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FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
The NIS has an unknown encryption on it. Unless it's decrypted we can't actually edit it successfully. I've tried editing some parts that were readable but the game crashed. We can add so many things to it like a trophy celebration at the end of a friendly match and other animations. I'm sure there's someone out there who can crack it but you'll probably be charged for it.
I thought they had already extracted the reading of their files more effectively, as there are some that differ greatly from the game's standard. I have really noticed that after switching to an old one, many animations have changed, like player substitutions, reactions after the end of the match. I hope the community manages to release the modifications for him, we will create different possible animations and more realism.
@Kirabo Friend, what do you really want to change in your gameplay? I see you always saying that you are after a new one, but there are so many peculiarities... in each specific gameplay. Would your biggest problem be balance against CPUAI in medium or hard level?
I have added the option of a third kit to my mod, just add the third kit in db and add the corresponding jersey, j3_ X_ x. Png, while adding the corresponding rx3 file
Actually that wasn't quite what I was referring to, I know that there are already current several modifications in YT with the possibility of a Third Kit, it would be excellent if we could still have a fourth or fifth to vary the socks and shorts even more.
In the case of implementing the function to the 3rd., I was talking about inserting in an old personal modification of mine, without using a pre-defined one so as not to break my numerous modifications of my own. But I'll try to readapt everything to a new one, no problem! lol Thnks Laosiji.
I tried the same thing..to find if virtual button can be setup by default via ini.. but i couldn't find the setting. @Laosiji do you know if button can be set via ini?
And not all old apps work well in android 13. Android 13 has behavioural changes, made changes to several permissions including storage. Some permissions have also become obsolete.
I've been using Android 13 for a long time now, I don't have these kinds of problems because I don't uninstall the F16 APK anymore, I just modify what's in Data when I want to change everything. If you keep uninstalling and reinstalling modifications. Know that ZArchiver always needs to repeat the release of the root folder again (it seems to be a bit buggy), especially when you uninstall the application and try to insert all files of a new MOD in your Data folder. Every time you uninstall your app, everything will automatically be removed from data and obb, consequently Zarchiver removes permissions from your "com.ea.gp.fifaworld ". If you change the app, it will be necessary again to go through all the permissions bureaucracy to circumvent the restrictions of the data and obb folders (this is torture), once the folder releases and work, never delete your app again. Also use MT Manager, this apk is good for manipulating the root folder without having problems with releases.

PS. I don't see anything that is incompatible or that changes between the APK's offered in the new modifications on the net.I don't think there is a need to always install a new application after replacing the entire DATA folder with a new Mod. Someone correct me if I'm wrong.
If you want an good APP, use this one below that I have, it has always worked since I started using version 13, this one has a full screen with the buttons showing and I never had any problems.:
 
Last edited:

Zacky18

Club Supporter
This shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!

I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).
I just wanted to know if these "corresponding files" are available for download in a generic way to work in anyone MOD or if you need to know how to properly edit the UX folder and .XML files according to the layout of each differentiated MOD.


The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?
The current 13 folder generates many security bugs against installations, you need to make sure that you have released all the game files to it and that none of the files are missing from the DATA.

I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lol
Seriously, every time I play I have to deal with that ball in substitutions, please share my bro :)
 

CorozoGamer170

Club Supporter
This shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!

I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).
I just wanted to know if these "corresponding files" are available for download in a generic way to work in anyone MOD or if you need to know how to properly edit the UX folder and .XML files according to the layout of each differentiated MOD.


The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?
The current 13 folder generates many security bugs against installations, you need to make sure that you have released all the game files to it and that none of the files are missing from the DATA.

I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lol
oh bro I didn't know you could fix the board..
can you share it to test it?
 

EdugamesBR146

Club Supporter
I thought they had already extracted the reading of their files more effectively, as there are some that differ greatly from the game's standard. I have really noticed that after switching to an old one, many animations have changed, like player substitutions, reactions after the end of the match. I hope the community manages to release the modifications for him, we will create different possible animations and more realism.

