• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

FIFA 16 Mobile Conversions

StarbuoyNick

Club Supporter
Yes
DRAW_MODE_ENDGAME, 0
// // DRAW_MODE_USERSELECT, 1
// // DRAW_MODE_SHOOTOUT, 2
// // DRAW_MODE_EXTRATIME, 3
// // DRAW_MODE_GOLDENGOAL, 4
// // DRAW_MODE_SILVERGOAL, 5
// // DRAW_MODE_AGGREGATE, 6
// // DRAW_MODE_AGGREGATE_AWAYGOALRULE, 7
// // AI_SETTING_DRAWMODE=0
I've tested it. The extra time works fine but when it gets to penalties, after you tap resume match nothing else comes. You just see the blurred stadium and that's it.
 

Laosiji

Club Supporter
By modifying stadium.lua, you can add multiple adboards and define the adboards unique to each team or the stadium
www.yalijuda.com_screenshot_2023-02-28-16-00-08-100_com.ea.gp.fifaworld_QSo1pWELw7.jpg
www.yalijuda.com_screenshot_2023-02-28-16-02-08-052_com.ea.gp.fifaworld_mXgiErVlQf.jpg
 

weird_chap

Club Supporter
You are very strange. I will put my db tutorial on youtube at that time. I need time to develop software, record videos and write tutorials. You are very strange
Sorry if you felt bad, I liked the gameplay that you played in your videos so i asked whether you could please send me the link of it, if not that's fine, good luck to you in your upcoming projects
 

StarbuoyNick

Club Supporter
Yes
DRAW_MODE_ENDGAME, 0
// // DRAW_MODE_USERSELECT, 1
// // DRAW_MODE_SHOOTOUT, 2
// // DRAW_MODE_EXTRATIME, 3
// // DRAW_MODE_GOLDENGOAL, 4
// // DRAW_MODE_SILVERGOAL, 5
// // DRAW_MODE_AGGREGATE, 6
// // DRAW_MODE_AGGREGATE_AWAYGOALRULE, 7
// // AI_SETTING_DRAWMODE=0
I've tested it. The extra time works fine but when it gets to penalties, after you tap resume match nothing else comes. You just see the blurred stadium and that's it.
By modifying stadium.lua, you can add multiple adboards and define the adboards unique to each team or the stadiumView attachment 118678View attachment 118679
Finally bro. Please share the stadium.lua file. I've been trying to make those modifications but no joy till now.
 

sebioL_cdz

Club Supporter
The thing is some lines
The issue is that, some lines contradict each other. So if you've not got the full understanding of what a particular line does then you don't have to use it. I remember I downloaded one gameplay files from YouTube. They came in cl.ini and some other stuffs. After I added it to my files and played AI vs AI, I realized that the AI could no longer make about 3 passes without messing up. The gameplay was so boring and annoying that I had to delete the files...
There are moments when the gameplay is almost flawless, then we change two or three values, it becomes completely broken. You have experience, by the looks of it. Lol
It makes perfect sense, I've wasted so much time trying to reach new perspectives, but always ending up failing more than actually succeeding. Lately, I really prefer to remove the codes that I'm not sure of, than to risk keeping them, even if they are for "reasonable" values. In addition to having codes that don't exist, merely because we have "wrong" nomenclatures or because they were "invented", because I believe that there are many that don't work and are codes that we waste time modifying and not getting any changes.
In fifa14 has many descriptions that help a lot. A solution to help the Fifa 16 gameplay modifiers would be for the most experienced to put their name in the title as a credit for their work and when able to distinguish precisely what each code does, I think they should try to describe more slashes "//" with detailed help information of each function.

