI_USE_DIFFICULTY" and his impact on gameplay?
Thanks

It is exactly what it says, should the CPU use the difficulty settings or not.

1 means they will play based upon the difficulty chosen and 0 means regardless
of difficulty they will play the same.
 

fideco

Youth Team
regularcat;3857211 said:
It is exactly what it says, should the CPU use the difficulty settings or not.

1 means they will play based upon the difficulty chosen and 0 means regardless
of difficulty they will play the same.

Very useful!
Tanks mate, you have been very kind!
 

Baris1892

Club Supporter
beta990;3855982 said:
Hi all,

After some tweaking, I hope to fix a lot of issues since the last beta: CPUAI 'cheating', lower passing, etc.
Would be great if you guys could test. :)

Remember that the demo always RESETS the game preferences, so you need to set the level to Legendary on every demo start(up).

Simple replace the cl.ini contents (file inside the Game-directory) with this:
[...]
Will try to release a new version with an installer, but since I'm still testing a few things out.. ;)

Thanks!
These settings are very good! Looks more like a simulation, no much of these robotic movements...I like it very much, thank you!!! :33vff3o:
 

badboylw

Reserve Team
Excellent!

It will be great as beta990 said, with an automatic installer.

Thanks for all and keep the good work mate! (H)
 

christophe83460

Senior Squad
Hi beta990
you know how to force in international team provides carrier specific example France team.
his would be very useful to facilitate create adboard animated for international team
and could see how behaves the following adboards competition
thanks
 

mac1975

Club Supporter
Great mod Beta. The game plays far less robotic now.

I'm curious to know what this section affects?

[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100

For me, the passing physics are one of the most irritating parts of Fifa and I'd love to be able to further reduce the robotic feel.

I was also wondering if it was possible to slow the player animation speed without affecting the game speed? For example when players pass at very short distance, their body movement is overly fast and jerky. Compare this to PES, which has such smooth player animation.

Thanks in advance.
 

campeador

Reserve Team
mac1975;3860346 said:
Great mod Beta. The game plays far less robotic now.

I'm curious to know what this section affects?

[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100

For me, the passing physics are one of the most irritating parts of Fifa and I'd love to be able to further reduce the robotic feel.

I was also wondering if it was possible to slow the player animation speed without affecting the game speed? For example when players pass at very short distance, their body movement is overly fast and jerky. Compare this to PES, which has such smooth player animation.

Thanks in advance.

I would add players movement physics too.
+1
 

beta990

Reserve Team
christophe83460;3859916 said:
Hi beta990
you know how to force in international team provides carrier specific example France team.
his would be very useful to facilitate create adboard animated for international team
and could see how behaves the following adboards competition
thanks
You could try editing the database with DB Master. There is a table that defines to adboards in competitions.
mac1975;3860346 said:
Great mod Beta. The game plays far less robotic now.

I'm curious to know what this section affects?

[TOUCH_PASSING]
DIST_WEIGHT=10
FORWARD_WEIGHT=0
MAX_INTERPOLATION_DIST=100

For me, the passing physics are one of the most irritating parts of Fifa and I'd love to be able to further reduce the robotic feel.

I was also wondering if it was possible to slow the player animation speed without affecting the game speed? For example when players pass at very short distance, their body movement is overly fast and jerky. Compare this to PES, which has such smooth player animation.

Thanks in advance.
- This controls the passing, so far it seems this also allows playing back to the defender/keeper, instead of shooting the ball out.

- In the FIFA 15 GRP I'd tweaked the speed, but it requires the database to be edited (e.g. *speed sliders) and a few additional strings inside rna.ini/cl.ini. The problem is that sometimes the animations are not sync and therefore a few issues can occur. That is the reason I haven't included it in the mod, but I agree the speed should a bit lower. Will take a look. :)
campeador;3860934 said:
I would add players movement physics too.
+1
Could you please give an example? :)
 


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