Syphon-x
Reserves
Teams table in squads or database, you edit profitability column, the closest to 0,the bigger the budget.
Sorry, I didn´t see it before that you already answered him.
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Teams table in squads or database, you edit profitability column, the closest to 0,the bigger the budget.
Some Frosty Issue Solutions.
Make sure you have your .NET Frameworks & Visual C++ up-to-date
https://www.microsoft.com/net/download/windows
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
Go to where you have installed FIFA 20
Right-click it’s directory
Click on “Properties”
Untick “Read Only”
Apply to all files and subfolders
Right-click on “FrostyModManager.exe” and “FrostyEditor.exe”
Select “Properties”
Go to “Compatibility”
Check “Run as Administrator” box
Click “Apply” then “Ok”
Add “FrostyModManager.exe” and “FrostyEditor.exe” to the Antivirus / Win security exceptions.
Hello,
I tried this, but i have a issue.
Install all, added one mod, try to run the FIFA 20, the origin is started (&logged in), but the game wasn't started. In the Task Manager i see fthe FIFA 20 is started, and after a few second close the FIFA 20 exe process. No error message, nothing any message or any errors, just exit the game.
The FIFA is original version, with WIN7eng 64bit.
What is the cure?
Thanks for help.
PMI think we all know how to but only problem is that this tool doesnt work for the most people see here: https://discordapp.com/channels/333086156478480384/357939780576739330 -everyone gets the same black screen with errors. Anyway can you please extract me the real and barca kits from fifa 20 (textures, normals, coeffs)? I would need them for fifa19. Please i asked this here many times but nobody seems to help me.
here is the solution that worked for meYeah, great, unless you get this error:
One ore more symbolic links could not be created, please restart tool as Administrator.
at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass29_0.<Run>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.<Run>d__29.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyEditor.MainWindow.<launchButton_Click>d__26.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
A friend helped me too, doing that. It worked.here
here is the solution that worked for me
Hey Guys,
Frosty worked for me so far but the changes dosent seem to have effect on the game.
I have extracted the fifa_ng_db.DB and the fifa_ng_db-meta.XML files to edit playerboots to make the hidden boots visible in player editing and Pro Clubs.
Then i imported them with frosty editor and saved it as a mod project.
Launching the Game with Frosty Editor as Admin and with the Mod Manager seems not to change anything ingame.
same problem for me too. no changes are then detected in the game
Worked also for mehere
here is the solution that worked for me
Guys, you must made your changes with DB Master! Extract the 2 DB Files as well with Frosty Editor, than load the DB Files into DB Master, make your edits, save, and import the new edited DB Files back in Frosty Editor. Now create mod, and import the new fbmod into FMM, apply it, play!
Now your edits will work!