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File Master 11 - Beta 3 Available Now

safari

Youth Team
The Beta 3 version of File Master 11 is available for download now frorm this link This version fixes a problem during BH regeneration present in the previous version. The package also includes the Beta 2 version of RX3 Master that allows to save RX3 files as well as to import/export images. Be aware that RX3 master works only with texture files and not with 3D model files, if you try to open an RX3 files that is not a texture files you will get an info message and the file will not open.

Beta 2 fixed the crashes occurring during the inflation of compressed files (thanks to Ludo for his valuable suggestions)

You can still participate to the Beta Testing and write your comments in the forum.

Another (small) step toward the full editing of the game! Fifa 11 uses 5 types of data compression, the "traditional" method already used by previous PC version (recognizable by the signature 10FB) a method called "chunkzip" that is mainly a variant of the deflate algorithm, two variants of the 10FB compression that are called respectively "chunref" and "chunkref 2" and a last method that should be a variant of chunkzip, let's call it "chunkzip 2" but that I was not able to decrypt yet. Fortunately only a limited number of files are compressed with this method so we have the possibility to export and import all the important files. One problem of the file system of FIFA 11 is that the .big files are "very big" ... oh yes what did you expect... it's in the name ! Though I have worked on code optimization this makes quite slow to modify them... the approach I think to use in CM11 will be to add new files directly in the folders and just delete from the original .big the files that we are going to replace. What's good is that the folder structure of FIFA 11 is quite clean and easy to understand so we are not going to mess the game folder with thousands of files.

download link below
http://fifa-master.com/downloads/category/39-file-master-11?download=59:file-master-11-beta-1

"Rinaldo"
 

NikQ

Youth Team
Hi, thanks for the tool!

I have Win 7 64bit and when I try to delete a mini kit big from data1.big I get an exception.

Then I try to run the tool in virtual box withn Win XP 32bit but the tool doesn't start at all. Instead I get the question if I want to send an error report to Microsoft.

Hope that helps to maybe fix some problems.
 

veggt

Senior Squad
Me too I got an exeption when I try to import files, I have Windows 7 32 bits, and go post your errors in the officilal thread of File Master, to improve it
 

LAVEZZI

Reserve Team
"The package includes also a very preliminary beta of Rx3 master for viewing some of the rx3 formats"

where is the Rx3 master ?
 

safari

Youth Team
File Master 11 - Beta 2 update

to moderator please rename thread to File Master 11 - Beta 2 update
thanks,
 

pietjeklap

Youth Team
LAVEZZI;2966565 said:
"The package includes also a very preliminary beta of Rx3 master for viewing some of the rx3 formats"

where is the Rx3 master ?

In the program files folder.

Too bad you cant open stadium files yet :(

Texture editor does but the transparancy ins't good enough to make changes.
 

safari

Youth Team
update to File Master 11 - Beta 3
To Moderators pls rename Thread to "File Master 11 - Beta 3 "
thank,regards.
 

Empeez

Club Supporter
safari;2964147 said:
The Beta 3 version of File Master 11 is available for download now frorm this link This version fixes a problem during BH regeneration present in the previous version. The package also includes the Beta 2 version of RX3 Master that allows to save RX3 files as well as to import/export images. Be aware that RX3 master works only with texture files and not with 3D model files, if you try to open an RX3 files that is not a texture files you will get an info message and the file will not open.

Beta 2 fixed the crashes occurring during the inflation of compressed files (thanks to Ludo for his valuable suggestions)

You can still participate to the Beta Testing and write your comments in the forum.

Another (small) step toward the full editing of the game! Fifa 11 uses 5 types of data compression, the "traditional" method already used by previous PC version (recognizable by the signature 10FB) a method called "chunkzip" that is mainly a variant of the deflate algorithm, two variants of the 10FB compression that are called respectively "chunref" and "chunkref 2" and a last method that should be a variant of chunkzip, let's call it "chunkzip 2" but that I was not able to decrypt yet. Fortunately only a limited number of files are compressed with this method so we have the possibility to export and import all the important files. One problem of the file system of FIFA 11 is that the .big files are "very big" ... oh yes what did you expect... it's in the name ! Though I have worked on code optimization this makes quite slow to modify them... the approach I think to use in CM11 will be to add new files directly in the folders and just delete from the original .big the files that we are going to replace. What's good is that the folder structure of FIFA 11 is quite clean and easy to understand so we are not going to mess the game folder with thousands of files.

download link below
http://fifa-master.com/downloads/category/39-file-master-11?download=59:file-master-11-beta-1

"Rinaldo"

Can U please attach the file here so that i'll be able to download becoz i can't access fifa-master.com!!(Y)
 


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