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FIFA Infinity Patch 16 v3.2
V3.2
-Version including Ukranian league available.
-Version including Northern Irish league available.
-Version including partial South American leagues and full Copa Libertadores and Copa Sudamericana available.
-Espérance de Tunis, Étoile du Sahel, Raja Casablanca and Wydad Casablanca added.
-New boots.
-New tool added: FIP Theme Manager, includes new theme.
Important
This version requires FIFA Infinity Patch V3.0 and V3.1 to be installed prior to installing this version.
The new database and compdata will not be installed by default to avoid breaking active career and tournament mode saves. Use FIP Version Manager to install the updates.
If you wish to customize available career mode tournaments using FIP Tournament Manager, you must do so before starting a new career.
See first post for full patch features and credits.
DOWNLOAD
Thank bro for working season 20/21Some notes:
No 20/21 season updates have been added.
Please understand that several planned features and improvements where not added to this release. Completing these tasks would have taken a few extra weeks and would have resulted in 20/21 season updates being delayed, I decided to prioritize the 20/21 season updates.
Only the South American leagues version includes Copa Sudamericana and the expanded Copa Libertadores.
Thanks, they would be very helpful! It is important that I know all authors so I can make sure I have permission and can give .
Thank bro for working season 20/21
When you complete it season 20/21, ??
I'm waiting for update in fifa 16 season 20/21, ????
Thank u
It works like a charm. Thanks man!For anyone who wants it, here is a script to set face type in your players table based on your personal collection. If a real head exists, headclasscode will be set to 0 and hashighqualityhead will be set to 1. This will avoid the need to do this manually in CM16.
SetFaceType
1. Put "SetFaceType.exe" and "SetFaceType Run FIFA X.bat" in "data\sceneassets\" folder.
2. Extract players table with DB Master and put in "data\sceneassets\" folder.
3. Run "SetFaceType Run FIFA X.bat"
4. Reimport players table with DB Master and save.
Compatable with FIFA 14/15/16.
SetFaceType by scouser09
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
The 20/21 season updates will not start until after FIFA 21 is released. I will not estimate a release date.
For anyone who wants it, here is a script to set face type in your players table based on your personal collection. If a real head exists, headclasscode will be set to 0 and hashighqualityhead will be set to 1. This will avoid the need to do this manually in CM16.
SetFaceType
1. Put "SetFaceType.exe" and "SetFaceType Run FIFA X.bat" in "data\sceneassets\" folder.
2. Extract players table with DB Master and put in "data\sceneassets\" folder.
3. Run "SetFaceType Run FIFA X.bat"
4. Reimport players table with DB Master and save.
Compatable with FIFA 14/15/16.
SetFaceType by scouser09
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Really?
Why dont you do it and share with us?
This is getting really far away now.
ANYONE SHOULD STOP WITH STUPID QUESTIONS AND REQUESTS
You are a moron?Shut up man
Such a bat file exists already mate. Look in the revolution mod files and you'll find it, alongside its instructionsWorks perfect, thanks mate!
An idea: Maybe you can create a similiar bat file for the the player assignments? So if there is a face or a head for a player it automatically creates or updates the lua file?
In the latest version he had already included the command lines for the GKs, but you can do it using Excell. At least that's how me and Kimonos did italso...a bat file to create player_X.lua with identifyGK(playerid) ...would be a good idea...
For anyone who wants it, here is a script to set face type in your players table based on your personal collection. If a real head exists, headclasscode will be set to 0 and hashighqualityhead will be set to 1. This will avoid the need to do this manually in CM16.