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regularcat;3719511 said:the gameplay videos are useless as they show you nothing but 2 kids who play badly.
multiplayer videos display nothing, its human versus cpu that displays true gameplay.
CoolerMaster;3719585 said:
Fidel Gameplay;3719703 said:I completely agree with you!
....says cat post. Same here in the video! Ping pong match video.
I see also one issue (I do not want to say too much, could be the keeper specific skills or specific ball deflection)......
....but check out here on the video at 4:37 minute:
when the borussia guy scores a goal, here is a good ball--->gk boby deflection,
but the gk when he gets up (after shot, firts attempt) and runs to the net it don't try to push out the ball (with his hand like fifa14).....but only look at ball go into the net.
....other words in regard new fifa:
Instead of incrementing the graphics engine I hope for a solid gameplay engine.
For my point of view:
Only a little gfx improvement and a good hd pitch visible during the gameplay It would be enough.
I see on internet a lot of comment like: ohhh ohhh awesome faces, awesome gfx....and like this.....
But after downloading the demo I think a lot of users are not able to start the game or play the game at 2 fps in the gameplay and 1 fps during the NIS intro.
I can already imagine: please fidel release the optimizer my game is very slow, and please fidel I'm not able to play a better match (This is for anyone who are lucky, because in many of the pc the game will not start, exe and fifaconfig read the requirements, if you do not have the minimum required, it don't start), surely many of these PCs are capable of supporting other awesome games at 60 fps without lags but not fifa15 (like good gfx engine from other game developers).
I will not have problems to play fifa15 at max details into my monster pc, but I think of all the others who have a PC with a medium hardware system will not play the game surely.
We will probably have a data3.big than 12Gb (data3 name container file if the structure will be the same) .. 12 Gb is an example, to exaggerate, but not much, textures will be in very large/big data files. A lot of problem for the modders, for example to update all game kits (future update mods...etc, you must upload (and final user download) 3Gb of data.
Perhaps the real challenge this year will be optimize the gfx engine, reduce data in the ram by decrease textures data for almost all pc.
Again, I hope for a solid gameplay engine, because every year I'm not able to finish one year career for fix all gameplay issue/glogal issue present in the game. I'm speaking at name of all fifa modders here.
Every year I abandon also online matches (default 14 gameplay engine), only ping pong soccer matches at supersonic speed, I prefer to play with a modded gameplay offline versun modder cpu or versus an human in offline career.
Again, I hope for a solid gameplay engine.
Fidel Gameplay;3719703 said:But after downloading the demo I think a lot of users are not able to start the game or play the game at 2 fps in the gameplay and 1 fps during the NIS intro.
Ylem;3719720 said:Evolution needs power. No evolution if you stay at requirements from a time where player had 24 pixels. I'm really, really glad that EA doesn't stick to PCs from the sixties for another 8 years.
And no, really gameplay isn't against the CPU.
Fidel Gameplay;3719745 said:About new ignite:
I hope that EA Finally add into the engine all body human joints (joint: a structure in the human body at which two parts of the skeleton are fitted together), on the real human the number of joints are 360 (for almost all human people).
Technically in fifa14 the num total joints are 14 (original gameplay, a coincidence with fifa version).
Technically EA call it into actual game engine (14):
I still remember that real human joints are 360
here the EA actual values (ori game):
MappedJoints=13
NumTotalJoints=14
checking for strings ram values, the exe (into a debugger) are able to read values with max 360 number.
In the fact I've introduced this tweak in GP EVO AI 4 Series I've tweaked values to 360 (of course unfortunatly are working only the mapped joints), but after the tweak now you can see 2 or 3 new joints enabled (disabled on default engine, mapped but disabled, a new one on the neck and two in the legs), to see that we need a very careful eye!
GP EVO AI 4.6 Values:
MappedJoints=360
NumTotalJoints=360
in this way, with new values work surely all mapped joints present in the gp engine (this setup overwrite 3 or 4 joints disabled by EA).
For those who want to try these strings, are not working alone, you must use all gp evo sections and settings just below in the ini.
It is not always easy to explain everything that I study in the gameplay engine.
For other info contact me.
In FIFA15 I hope for at least new 50 human body mapped joints to really see the difference in the gameplay engine.
CoolerMaster;3719755 said:What can the number of joins (joints) bring to the game?
Fidel Gameplay;3719761 said:....it is essential/crucial to achieve and then simulate the movement of a real human soccer player. It is intended in all situations.
...maybe I'm too fussy.
Bye bro!
Don't worry about the goalkeepers, the problem just seems to exist in the Demo on Gamescom. There are a few people who had the chance to play a newer built in Community lounge and keeper were fine there.viKK;3720225 said:ontopic: After watching a lot of these gameplay videos, I'm feeling that the game is really, really fast. Like PES 2010 fast. If that's the normal game speed then I'm getting a bit worried. Also they seemed to have fucked up the goalkeepers with these new animations and systems.. their reactions are awful.
??? Link to this info please, otherwise it's just internet gossip.Cesc Fabregas;3720230 said:Don't worry about the goalkeepers, the problem just seems to exist in the Demo on Gamescom. There are a few people who had the chance to play a newer built in Community lounge and keeper were fine there.
bangus;3720393 said:??? Link to this info please, otherwise it's just internet gossip.
There were also many signs that the game's biggest new gameplay feature – an overhaul of the goalkeepers – might have a big negative impact. You'll notice the difference instantly. Goalkeepers now parry rather than catch the ball a lot more often, even in positions when catching it makes more sense. One goal I conceded was scored by Marco Reus from close distance, tapping it in with little effort as the keeper stood and watched.
In the case of Fifa, the latest version feels like little has been done to resolve key issues with the still fairly robust gameplay.
http://www.ibtimes.co.uk/fifa-15-vs-pro-evolution-soccer-2015-preview-gamescom-comparison-1461287