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FIFA 16 Mobile Conversions

ROBERTO REZZANO

Club Supporter
Hey guys sorry a question: is there an offline fifa 16 apk mod that is compatible for my xiaomi pad 6 which has MIUI 14 based on Android 13? Thank you
 
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arcadekidflo

Club Supporter
I'm using a controller and i feel a little bit dissapointed this game does not have similar controls with the console version. On consoles, when playing Fifa 14 or newer you don't have to hold down L2 before making a dribbling but this game requires it, so it must be based on a console version of Fifa 12 .
I guess there's no point in trying 14 mobile or 15 mobile, they will be the same ?
 
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EdugamesBR146

Club Supporter
To edit the countryleagueslink, you need to add the newly added leagues and countries to your database, and also confirm the default national leagues and teams based on different subscripts
Will you provide those for us? Also will you provide a EA FC database for us to edit? Like you did with your FIFA 23 db editing tutorial?
 

Laosiji

Club Supporter
Some people know how to solve the problem of limited number of playernames, which can only reach 28999. At the same time, dcplayernames can only add 3000. Currently, I have nearly 40000 data, causing many names to be unreadable
 

Akira99

Club Supporter
...but as Maaruf proved us all wrong once and managed to do the "impossible" which is launch the game and go beyond the "no connection" msg screen, and actually play matches!.. let's hope we can do the impossible here too
voltasport we can't take it anymore, we've been waiting for the release of your mod for almost 5 months, please tell us a few things, you don't know anything anymore.
 

WOLF TATOO

Club Supporter
voltasport we can't take it anymore, we've been waiting for the release of your mod for almost 5 months, please tell us a few things, you don't know anything anymore.
Hello Aki, no need to get frustrated bro, chill bro! :)
As i have mentioned before, im working 2 jobs so i have no free time for hobbies, so i postponed modding for a while now,
Laosiji is doing a great job so i took the decision to incorporate my VoltaSport mods to his mod, and convert mine to a "Modules System Mod" , this to focus all community efforts toward ONE Ultimate Mod
I'll let you guys know(next couple days) the progress
Cheers :mike:
 

WOLF TATOO

Club Supporter
Some people know how to solve the problem of limited number of playernames, which can only reach 28999. At the same time, dcplayernames can only add 3000. Currently, I have nearly 40000 data, causing many names to be unreadable
Isn't the limit is in the db xml file ?!
You find the table you need to expand and bump up the Max allowed, try first with a small number, then when its confirmed go higher
See the attached picture below ;-)
 

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Laosiji

Club Supporter
Isn't the limit is in the db xml file ?!
You find the table you need to expand and bump up the Max allowed, try first with a small number, then when its confirmed go higher
See the attached picture below ;-)
But when I put the modified XML into the game directory and then open the game, it seems that the name cannot be read
 

WOLF TATOO

Club Supporter
But when I put the modified XML into the game directory and then open the game, it seems that the name cannot be read
Hmm, maybe you're facing that "hard limit old bug", there's a work around but not sure it'll work for fifa mobile:
• 1St, try to expand the dcplayernames
• then copy all entries from IDs 29000+ in the playernames table to the dcplayernames table. In game IDs 0-28999 are read from the playernames table and IDs 29000+ are read from the dcplayernames table.
Expanding the DB will not change this.

This was a response from an old post here 8n the forums
 

Laosiji

Club Supporter
Hmm, maybe you're facing that "hard limit old bug", there's a work around but not sure it'll work for fifa mobile:
• 1St, try to expand the dcplayernames
• then copy all entries from IDs 29000+ in the playernames table to the dcplayernames table. In game IDs 0-28999 are read from the playernames table and IDs 29000+ are read from the dcplayernames table.
Expanding the DB will not change this.

This was a response from an old post here 8n the forums
There are only 3000 dcplayernames, and I currently have 0-40000+names. I tried to modify the restriction of dcplayernames to be in XML, but it was not possible to effectively read the names
 

Legend player

Youth Team
Some people know how to solve the problem of limited number of playernames, which can only reach 28999. At the same time, dcplayernames can only add 3000. Currently, I have nearly 40000 data, causing many names to be unreadable
You must,Minimize Player Names Table.
 

WOLF TATOO

Club Supporter
There are only 3000 dcplayernames, and I currently have 0-40000+names. I tried to modify the restriction of dcplayernames to be in XML, but it was not possible to effectively read the names
1. Does the DB successfully save after expanding the tables ?
2. If 1st question answer is YES then it's the game code is the problem and we should look for a different workaround.
3. If 1st question answer is NO then it's the DB tool used that is the problem and should try different tools and different versions of the same tool.
 

WOLF TATOO

Club Supporter
There are only 3000 dcplayernames, and I currently have 0-40000+names. I tried to modify the restriction of dcplayernames to be in XML, but it was not possible to effectively read the names
Here, i successfully expanded playernames table, tried it in game and game doesnt crash:
Use the method i told you ;)
 

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