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It would be great to really cheer the audience up at the start of a match which makes it more realistic but how?I've always wondered this, it makes it even more realistic. It must be possible to make an activation for the start of the match instead of a simple penalty.
Buddy, it's no use. I've tried everything, but .INI files don't work miracles, you will always be subject to CPUAI impulses (even if you null them in .INI's - The emotion.ini would help to circumvent these impulses a little.) and the pre-programmed GP style of your MOD, just done by some experienced coder, maybe Maruf ID.
At most, in INIs.. what you get would be to change the difficulty, a quality in the type of passes or shots and banal things. But changing gameplay on specific qualities only Player or AI, raw values, player attributes real, ball physics and AI cheats would need to change gameplayattribdb.big
By the way, could someone explain to us how to open or modify the "attribdb" files (.bin and .vlt formats) in folder attribdbgameplay?
View attachment 131089
Does anyone know the purpose of some MODs to present two types of attribdbgameplay. Some having ending "_64"? Does one not overlap the other? I think there is no purpose for two folders...
View attachment 131088
@Kirabo .. The only certainty we have... someone has already managed to modify these files. Because there are several different GPs out there, but nobody teaches or proposes to provide us here.
The third kit needs to be added to the db and corresponding files placed in order to take effectGood night @Laosiji ,
I noticed that you didn't put any video on Youtube about Modifications to insert Themes with the 3rd Kit.
Some know, but I don't and I really need this help.
Would you have a download from the data/ux folder so that the third uniform works in any modification?
Or do you have the XML codes of the user interfaces to create the 3rd Kit in my MOD?
Finally I found a gameplay that works as I wish, but it only has 2 types of Kits, if I put the files of this gameplay in any other MOD that has a 3rd uniform theme, the file exchanges always break all my gameplay.
Friend, we have already managed to extract the attribdb.vlt and .bin from the .BIG, the problem is precisely to obtain the release of these extracted files to edit the gameplays.
The third kit needs to be added to the db and corresponding files placed in order to take e
@Laosiji , the android 13 apk mentioned in your website is not working properly in redmi devices running on android 13.buttons not visibleThe third kit needs to be added to the db and corresponding files placed in order to take effect
Can you unlock gameplay customization? Like reducing shot error, shot speed,pass speed,pass error?You can assign based on the stadium, or team . If you use my stadium.lua, its priority is team>field>random
I reckon you make the crowd invisible, biggest unnecessary lag source afaik. I need to make it permanently by editing platform.ini without script, @Laosiji . I remember but lost .ini file contained a variable related to those settings, it was like this CROWD_DEFAULT_MODE = *animated*Does anyone know how to remove rain droplets from the game , I deleted weather and shader folders but they still persist and they make the game lag alot
I'm suprised ragdolls were there before fifa mobile 2017Player physics + Goal net physics by Bukkang Id
Extract the folder to data
brother that already depends on the database you use I imaginesomeone is the one who knows how to change the league logoname, to Ligue ID, example like thisView attachment 131427
l
This shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!It would be great to really cheer the audience up at the start of a match which makes it more realistic but how?
I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).The third kit needs to be added to the db and corresponding files placed in order to take effect
The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?Does anyone know why the control buttons are not showing up ? The control mode is set to "virtual controller" by default and even if I change to classic control , it is not getting saved. Somehow reverting back to virtual controller mode. I wish a way was there to overcome the controller bugs. If anyone encountered the same problem and was able to solve this in android 13 , please update and let us know a workaround.
I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lolDoes anyone know or know how to modify the NIS for this fifa 16 mobile? I have not found the way...
The NIS has an unknown encryption on it. Unless it's decrypted we can't actually edit it successfully. I've tried editing some parts that were readable but the game crashed. We can add so many things to it like a trophy celebration at the end of a friendly match and other animations. I'm sure there's someone out there who can crack it but you'll probably be charged for it.This shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!
I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).
I just wanted to know if these "corresponding files" are available for download in a generic way to work in anyone MOD or if you need to know how to properly edit the UX folder and .XML files according to the layout of each differentiated MOD.
The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?
The current 13 folder generates many security bugs against installations, you need to make sure that you have released all the game files to it and that none of the files are missing from the DATA.
I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lol
I have added the option of a third kit to my mod, just add the third kit in db and add the corresponding jersey, j3_ X_ x. Png, while adding the corresponding rx3 fileThis shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!
I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).
I just wanted to know if these "corresponding files" are available for download in a generic way to work in anyone MOD or if you need to know how to properly edit the UX folder and .XML files according to the layout of each differentiated MOD.
The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?
The current 13 folder generates many security bugs against installations, you need to make sure that you have released all the game files to it and that none of the files are missing from the DATA.
I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lol
I tried the same thing..to find if virtual button can be setup by default via ini.. but i couldn't find the setting. @Laosiji do you know if button can be set via ini?This shouldn't be difficult, it's quite possible to exist, as it's enough to find the code that activates the public and change it to an event other than the penalty. Now, only someone with scripting experience would know!
I already put in the Kits Table of my personal DB, all lines of the 3rd Kit for more than 700 Clubs (almost all).
I just wanted to know if these "corresponding files" are available for download in a generic way to work in anyone MOD or if you need to know how to properly edit the UX folder and .XML files according to the layout of each differentiated MOD.
The old apps always work very well even on the difficult Android 13, is there a need for this Apk different from laosiji? The question of the virtual button, it would not be some code in your .INI?
The current 13 folder generates many security bugs against installations, you need to make sure that you have released all the game files to it and that none of the files are missing from the DATA.
I don't know exactly everything that can be changed in the NIS, but I have a NIS that fixes the substitutions plate part, so that ridiculous ball doesn't appear anymore lol