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Filedata.afs:::WHERE ????

polska_tay

Youth Team

"IMPORTING KITS - INDIVIDUALLY (.BMP Format):
--------------------------------------------

1. Open WEModCenter

2. Select File and then AFS File and click Open. Select your Filedata.afs file. At this point you should be given a message saying "AFS File Opened".

3. Select File again but this time choose Texture and then "Extract/Insert From/In AFS".

4. Navigate to the "150pl" -> "150pl_auto" -> "150pl_auto_uni" folder.

5. You should now be presented with a list of files in the form of "uniXXXoo.bin". Click on the kit which you would like to change (details on which .bin file is associated with which team can be found in the guide "Team Bin List"). Also ensure that the first file in the .bin is selected and not the second.

6. Going back to the main WEModCenter interface, select File once more and again choose Texture. This time however select "Open". Open the .bmp file of the kit which you are wanting to import into your game. Your kit should now appear in a seperate window.

7a. Going back to the section of WEModCenter with the list of .bin files, click on "Insert".

7b. You may be asked to reduce the number of colours. Click Proceed if you are.

8. You now need to resize your kit so it can be inserted into the second file within the .bin file you are working on. To do this go back to the main interface once more and on the menu select Texture and then "Half Resize" and "No Antialiaised". Your .bmp should now be half the original size.

9. Back on the screen where you previously inserted the .bmp now select "file_2" in the .bin. Again click insert. Follow step 7b if you encounter colour problems.

10. Your kit has now been succesfully imported. Follow this step with all kits."



so I searched my whole computer for a file called: Filedata.afs

anyone tell me where it is?
 

lobo

Starting XI
:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

sorry, but that was very funny.............., it means your data_x.afs (x being the letter that begins the name of the language you installed your game, for example: data_e.afs e=english)
 

polska_tay

Youth Team
Originally posted by lobo


sorry, but that was very funny.............., it means your data_x.afs (x being the letter that begins the name of the language you installed your game, for example: data_e.afs e=english)

:O
oh ok lol
:bow:
 


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