Actually that wasn't quite what I was referring to, I know that there are already current several modifications in YT with the possibility of a Third Kit, it would be excellent if we could still have a fourth or fifth to vary the socks and shorts even more.
In the case of implementing the function to the 3rd., I was talking about inserting in an old personal modification of mine, without using a pre-defined one so as not to break my numerous modifications of my own. But I'll try to readapt everything to a new one, no problem! lol Thnks Laosiji.

I've been using Android 13 for a long time now, I don't have these kinds of problems because I don't uninstall the F16 APK anymore, I just modify what's in Data when I want to change everything. If you keep uninstalling and reinstalling modifications. Know that ZArchiver always needs to repeat the release of the root folder again (it seems to be a bit buggy), especially when you uninstall the application and try to insert all files of a new MOD in your Data folder. Also use MT Manager, this apk is good for manipulating the root folder without having problems with releases.
PS. I don't see anything that is incompatible or that changes between the APK's offered in the new modifications on the net.I don't think there is a need to always install a new application after replacing the entire DATA folder with a new Mod. Someone correct me if I'm wrong.

If you want an good APP, use this one below that I have, it has always worked since I started using version 13, this one has a full screen with the buttons showing and I never had any problems.:
How did you add third kits to your database? I've always wondered how to implement that into mine
 

Aaronda

Club Supporter
Good day modders
I'm new here. How do i get generic face for Women's teams like WOLFSBURG, Barca, Real Madrid etc. Please help
 

sebioL_cdz

Club Supporter
It would be great to really cheer the audience up at the start of a match which makes it more realistic but how?
CROWDS VIBRATE IN GOALS OR DURING ANY MATCH EVENT
Check if this Post has anything that can be used to be added to Mobile 16 codes:
How did you add third kits to your database? I've always wondered how to implement that into mine
Deploying the third Kit needs 3 Things:
First: The main one, requires an /Assets folder with the graphics (.PNG) from the third kit and a Data/Ux with the application of the codes made for this. The Laosiji modifications already appear with layout in the portability of "home", "away" and "third".
Second: You have an updated Database in the kits table? How install: Inserting the new "kit type" number 3 line for the ID of each of the teams you want to enable its use.
Third: Add the textures (.RX3) for the third kit to Data/Sceneassets/Kit. Example: Barcelona = kit_241_3_0.rx3
Seriously, every time I play I have to deal with that ball in substitutions, please share my bro :)
oh bro I didn't know you could fix the board..
can you share it to test it?
To fix the bug of the ball on the player replacement plate, download this NIS file just replace this new one with the one you find in your data/Nis folder. (See file in this attachment)
Ps. If the replacement plate does not appear correctly as it is here, this is due to some bug in the codes of the MOD you use, at least that nasty ball will disappear, but I guarantee that in about 80% of cases it will work with "Plate" appearing:
1692390745530.png


Good day modders
I'm new here. How do i get generic face for Women's teams like WOLFSBURG, Barca, Real Madrid etc. Please help
Usually in the MODs I find, they use the polys 3D and textures files for women in: data\sceneassets\faces.. heads .. hair... in folder final: \women. Possibly generics should stay in these ones.
 

Attachments

  • nis (plate substitutions fixed).zip
    30.2 KB · Views: 194

Aaronda

Club Supporter
CROWDS VIBRATE IN GOALS OR DURING ANY MATCH EVENT
Check if this Post has anything that can be used to be added to Mobile 16 codes:

Deploying the third Kit needs 3 Things:
First: The main one, requires an /Assets folder with the graphics (.PNG) from the third kit and a Data/Ux with the application of the codes made for this. The Laosiji modifications already appear with layout in the portability of "home", "away" and "third".
Second: You have an updated Database in the kits table? How install: Inserting the new "kit type" number 3 line for the ID of each of the teams you want to enable its use.
Third: Add the textures (.RX3) for the third kit to Data/Sceneassets/Kit. Example: Barcelona = kit_241_3_0.rx3


