FIFA 16 Mobile Conversions

ramzidz15

Club Supporter
Hey Ramzi, you posted a player.lua file that had some bugs with the jerseys. I'm not good with coding but I found something visually if it could help. It might give you an idea of where exactly the error is from. If you take a look at where the arrows are pointing, you'll realise that, those are the kits pngs from the rx3. They have been extracted to replace the crest on the shirt and kitnumbers at the back. The crest on the short and the kitnumber on the short has also been replaced by the short png from the kit rx3. With this idea I made some changes yesterday to the player.lua to see if it might work. But after opening the game the players are not visible, only the ball is visible. Can you find out what the problem is? I wanted to contact scouser since revolution mods were made by him. But I don't know how or where to contact him. I hope you use these pictures to find out where exactly the problem is from the player.lua.
Yes, the same thing happens to me when I modify the file, the players disappear. The database must be modified.
 

StarbuoyNick

Club Supporter
Bro. Do you have a social media handle that I can contact you from? I need to ask you some few things about head conversions from Fifa 14 PC to FIFA 16 mobile.
 

StarbuoyNick

Club Supporter
Yes, the same thing happens to me when I modify the file, the players disappear. The database must be modified.

I think I've got an idea on how to solve this db issue. If anyone tried the suggestions I'm going to give and it didn't work lemme know. Here's the idea. I saw an extracted FIFA 16 mobile database in excel format on this thread and downloaded it. I opened Microsoft access to see if I could import the Excel file into it. I imported it and it worked. But the thing is that you have to import each table one by one. It's kind of tedious actually.

I'm sure you know unidb software can convert mdb to db and also db to mdb. That's how FIFA 14 mobile db's are edited. So after importing all the tables, we can save the project in an mdb format with MS Access which I think can be converted into db by the unidb software. Since the db files are the old files of the FIFA 16 mobile, after successfully converting it into db, we'll put it in the game and see if works without any errors. If it does, we can then update the transfers by using FIFA 23 Nintendo switch db or PC db. We'll first export the files with db master into a folder and import them into excel and save it in excel format. After which we'll reimport it into our new created db which maybe worked in the game. Ms Access has feature where if a table has the same name as the table you're importing, it'll update the table with the files that aren't present instead of overwriting. How do you see this idea? If it should work, there are so many modifications we can make in the game.
 

ramzidz15

Club Supporter
I think I've got an idea on how to solve this db issue. If anyone tried the suggestions I'm going to give and it didn't work lemme know. Here's the idea. I saw an extracted FIFA 16 mobile database in excel format on this thread and downloaded it. I opened Microsoft access to see if I could import the Excel file into it. I imported it and it worked. But the thing is that you have to import each table one by one. It's kind of tedious actually.

I'm sure you know unidb software can convert mdb to db and also db to mdb. That's how FIFA 14 mobile db's are edited. So after importing all the tables, we can save the project in an mdb format with MS Access which I think can be converted into db by the unidb software. Since the db files are the old files of the FIFA 16 mobile, after successfully converting it into db, we'll put it in the game and see if works without any errors. If it does, we can then update the transfers by using FIFA 23 Nintendo switch db or PC db. We'll first export the files with db master into a folder and import them into excel and save it in excel format. After which we'll reimport it into our new created db which maybe worked in the game. Ms Access has feature where if a table has the same name as the table you're importing, it'll update the table with the files that aren't present instead of overwriting. How do you see this idea? If it should work, there are so many modifications we can make in the game.
Very nice, sent to me program
 

ramzidz15

Club Supporter
Can you fix the player.lua issue? Using player.lua that adds faces and tatoos to the generic players ends up bugging logos and kit numbers. If the problem cannot be solved, try using other databases. For now we have around 3 - 4 databases
I don't know how to fix.
 

StarbuoyNick

Club Supporter
I don't know how to fix.
Hello Ramzi. Please I need your help with something I'm trying to convert hair textures from From FIFA 14 PC to FIFA 16 mobile. The pc textures are in DXT1 and DXT5 texture format. I've tried everything I can to convert it to ARGB to be compatible with FIFA 16 mobile, but no matter what I do the textures are still in DXT1 and DXT5 format. Can you please give me a tutorial on how to do the conversion?
 

WOLF TATOO

Club Supporter
Can you fix the player.lua issue? Using player.lua that adds faces and tatoos to the generic players ends up bugging logos and kit numbers. If the problem cannot be solved, try using other databases. For now we have around 3 - 4 databases
Hey, where do u get those DBs from!?
Any links
 

EdugamesBR146

Club Supporter
FIFA 23 FULL PATCH (FIFA 16 MOBILE)
INFO:
FULLSIZE:
4.34 GB (LITE)
6.50 GB (Normal)
COMPRESSED FILE SIZE 1.17 GB (LITE)
COMPRESSED FILE SIZE 3.59 GB (Normal)

DOWNLOAD: (6GB)
(NORMAL)

EXTRAS: (4GB)
(STADIUMS HD, PLAYER SHOES AND FULL TATTOO HD)

REPORT YOUR BUGS HERE:

CONTENT:
-NATIONAL KITS
-LIGUE 1, LA LIGA, EPL AND SERIE A FULL HD KITS
-MINIKITS (EPL, SERIE A, REST OF THE WORLD, LA LIGA, LIGUE 1)
-TRANSFERS UPDATE
-300 PLAYER FACES
-NEW GOAL NET
-16 NEW STADIUMS CONVERTED FROM OTHER PLATFORMS
-SHADERS
-BOOTS, BALLS
-AUTOMATIC STADIUM SELECT (NO NEED TO CHANGE PLATFORM.INI STADIUM ID)
-GAMEPLAY CONVERT FROM FIFA 22 PC + IMPROVED AI
-2300 TATTOS
-NO BUG KITS
-REFEREE KIT + FACE
-PS5 MENU
-PS5 CAMERA
-NEW LOGOS BY ME (BELGIUM, BOLIVIA, BRENTFORD, LEEDS...)
-GENERIC PLAYER MINI FACES
-WC 22 FACES
-NEW NIS V4
-NEW REPLAY CAMERA
-NEW GAMEPLAY

IMAGES:
-SOON

CREDITS:
MA'RUF ID
ARGAMES09
BALL_ID
RAMZIDZ 5
PRKST
DIXII ZEE
EFOOTBALL PES
JIMENEZ09
GANI FM
ROBYOURBE
X-WING
TAP TUBER
GAME SHARE ID
VÜ THIÊN PHÚ
 
Last edited:

WOLF TATOO

Club Supporter
@EdugamesBR146 my YouTube channel is @voltasport ,
What i need is not a readymade DB, i need to edit it myself, i think i can add 3rd kits, 100% sure, and pretty sure tournaments too, if that succeeds then career mode,
What are those guys using to edit their databases, coz i can't seem to have success with the usual tools...dbmaster and others
 

EdugamesBR146

Club Supporter
@EdugamesBR146 my YouTube channel is @voltasport ,
What i need is not a readymade DB, i need to edit it myself, i think i can add 3rd kits, 100% sure, and pretty sure tournaments too, if that succeeds then career mode,
What are those guys using to edit their databases, coz i can't seem to have success with the usual tools...dbmaster and others
You shall need to take the db from the obb, I can't do it myself since the 2 files cannot be opened with file explorers
 


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