Yes
DRAW_MODE_ENDGAME, 0
// // DRAW_MODE_USERSELECT, 1
// // DRAW_MODE_SHOOTOUT, 2
// // DRAW_MODE_EXTRATIME, 3
// // DRAW_MODE_GOLDENGOAL, 4
// // DRAW_MODE_SILVERGOAL, 5
// // DRAW_MODE_AGGREGATE, 6
// // DRAW_MODE_AGGREGATE_AWAYGOALRULE, 7
// // AI_SETTING_DRAWMODE=0
So, you mean... Is it already possible to advance to penalty shootouts in Fifa 16 Mobile ??? Just insert these codes in "any" of the .ini files, that in tied games will we be able to have penalty shootouts after the end of the game? Lololol

@weird_chap Friend, I could send you my .ini files, but I think his configuration is very personal and may not be pleasant. The game mode regarding speed, interceptions, precision, goalkeeper qualities, step successes and different variations between user and CPU, may not be compatible even with the difficulty level you play. My gameplays are based around WorldClass players, the original makes the CPU have an interesting playstyle for attacking, but being too stupid in everything else, I try to facilitate my advances in CPU defense. but trying not to reduce their aggression, the number of shots and great threats made by the CPU when using W.C, but I reduce their hits and value my goalkeeper, because my games last 6 minutes, an aggressive CPU and very efficient in finishing, it can make you concede a lot of goals, even the time of the match influences the type of gameplay you want.
 

weird_chap

Club Supporter
There are moments when the gameplay is almost flawless, then we change two or three values, it becomes completely broken. You have experience, by the looks of it. Lol
It makes perfect sense, I've wasted so much time trying to reach new perspectives, but always ending up failing more than actually succeeding. Lately, I really prefer to remove the codes that I'm not sure of, than to risk keeping them, even if they are for "reasonable" values. In addition to having codes that don't exist, merely because we have "wrong" nomenclatures or because they were "invented", because I believe that there are many that don't work and are codes that we waste time modifying and not getting any changes.
In fifa14 has many descriptions that help a lot. A solution to help the Fifa 16 gameplay modifiers would be for the most experienced to put their name in the title as a credit for their work and when able to distinguish precisely what each code does, I think they should try to describe more slashes "//" with detailed help information of each function.


So, you mean... Is it already possible to advance to penalty shootouts in Fifa 16 Mobile ??? Just insert these codes in "any" of the .ini files, that in tied games will we be able to have penalty shootouts after the end of the game? Lololol

@weird_chap Friend, I could send you my .ini files, but I think his configuration is very personal and may not be pleasant. The game mode regarding speed, interceptions, precision, goalkeeper qualities, step successes and different variations between user and CPU, may not be compatible even with the difficulty level you play. My gameplays are based around WorldClass players, the original makes the CPU have an interesting playstyle for attacking, but being too stupid in everything else, I try to facilitate my advances in CPU defense. but trying not to reduce their aggression, the number of shots and great threats made by the CPU when using W.C, but I reduce their hits and value my goalkeeper, because my games last 6 minutes, an aggressive CPU and very efficient in finishing, it can make you concede a lot of goals, even the time of the match influences the type of gameplay you want.
Sure bro, let me try
 

StarbuoyNick

Club Supporter
By modifying stadium.lua, you can add multiple adboards and define the adboards unique to each team or the stadiumView attachment 118678View attachment 118679
There are moments when the gameplay is almost flawless, then we change two or three values, it becomes completely broken. You have experience, by the looks of it. Lol
It makes perfect sense, I've wasted so much time trying to reach new perspectives, but always ending up failing more than actually succeeding. Lately, I really prefer to remove the codes that I'm not sure of, than to risk keeping them, even if they are for "reasonable" values. In addition to having codes that don't exist, merely because we have "wrong" nomenclatures or because they were "invented", because I believe that there are many that don't work and are codes that we waste time modifying and not getting any changes.
In fifa14 has many descriptions that help a lot. A solution to help the Fifa 16 gameplay modifiers would be for the most experienced to put their name in the title as a credit for their work and when able to distinguish precisely what each code does, I think they should try to describe more slashes "//" with detailed help information of each function.


So, you mean... Is it already possible to advance to penalty shootouts in Fifa 16 Mobile ??? Just insert these codes in "any" of the .ini files, that in tied games will we be able to have penalty shootouts after the end of the game? Lololol

@weird_chap Friend, I could send you my .ini files, but I think his configuration is very personal and may not be pleasant. The game mode regarding speed, interceptions, precision, goalkeeper qualities, step successes and different variations between user and CPU, may not be compatible even with the difficulty level you play. My gameplays are based around WorldClass players, the original makes the CPU have an interesting playstyle for attacking, but being too stupid in everything else, I try to facilitate my advances in CPU defense. but trying not to reduce their aggression, the number of shots and great threats made by the CPU when using W.C, but I reduce their hits and value my goalkeeper, because my games last 6 minutes, an aggressive CPU and very efficient in finishing, it can make you concede a lot of goals, even the time of the match influences the type of gameplay you want.
I think there's a forum here that actually described the functions of most gameplay codes. I don't remember the name of the forum. But I learnt a lot there. They even talked about codes that no longer worked.
 