To fix the bug of the ball on the player replacement plate, download this NIS file just replace this new one with the one you find in your data/Nis folder. (See file in this attachment)
Ps. If the replacement plate does not appear correctly as it is here, this is due to some bug in the codes of the MOD you use, at least that nasty ball will disappear, but I guarantee that in about 80% of cases it will work with "Plate" appearing:
View attachment 131966


Usually in the MODs I find, they use the polys 3D and textures files for women in: data\sceneassets\faces.. heads .. hair... in folder final: \women. Possibly generics should stay in these ones.
In my /women
CROWDS VIBRATE IN GOALS OR DURING ANY MATCH EVENT
Check if this Post has anything that can be used to be added to Mobile 16 codes:

Deploying the third Kit needs 3 Things:
First: The main one, requires an /Assets folder with the graphics (.PNG) from the third kit and a Data/Ux with the application of the codes made for this. The Laosiji modifications already appear with layout in the portability of "home", "away" and "third".
Second: You have an updated Database in the kits table? How install: Inserting the new "kit type" number 3 line for the ID of each of the teams you want to enable its use.
Third: Add the textures (.RX3) for the third kit to Data/Sceneassets/Kit. Example: Barcelona = kit_241_3_0.rx3


To fix the bug of the ball on the player replacement plate, download this NIS file just replace this new one with the one you find in your data/Nis folder. (See file in this attachment)
Ps. If the replacement plate does not appear correctly as it is here, this is due to some bug in the codes of the MOD you use, at least that nasty ball will disappear, but I guarantee that in about 80% of cases it will work with "Plate" appearing:
View attachment 131966


Usually in the MODs I find, they use the polys 3D and textures files for women in: data\sceneassets\faces.. heads .. hair... in folder final: \women. Possibly generics should stay in these ones.
In my \women folder it's has few hair, face.rx3 files but I have faces of players like Putellas, Irene, Jenni Hermoso always and no other player, even when I change facepacks. How?
 

VETALGAME

Club Supporter
I have added the option of a third kit to my mod, just add the third kit in db and add the corresponding jersey, j3_ X_ x. Png, while adding the corresponding rx3 file
Laosiji, I'm using a different version of the mod, how do I make the 3 kit available?
 

VETALGAME

Club Supporter
I have added the option of a third kit to my mod, just add the third kit in db and add the corresponding jersey, j3_ X_ x. Png, while adding the corresponding rx3 file
I know that in your version of the mod 3 kit is unlocked, but what file is responsible for 3 kit? to add it to your mod?
 

EdugamesBR146

Club Supporter
CROWDS VIBRATE IN GOALS OR DURING ANY MATCH EVENT
Check if this Post has anything that can be used to be added to Mobile 16 codes:

Deploying the third Kit needs 3 Things:
First: The main one, requires an /Assets folder with the graphics (.PNG) from the third kit and a Data/Ux with the application of the codes made for this. The Laosiji modifications already appear with layout in the portability of "home", "away" and "third".
Second: You have an updated Database in the kits table? How install: Inserting the new "kit type" number 3 line for the ID of each of the teams you want to enable its use.
Third: Add the textures (.RX3) for the third kit to Data/Sceneassets/Kit. Example: Barcelona = kit_241_3_0.rx3


To fix the bug of the ball on the player replacement plate, download this NIS file just replace this new one with the one you find in your data/Nis folder. (See file in this attachment)
Ps. If the replacement plate does not appear correctly as it is here, this is due to some bug in the codes of the MOD you use, at least that nasty ball will disappear, but I guarantee that in about 80% of cases it will work with "Plate" appearing:
View attachment 131966


