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FIFA12 faces + FaceGen

saeedavril

Senior Squad
armtin;3204904 said:
Hello du_oro10
I Want help , I Want to know,Is it work for fifa 12 or you just try it for fifa 11 so if you try for fifa 12 I want to know how you change it with fifa11 cyber face converter because when i want to change it give an error that it cant support fifa 11 face
sincerly

me too :(
 

du_oro10

Reserve Team
saeedavril;3204922 said:

Well guys, I need detailed info about your problem, as I understand, you want to import my Working_Face.cff into a FIFA 12 .rx3?
It won't work due to both files are incompatible, you just can import the Working_face.cff into (and only) the Head_XXXX.rx3 provided in package.
 

marcospayne

Reserve Team
du_oro10;3204818 said:
I use the same system and al works fine, if you have FaceGen 3.5 you need to copy the csam FIFA 11-12 Faces into C:/USER/AppData/Roaming/FaceGen7Modeller3/ModelSets folder

Tanks man , i solved my problem!
 

XeVile

Club Supporter
du_oro10 do you know when Fifa 11/12 converter will be out?

Or, is there any alternate way to do it?

Thanks
 

dissectionalone

Senior Squad
saeedavril;3204922 said:

guys, this is only for Fifa 11 head models. Fifa 12 compatibility is pending on someone releasing a converter or some tool to translate fifa 12 Rx3 models info Cff or some other file readable by 3d editing software.
 

dissectionalone

Senior Squad
XeVile;3206269 said:
du_oro10 do you know when Fifa 11/12 converter will be out?

Or, is there any alternate way to do it?

Thanks

If Ludo could make a mod on his stadium 12 software so it could export the Rx3 files from the heads to obj, 3ds or some other usable format it could work

Or if someone could convince Jor1980 to release his work on the 3d editor we could have something :)
 

du_oro10

Reserve Team
Hi guys I'm working in a new and accurate facegen model, so when converter or 3d editor released, we can have faces of such quallity like this one (made for me)

 

Sepak

Cocaine
Staff member
Moderator
du_oro10;3206285 said:
Hi guys I'm working in a new and accurate facegen model, so when converter or 3d editor released, we can have faces of such quallity like this one (made for me)


WoW!!! that looks amazing, did you make the texture or it was made automatically??
 

XeVile

Club Supporter
dissectionalone;3206274 said:
If Ludo could make a mod on his stadium 12 software so it could export the Rx3 files from the heads to obj, 3ds or some other usable format it could work

Or if someone could convince Jor1980 to release his work on the 3d editor we could have something :)

How do they make this mods which import/export anyways?
 

nimnim

Senior Squad
du_oro10;3206285 said:
Hi guys I'm working in a new and accurate facegen model, so when converter or 3d editor released, we can have faces of such quallity like this one (made for me)


can you show texture ?
 

CarlosMagno

Youth Team
du_oro10;3206285 said:
Hi guys I'm working in a new and accurate facegen model, so when converter or 3d editor released, we can have faces of such quallity like this one (made for me)


waiting your release to make textures


PD: I remember taht Facegen 3.4 make better textures with the generic model than 3.1
 

du_oro10

Reserve Team
CarlosMagno;3206716 said:
waiting your release to make textures


PD: I remember taht Facegen 3.4 make better textures with the generic model than 3.1

In fact the model will be adaptated to FaceGen 3.5 due to 2 reasons:

1. FaceGen 3.5 generates faces in 1/3 the time that takes to FaceGen3.1
2. FaceGen customizer 1.3 (wich is not supported by FaceGen 3.1) allow to make models without need of scales or orientation, so there will not be coords but the default ones
 

Sepak

Cocaine
Staff member
Moderator
du_oro10;3206763 said:
In fact the model will be adaptated to FaceGen 3.5 due to 2 reasons:

1. FaceGen 3.5 generates faces in 1/3 the time that takes to FaceGen3.1
2. FaceGen customizer 1.3 (wich is not supported by FaceGen 3.1) allow to make models without need of scales or orientation, so there will not be coords but the default ones

So are we gonna use the 3.5 version now?
 

du_oro10

Reserve Team
FV.Luces;3206924 said:
Damn nice :D How did you get the texture so automatically sharp?

Just like traditional texture making does, the larger the source image, sharpens the final texture.

sepak;3206800 said:
So are we gonna use the 3.5 version now?
Yes, you can still using version 3.1 but now the recommended is 3.5

Shifty*nim;3206603 said:
can you show texture ?

Yes, as you will see, the plain texture is no as esthetic as some one here can do them, but remmember that they are proyections over a 3d model, so, the beauty of a good texture is not how accurate it looks plain, but how well it looks proyected over its 3d model, in other words, how it looks in game

 


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