sebioL_cdz

Club Supporter
I think there's a forum here that actually described the functions of most gameplay codes. I don't remember the name of the forum. But I learnt a lot there. They even talked about codes that no longer worked.
It would be very commendable if you remember and provide us with this forum. Thanks in advance friend!
By modifying stadium.lua, you can add multiple adboards and define the adboards unique to each team or the stadiumView attachment 118678
Good!!! How can we edit stadium.lua, do you know which program could extract the .LUA files?
Adding exclusive Adboards for each team or stadium would be great, but the problem is that they are full of different colors and the .RX3 texture files for Fifa 16 mobile have their colors alternated, this would make editing for each team too difficult ... We already have difficulties changing the colors in the .RX3 of the uniforms, which are only two or three colors to alternate per Kit... Lolol

Sure bro, let me try
I'm still making some more adjustments, as soon as I organize it better, I'll send it to you zipped here.
By the way, do you know that gameplay is not just .ini files (with codes that can be edited manually by cell phone)?
The "data" folder with attribdbgameplay, skillgames, Fifarna, Realai and among others, depending on the MOD you installed and...
regardless of what I modified in the .INI's, these folders can change the general gameplay as well.
 

weird_chap

Club Supporter
It would be very commendable if you remember and provide us with this forum. Thanks in advance friend!

Good!!! How can we edit stadium.lua, do you know which program could extract the .LUA files?
Adding exclusive Adboards for each team or stadium would be great, but the problem is that they are full of different colors and the .RX3 texture files for Fifa 16 mobile have their colors alternated, this would make editing for each team too difficult ... We already have difficulties changing the colors in the .RX3 of the uniforms, which are only two or three colors to alternate per Kit... Lolol


I'm still making some more adjustments, as soon as I organize it better, I'll send it to you zipped here.
By the way, do you know that gameplay is not just .ini files (with codes that can be edited manually by cell phone)?
The "data" folder with attribdbgameplay, skillgames, Fifarna, Realai and among others, depending on the MOD you installed and...
regardless of what I modified in the .INI's, these folders can change the general gameplay as well.
Hehe I'm very well aware of that, been endless attempts to find a good gameplay learned a lotta things during that period
 

sebioL_cdz

Club Supporter
Yes
DRAW_MODE_ENDGAME, 0
// // DRAW_MODE_USERSELECT, 1
// // DRAW_MODE_SHOOTOUT, 2
// // DRAW_MODE_EXTRATIME, 3
// // DRAW_MODE_GOLDENGOAL, 4
// // DRAW_MODE_SILVERGOAL, 5
// // DRAW_MODE_AGGREGATE, 6
// // DRAW_MODE_AGGREGATE_AWAYGOALRULE, 7
// // AI_SETTING_DRAWMODE=0
Could I put this command in any .INI file? And.. after all, to insert the extra-time would be the line:
AI_SETTING_DRAWMODE=3
or
AI_SETTINGS_DRAWMODE=3
(settings, in plural)
@StarbuoyNick
all of a sudden to make penalties available, maybe it's some other number for draw-mode?
Hehe I'm very well aware of that, been endless attempts to find a good gameplay learned a lotta things during that period
Exactly, it makes me tired... lol
 

StarbuoyNick

Club Supporter
Could I put this command in any .INI file? And.. after all, to insert the extra-time would be the line:
AI_SETTING_DRAWMODE=3
or
AI_SETTINGS_DRAWMODE=3
(settings, in plural)
@StarbuoyNick
all of a sudden to make penalties available, maybe it's some other number for draw-mode?

Exactly, it makes me tired... lol
It should be;
AI_SETTING_DRAWMODE=3
It should be singular, not plural.
You need these files too otherwise the match will get stuck when you get to penalties.


extract and move files to
android/data/com.ea.gp.fifaworld/data/ux/flows/ingameflow

Paste everything there
 


Top