Usually in the MODs I find, they use the polys 3D and textures files for women in: data\sceneassets\faces.. heads .. hair... in folder final: \women. Possibly generics should stay in these ones.
Mind doing a little tutorial step by step onto the second thing that you mentioned? (The other ones are working)
 

sebioL_cdz

Club Supporter
In my \women folder it's has few hair, face.rx3 files but I have faces of players like Putellas, Irene, Jenni Hermoso always and no other player, even when I change facepacks. How?
I'm not very familiar with packs for player faces. In womans... I think it depends a lot on the type of MOD you play. You can try Editing your .DB to try to find out what the endings would be for the specific player female you want. I don't know what the generic ID is for women, but you just have to try per testings. I played a MOD that was a mess, there were some generic male players that used generic female Body, Face and Hair. lol
Kitselect
I think that to do the linking to Third, it is not enough to just modify kitselect in /ux..
Does anyone have only the files of the new tournaments? (18 tournaments)
I'm not sure, but I think you can only find the modification of these codes in the MOD (only Laosiji versions) specific to the Tournament Layout and just like in the Third Kit, the tournaments must also be activated by the codes in folder: /UX. I'm not sure, but I think that only this folder is needed, however, it will change the entire Layout of your MOD.
Mind doing a little tutorial step by step onto the second thing that you mentioned? (The other ones are working)
Very well friend...
////////// HOW TO INSERT THE THIRD KIT IN ANY TEAM IN THE DATABASE: //////////
1692620706630.png

1. Open your .DB and access your "TeamKits" Table and look for your team ID in the "teamtechid" column.
2. Click on the side, selecting "all the line" of the ID referring to the desired club (generally you choose the line of the kit type "0" or "1" of your team).
3. Then, go to the Edit menu or edit icons, click on the "COPY" option.
4. Then scroll down the rows of your table until you reach the last rows of your Teamkits.
5. Click on the side with an asterisk (*) in the last "blank" line of the table.
6. And then click on "INSERT" (you will be pasting the line that will refer to the new kit: third)
7. In the "teamkittypetechid" column, change the number to "3".
8. Then go to the "File" option and click "Release" to save your changes in the .DB.
That's it, the new kit for the third uniform with reference to your team's ID has already been created.
PS. Only teams with the line "3" inserted in column "teamkittypetechid" will be able to have texture visibility (kit_teamID_3_0.rx3) during the matchs.

////////// TABLE "TEAMKITS" WITH THE THIRD KIT OF ALL CLUBS STANDARD FIFA 16 MOBILE //////////
For those interested, I have already completed the insertion of all teams for portability of the 3rd kit, just select your "teamkits" table, then File>Import Single and import this notepad (see .TXT in this attachment).
Att.: If you or your usual MOD have already made changes to the colors or type of number of a team, the type of collar or any other specification... Know that these changes will return to the default!!!
 

Attachments

  • Full Third kits_table teamkits.zip
    77 KB · Views: 121
Last edited:

EdugamesBR146

Club Supporter
I'm not very familiar with packs for player faces. In womans... I think it depends a lot on the type of MOD you play. You can try Editing your .DB to try to find out what the endings would be for the specific player female you want. I don't know what the generic ID is for women, but you just have to try per testings. I played a MOD that was a mess, there were some generic male players that used generic female Body, Face and Hair. lol

I think that to do the linking to Third, it is not enough to just modify kitselect in /ux..

I'm not sure, but I think you can only find the modification of these codes in the MOD (only Laosiji versions) specific to the Tournament Layout and just like in the Third Kit, the tournaments must also be activated by the codes in folder: /UX. I'm not sure, but I think that only this folder is needed, however, it will change the entire Layout of your MOD.

Very well friend...
////////// HOW TO INSERT THE THIRD KIT IN ANY TEAM IN THE DATABASE: //////////
View attachment 132398
1. Open your .DB and access your "TeamKits" Table and look for your team ID in the "teamtechid" column.
2. Click on the side, selecting "all the line" of the ID referring to the desired club (generally you choose the line of the kit type "0" or "1" of your team).
3. Then, go to the Edit menu or edit icons, click on the "COPY" option.
4. Then scroll down the rows of your table until you reach the last rows of your Teamkits.
5. Click on the side with an asterisk (*) in the last "blank" line of the table.
6. And then click on "INSERT" (you will be pasting the line that will refer to the new kit: third)
7. In the "teamkittypetechid" column, change the number to "3".
8. Then go to the "File" option and click "Release" to save your changes in the .DB.
That's it, the new kit for the third uniform with reference to your team's ID has already been created.
PS. Only teams with the line "3" inserted in column "teamkittypetechid" will be able to have texture visibility (kit_teamID_3_0.rx3) during the matchs.

