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FIFA 16 Mobile Conversions

Fearzin

Club Supporter
How to convert "hair_10211_0_texture.rx3" to FIFA UT?
Exclua todos os arquivos rx3 de FIFA Converter\MyTemplates_Models\FIFA_13
Baixe esses arquivos e coloque-os no mesmo caminho
 

sixfoureight

Club Supporter
How to make default crowd mode always static?, its reset to "animated" everytime I reopen the game (latest apk by Laosiji). I want the editing platform.ini approach, not using lua script.
 
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Fearzin

Club Supporter
Export the image through FIFA14 export and convert colors through FIFAconvert and convert dxt1/5 to BGRA888 and Import it through fifa14 export
Sorry to bother you but I'm kind of stupid, and I don't know where to convert this dxt to BGRA888 or I don't quite understand what to do
 

Laosiji

Club Supporter
Sorry to bother you but I'm kind of stupid, and I don't know where to convert this dxt to BGRA888 or I don't quite understand what to do
1691559134975.png
 

EdugamesBR146

Club Supporter
bro, please write me a video from start to finish, how to make a full face for fifa 16 mobile. How to convert everything from fifa 14 pc to mobile fifa 16. I will be very grateful to you. By the way, I make forms for fifa 16 mobile, and I can do them well. but I don’t understand faces at all)) please make a tutorial for me)))
@Laosiji this would be really helpful
 

sebioL_cdz

Club Supporter
Hey laosiji, is it possible to animate the audience at the start of a quick game and there doesn't necessarily have to be a penalty?
I've always wondered this, it makes it even more realistic. It must be possible to make an activation for the start of the match instead of a simple penalty.

Can someone share with me a platform ini code to increase shot speed?
Please share with us your gameplay ini codes
Buddy, it's no use. I've tried everything, but .INI files don't work miracles, you will always be subject to CPUAI impulses (even if you null them in .INI's - The emotion.ini would help to circumvent these impulses a little.) and the pre-programmed GP style of your MOD, just done by some experienced coder, maybe Maruf ID.
You need to play in Professional/Experienced mode to have effects in your .inis close to the desired.
But, if you want a WC level: At most, in INIs.. what you get would be to change the difficulty (very reasonably, you still suffer urges of AI), a quality in the type of passes or shots and banal things. But changing gameplay on specific qualities only Player or AI, raw values, with sharp and permanent results, player attributes real, ball physics and AI cheats would need to change gameplayattribdb.big
By the way, could someone explain to us how to open or modify the "attribdb" files (.bin and .vlt formats) in folder attribdbgameplay?
1691765358155.png


Does anyone know the purpose of some MODs to present two types of attribdbgameplay. Some having ending "_64"? Does one not overlap the other? I think there is no purpose for two folders...
1691765302352.png


@Kirabo .. The only certainty we have... someone has already managed to modify these files. Because there are several different GPs out there, but nobody teaches or proposes to provide us here.
 
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EdugamesBR146

Club Supporter
I've always wondered this, it makes it even more realistic. It must be possible to make an activation for the start of the match instead of a simple penalty.



Buddy, it's no use. I've tried everything, but .INI files don't work miracles, you will always be subject to CPUAI impulses (even if you null them in .INI's - The emotion.ini would help to circumvent these impulses a little.) and the pre-programmed GP style of your MOD, just done by some experienced coder, maybe Maruf ID.
At most, in INIs.. what you get would be to change the difficulty, a quality in the type of passes or shots and banal things. But changing gameplay on specific qualities only Player or AI, raw values, player attributes real, ball physics and AI cheats would need to change gameplayattribdb.big

By the way, could someone explain to us how to open or modify the "attribdb" files (.bin and .vlt formats) in folder attribdbgameplay?
View attachment 131089

Does anyone know the purpose of some MODs to present two types of attribdbgameplay. Some having ending "_64"? Does one not overlap the other? I think there is no purpose for two folders...
View attachment 131088

@Kirabo .. The only certainty we have... someone has already managed to modify these files. Because there are several different GPs out there, but nobody teaches or proposes to provide us here.
Maybe extracting the .big file should do it. I'll test it myself and see If I can reach any progress. Could you provide the original attridb files?
 
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sebioL_cdz

Club Supporter
Good night @Laosiji ,
I noticed that you didn't put any video on Youtube about Modifications to insert Themes with the 3rd Kit.
Some know, but I don't and I really need this help.

Would you have a download from the data/ux folder so that the third uniform works in any modification?
Or do you have the XML codes of the user interfaces to create the 3rd Kit in my MOD?
Finally I found a gameplay that works as I wish, but it only has 2 types of Kits, if I put the files of this gameplay in any other MOD that has a 3rd uniform theme, the file exchanges always break all my gameplay.

Maybe extracting the .big file should do it. I'll test it myself and see If I can reach any progress. Could you provide the original attridb files?
Friend, we have already managed to extract the attribdb.vlt and .bin from the .BIG, the problem is precisely to obtain the release of these extracted files to edit the gameplays.
 

EdugamesBR146

Club Supporter
Good night @Laosiji ,
I noticed that you didn't put any video on Youtube about Modifications to insert Themes with the 3rd Kit.
Some know, but I don't and I really need this help.

Would you have a download from the data/ux folder so that the third uniform works in any modification?
Or do you have the XML codes of the user interfaces to create the 3rd Kit in my MOD?
Finally I found a gameplay that works as I wish, but it only has 2 types of Kits, if I put the files of this gameplay in any other MOD that has a 3rd uniform theme, the file exchanges always break all my gameplay.


Friend, we have already managed to extract the attribdb.vlt and .bin from the .BIG, the problem is precisely to obtain the release of these extracted files to edit the gameplays.
Oh mb
 


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