Laosiji
Club Supporter
Since I am gathering more players together and have reached 30000+players, streamlining playername may be a major project...You must,Minimize Player Names Table.
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Since I am gathering more players together and have reached 30000+players, streamlining playername may be a major project...You must,Minimize Player Names Table.
Can I edit his maximum value through DB master?Here, i successfully expanded playernames table, tried it in game and game doesnt crash:
Use the method i told you
Here, i successfully expanded playernames table, tried it in game and game doesnt crash:
Use the method i told you
Here, i successfully expanded playernames table, tried it in game and game doesnt crash:
Use the method i told you
I think there is an option to do that cm 15 and 16.Since I am gathering more players together and have reached 30000+players, streamlining playername may be a major project...
View attachment 141893
After trying, it didn't work, only changed the XML
To be honest, i didn't quite understand what you mean,View attachment 141894
After importing, it will convert internally, originally 34806 to 1736
Here you goView attachment 142354
does anyone know how to decrypt it, LuaS
what tools do you use? There are still lots of LuA files that I want to decryptHere you go
I have already replied to the same question not too long ago, try to search this forum firstwhat tools do you use? There are still lots of LuA files that I want to decrypt
what tools do you use? There are still lots of LuA files that I want to decrypt
I've searched for it until the first page can't be foundI have already replied to the same question not too long ago, try to search this forum first
View attachment 142354
does anyone know how to decrypt it, LuaS
Here you go
Alright, look for UnLua, its the tool i useI've searched for it until the first page can't be found
There's also one that I use. It's a mobile app. It's called Lua Dec Tool. If you just search for it on YouTube you can get it. It's very easy to use.Alright, look for UnLua, its the tool i use
Edit:
I've forgot to tell you, the majority of mods people make are flawed because of this:
MERGE the files from both OBB archives:
Copy/Paste and OVERWRITE from:
patch.26.com.ea.gp.fifaworld.obb
To
main.13.com.ea.gp.fifaworld.obb
This way, you get the latest data released by EA and no bugs
can you handle it?? i have got all fc24mobile Atrdb, shader, fifarna gameplay files, but all of them force close, except common cbacI've looked at this decoding before and many others.
Don't waste your time!!! The gameplayprop.Lua file is useless.
I see absolutely nothing that is relevant to GP changes, if that's what you're looking for...inside this file.
I believe this crap is related to the materials/textures of the game, Only.
Now, if you can break attribdb.vlt and attribdb.bin, there may be a light.
ps. Forgive my rudeness. I looked for more bizarre numbers in the .ini files, and everything possible within what is open, but "all" GPs from any EA series get on my nerves, everything is full of random reinforcements and lots of cheating, nothing is good or even remotely realistic/satisfactory.
Friends, use teams with low boosts levels or created (ideal), if you want something not so horrible in terms of GP.
Zip them and share here, I've got fifa 23/WC files too, its where i got the nis Subs board fixedcan you handle it?? i have got all fc24mobile Atrdb, shader, fifarna gameplay files, but all of them force close, except common cbac
Which other files do you have from FC 24 mobile apart from graphic files? You've got texture files as well?can you handle it?? i have got all fc24mobile Atrdb, shader, fifarna gameplay files, but all of them force close, except common cbac
Yes, unfortunately the textures file cannot be exported, or opened with FIFA File Explorer 14Which other files do you have from FC 24 mobile apart from graphic files? You've got texture files as well?
wow can you share nis?Zip them and share here, I've got fifa 23/WC files too, its where i got the nis Subs board fixed