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du_oro10;3217800 said:Well, I finally found a way to fix gray hairs, but I think that was the only one with that problem haha, so if some one is interesed I'll post the awnser here, if everybody already know how to fix it before me so I'm sorry for the reply haha
Krallure;3218134 said:I have an interesting "error" or mistake?!
I choose the "CFF to RX3" convert button, then I can just choose RX3 file??
verh;3218138 said:When you're transforming cff into rx.3 you should have in a folder with cff file also file rx.3.
You took cff and export head model from it into rx.3 file so just take head.xxx.rx3 from du_oro10 head model and put it together with Working file.cff.
At first you should choose open head.xxx.rx3 and then open cff and all files will be imported.
Need two files !!!
http://i.piccy.info/i7/225ba2ae2235727a8b72e6d66f2a3123/1-5-6999/24138629/Bezymiannyi_800.jpg
davidmende;3217904 said:Yeah mate please post the solution to this gray hair issue.
AmfdCrossB;3217944 said:+ for the grey hair solution!
Krallure;3218180 said:another error when I select the two files
du_oro10;3218403 said:
adi7yan;3219889 said:but we couldnt edit obj files with blender..
is it possible edit the model of obj files with 3ds max?
FV.Luces;3216727 said:
du_oro10;3220150 said:I've been researching and see that I can't understand why this error happens, I had a simillar trouble with a real exported .cff when I added 2 materials and it corrects when asign he same material to both meshes (eyes and head) but in the .obj it does'nt work, so I think the only way to can convert into a .cff is manually or programing in VB a software that can translate both formats, I know how to do that but I'm not a programmer so I don't know how to use VB to do that...
By other side, at least to me in FIFA11 model set, I found that is not needed to morph, with simply replace FaceUV1 meshes from .cff with the facegen generated and renaming it as FaceUV1 it works, but you try with your own FaceGen generated models and see if it works