click on the first cell A(whatever aggression is) enter 99, in the border box you will see a small black square, double click it and it will fill 99 all the way down.
More fouls, like info0 said. I'm looking to lower stamina too, because I feel that players are iron men in '13.
This will be an alpha, so I can revert to default if any bugs show up.
More fouls, like info0 said. I'm looking to lower stamina too, because I feel that players are iron men in '13.
This will be an alpha, so I can revert to default if any bugs show up.
stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.
i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.
all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.
you will not see more fouls from aggression being raised to 99, all you will see is too many players tiring from always overworking themselves.
stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.
i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.
all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.
If you decrease positioning and marking, and then increase aggression, you will see more fouls.
I'll edit the teams table tomorrow.
Link for edited players tab DB is coming.
you will not see more fouls from aggression being raised to 99, all you will see is too many players tiring from always overworking themselves.
stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.
i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.
all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.
Well, I am using quite slowish tempo now (game speed normal).
But if anyone is willing to try it out, go ahead:
User/CPU
sprint 0/0
accel 41/41
shot error 46/46
pass error 49/49
shot speed 46/46
pass speed 39/39
Injury Freq 80/80
Severity 50/50
GK Ability 65/65
Marking 80/80
Run Freq 33/33
Line Height 48/48
Line Length 44/44
Line Wighth 50/50
Fullbacks 56/56
First Touch 49/49
Explanation of why those values:
Sprint at 0. It's a must I find this year. Unfortunately on 50 the artificial sprint boost is given to players, so Mertesacker can catch up to Messi and Ronaldo. Plus the game speed suffers greatly from it. Thus why 0 is key to see real player speed/pace.
Acceleration 41 - slows the game down to real life pace. Opens the game up. Speed of players greatly visible.
Shoot Error 46 - ever wondered why AI misses hell lots of chances on 50 and beyond? Were you frustrated from seeing 4-6 yard clear chance go wide? I sure was. This kind of helps the issue, but AI will still miss quite a few chances. This doesn't make scoring easier, so beware... (actually for my mate, it made scoring... Harder O_O).
Pass Error 49 - Only 1 point change here, the ball bobbles slightly less, not drastic change, but more real-life ball behavior. (accompanied with pass speed, watch AI and User misplace passes ^_^)
Shoot Speed - 46 - quite slower. I hated the rockets on 50. 46 makes it look realistic and helps Goalkeepers with positioning and making some spectacular saves when needed (not like on default game where they look like superheroes ).
Pass Speed 39 - the gem and best value by far I found for passing speed. Makes the whole game pace slower, more tactical game. Plus gives you time to think of next passing option. Beware: misplaced passes will get intercepted easily now.
First Touch Error 49 - with slower passing speed, lowering this by 1 makes a change for the better. Passing speed needs to be accompanied by First Touch Error slider.
You might not like the game speed at first, but stick with it .
Video of me playing the ones above. I was Chelsea, AI was Atletico Madrid (World Class).
Enjoyed it with info0 's sliders settings! Love it! constantly switching db though..Moddingway's db included an updated squad plus all the unlockables content.In realistic POV your DB is the winner
Well, I am using quite slowish tempo now (game speed normal).
But if anyone is willing to try it out, go ahead:
User/CPU
sprint 0/0
accel 41/41
shot error 46/46
pass error 49/49
shot speed 46/46
pass speed 39/39
Injury Freq 80/80
Severity 50/50
GK Ability 65/65
Marking 80/80
Run Freq 33/33
Line Height 48/48
Line Length 44/44
Line Wighth 50/50
Fullbacks 56/56
First Touch 49/49
Explanation of why those values:
Sprint at 0. It's a must I find this year. Unfortunately on 50 the artificial sprint boost is given to players, so Mertesacker can catch up to Messi and Ronaldo. Plus the game speed suffers greatly from it. Thus why 0 is key to see real player speed/pace.
Acceleration 41 - slows the game down to real life pace. Opens the game up. Speed of players greatly visible.
Shoot Error 46 - ever wondered why AI misses hell lots of chances on 50 and beyond? Were you frustrated from seeing 4-6 yard clear chance go wide? I sure was. This kind of helps the issue, but AI will still miss quite a few chances. This doesn't make scoring easier, so beware... (actually for my mate, it made scoring... Harder O_O).
Pass Error 49 - Only 1 point change here, the ball bobbles slightly less, not drastic change, but more real-life ball behavior. (accompanied with pass speed, watch AI and User misplace passes ^_^)
Shoot Speed - 46 - quite slower. I hated the rockets on 50. 46 makes it look realistic and helps Goalkeepers with positioning and making some spectacular saves when needed (not like on default game where they look like superheroes ).
Pass Speed 39 - the gem and best value by far I found for passing speed. Makes the whole game pace slower, more tactical game. Plus gives you time to think of next passing option. Beware: misplaced passes will get intercepted easily now.
First Touch Error 49 - with slower passing speed, lowering this by 1 makes a change for the better. Passing speed needs to be accompanied by First Touch Error slider.
You might not like the game speed at first, but stick with it .
Video of me playing the ones above. I was Chelsea, AI was Atletico Madrid (World Class).
What needs to be improved info0? Still seems to be too many one-time passes, which I can fix.
Teams table will really make the difference between teams exposed. Build-up speed will be greatly decreased.
I have one question, though, how can I tell which player I am editing in the DB? Does someone have a FIFA 13 player id list?
Thanks for testing!
Hm so far, I like players a lot now. But it pains me that EA only made Angelo Henriquez 2* in game (should be 3* or 4* really!).
Will wait for when you make Teams table. Because now, I like players, their individuality shows better now. Also saw AI getting more injuries haha and cards.