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FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
brother I can't open the ramdidzi15 database in DB Editor...mistakes any solution?
The Laosiji Editor only opens with a specific database created by it, I think that laosiji even made an original DB available with the possibility of editing. But it will be very difficult to open third-party DB.
@Laosiji the ideal would be to develop this "tournament" with two matches (Home and Away) like the real-life playoffs, and a system that added up the results to create the next phase, if the scores were equal, a penalty shootout would begin. But unfortunately, I think that would be a very tedious job, don't you? lolol
hallo, Laosiji, this file originaly from fifa 16 mobile.. i,m extract it from obb file.
My friend, you did a great export job. It is precisely this compilation that may help facilitate the customization of Mobile gameplay, according to these different specific files (.ini). Unfortunately we haven't achieved successes yet, the generated files are always coming out "broken", we need more than that to get the whole codes. I have noticed that genplayers.ini and emotion.ini was not generated in OBB... we didn't even find heroperf.ini (I don't even know if this file makes sense for Mobile, as I believe it is only functional for the BE A PRO game mode for PC). I'm starting to think that the community is inserting these modifications by .ini without having the need or any functionally to the Fifa Mobile.

By the way. Has anyone finally achieved the feat of editing GP by opening attribdb files (.bin or .vlt) or modifying gameplay by .Lua?
I saw somewhere someone modifying the GP by Lua. I even tried to convert it to edit it, but without success.
 
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WOLF TATOO

Club Supporter
We already have these and more, the problem is...well...lets say we put the updated tournaments/leagues tables, how to make the game thinks its online and getting server requests in and out !?
IMG_20230725_232715.jpg
 
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WOLF TATOO

Club Supporter
We already have these and more, the problem is...well...lets say we put the updated tournaments/leagues tables, how to make the game thinks its online and getting server requests in and out !?
...to put it as simply as i can, we need to do something called like packets sniffing: intercepting the data requests made by the game so we can respond to it and fool the game its getting responses from the server
 

WOLF TATOO

Club Supporter
...to put it as simply as i can, we need to do something called like packets sniffing: intercepting the data requests made by the game so we can respond to it and fool the game its getting responses from the server
...but as Maaruf proved us all wrong once and managed to do the "impossible" which is launch the game and go beyond the "no connection" msg screen, and actually play matches!.. let's hope we can do the impossible here too
 

Laosiji

Club Supporter
...but as Maaruf proved us all wrong once and managed to do the "impossible" which is launch the game and go beyond the "no connection" msg screen, and actually play matches!.. let's hope we can do the impossible here too
In fact, the network transceiver will not be written in the Lua layer, and Lua will only call the interface, thus giving the corresponding pop-up window. Maaruf is to modify the judgment, remove the pop-up window, and enter the Home screen of the game
 

VETALGAME

Club Supporter
Can I attach a picture because I have not tried the entire program
bro help please, how to get textures from here?

 

VETALGAME

Club Supporter
bro help please, how to get textures from here?

and from here: https://www.mediafire.com/file/7mjtv24dq05zq5c/head_246340_0.rx3/file
 

Tianz7

Club Supporter
bro help please, how to get textures from here?

It,s model no texture
 

VETALGAME

Club Supporter
bro, why do eyebrows and a beard weigh in the air? don't you know how to fix it?
 

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