////////// TABLE "TEAMKITS" WITH THE THIRD KIT OF ALL CLUBS STANDARD FIFA 16 MOBILE //////////
For those interested, I have already completed the insertion of all teams for portability of the 3rd kit, just select your "teamkits" table, then File>Import Single and import this notepad (see .TXT in this attachment).
Att.: If you or your usual MOD have already made changes to the colors or type of number of a team, the type of collar or any other specification... Know that these changes will return to the default!!!
Thanks for the table, made the job so much easier. Now I'm in need of a table with women footballers (All male bodies correctly set to work with womens' body)

Edit 27/08/2023:
Todays game agaisnt Barcelona
Screenshot_27.png
 
Last edited:

Zacky18

Club Supporter
Sorry, I am currently focused on researching new modes and functions, and I will not do these repetitive tasks at the moment
Laosiji, try a way to search for a league mode: Premier League, La Liga etc.
for example
In the Premier League, 20 teams play, which are distributed over 38 days, whoever is 1st in the standings is the league champion...
 

sebioL_cdz

Club Supporter
Now we're going to have a lot more than just three kit variations. Everything is going well with the work I'm doing to increase the quantity for up to Sixth Kit, all well ordered and functional (with all the mini-kits well organized during the selection), thus making the possibilities even more dynamic. Thanks to Laosiji's early work, full credit to him! Tomorrow I should launch it here, along with the new kits table (teamkits) to import in your .Database with all clubs (~700 teams) released for the use of up to 6 uniforms!
Within this project, I have another even more daring idea that would be for goalkeepers, it could be 3 goalkeeper kits. Using kit ID= _2 would play in Home or Away kit alternations. Playing with Third or Fourth, Gk would use _12, playing with Fifth or Sixth, Gk would already be _22.
But at the moment, @Laosiji , really need your help with just a piece of information regarding the gk kit or anyone with experience with this... Do you know which code modifies the TeamData for the goalkeepers uniform, does it exist? Would it be possible to create different Index_ID to alternate the Gk's _2 kit, or at least modify the possibility for goalkeepers to have a type Kit with an ID for the Home side games and another different ID for the Away game?
Laosiji, try a way to search for a league mode: Premier League, La Liga etc.
for example
In the Premier League, 20 teams play, which are distributed over 38 days, whoever is 1st in the standings is the league champion...
This is not impossible. But it takes a lot of time, a lot of brain to be able to think of good coding and a lot of patience. At the moment, no one has even appeared to help Laosiji, at least to make the codes for the Tournament mode confrontations be Random between the teams. Hold the anxiety, this is likely within a remote time...

//////////// ----- SELECTION OF UP TO 06 KIT'S ALTERNATIVE FOR ALL TEAMS ----- ////////////
Finished the process..
1693919238486.png

INSTALLATION:
You will add the six kits mode by downloading the file in this attachment. Just copy the "data" folder replacing your /ux files.
Remember that the selection menu interface may not be fully compatible with your Mod.
In the "assets" folder there are minikit models for Real and Barça, just as a suggestion. In all clubs you can create .PNG kits with the new ID Kits for both mini-kits and playerskits.

NOTE.: Remember that it is necessary to have the teamkits table with the new kits type added in your Database for the .Rx3 (texture) kit to work in matches. Therefore, here is the "teamkits.txt" file for you to import into your .DB, releasing all kits in all clubs:
ID: _0 = Home
ID: _1 = Away
ID: _3 = Third
ID: _4 = Fourth
ID: _5 = Fifth
ID: _6 = Sixth
 

Attachments

  • INCREASE SELECTION TO NUMBER of 6 Kits.zip
    930.2 KB · Views: 129
Last edited:

Laosiji

Club Supporter
Laosiji, try a way to search for a league mode: Premier League, La Liga etc.
for example
In the Premier League, 20 teams play, which are distributed over 38 days, whoever is 1st in the standings is the league champion...
No local storage
 


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