finalised my thought I would share them
PS3 and XBOX360 (after patch 1.03)
==================================================================================
SIMULATION SLIDERS
Just been playing with user and cpu on the same values
tested on PS3
difficulty legendary (tested on)
game speed SLOW (tested on)
controls manual (tested on)
sprint speed 46
acceleration 48............or 50 if you want better game............ acceleration only affects how long it will take to reach top speed
shot error 57..................got from Jamies Sliders not tested enough to know if I like
pass error 55
shot speed 48................got from Jamies Sliders " "
pass speed 39..............or 40 IF YOU HAVE LIKE ME PREFER 50 PASS ERROR, SHOT ERROR & SPEED, SPRINT & ACCELERATION ALL ON 50
injury frequency ??
injury severity ??
goal keeper ability ??
marking 91..............................or between 89-91................definetely 91 against another HUMAN 89=open 91=realistic pro game
run frequency 90......................or between 87-90........87= slow tempo.....90=fast tempo
line height 62
line length 32.................or 33 for better attack.........32 is for better defense
line width 20..................this seems bammy but its more realistic overall
full back positioning 50
power bar 55
first touch control error 67................or between 63-67 or whatever you decide looks better for you
I dont know which line length is best with this yet 33 favours the attack and 32 favours the defence
I THINK SETTING TO 50 ANYTHING TO DO WITH SHOOTING, PASSING OR RUNNING PRODUCES A FAR BETTER MATCH EXCEPT FOR PASS SPEED WHICH I PUT AT 40 WITH POWER BAR AT 55
==========================================================================================
THESE I CREATED TO PRODUCE THE TYPE OF MATCH i LIKE TO SEE WHERE THE GAME CAN MOVE QUICKLY FROM ONE END TO THE OTHER WITH A FEW KILLER GROUND PASSES BUT ALSO SO THAT THERE IS A LOT OF CLOSING DOWN OF PLAYERS, I WOULD DESCRIBE IT AS COUNTER ATTACKING WITH SKILL NECESSARY TO PULL OFF YOUR COUNTER ATTACKS, MUST USE MANUAL CONTROLS TO GET THE KILLER PASSES
SETTINGS FOR CAREER AGAINST CPU
game speed fast
difficulty pro
controls manual
for user and cpu
everything 50 except
goal keeper ability = 39
marking = 89
run frequency = 90
line height = 75
line length = 32
line width = 60
first touch control error = 63
================================================== ============================================
AGAINST ANOTHER HUMAN OPPONENT
game speed fast
everything 50 except.....................(+ OR - FROM ABOVE)
speed = 78..................................(+18)
acceleration = 78..........................(+18)
goal keeper ability = 39
marking = 91.................................(+2)
run frequency = 90
line height = 75
line length = 32
line width = 60
first touch control error = 50...........(-13)
I think most of the settings I used are self explanatory but I will explain which ones are related etc, line height being at 75 is very important because most professional football clubs attempt to maintain their defensive line as far from the goal as possible, this will settle it on edge of 18 yard box and will also ensure the teams do not give up territory too easily, this figure has been arrived from studying matches on tv.
Line length is related to run frequency, with line length at 32 it is a fair average of what you would expect to see in a match with the run frequency ensuring your team get into attacking positions, this also adds to the game because it means that if you use manual passing you are required to anticipate where to pass the ball rather than passing straight to a static player which isnt very interesting and makes for a dull game of football. So this setting is favouring attacking football. If you reduce run frequency then you must also increase line length to ensure that you have enough players in good attacking positions.
Line width is 60 for a few reasons but mainly so that cpu players do not stand about like they dont know that you are there, so it ensures all players get involved in defense however in real football it would be less than this but it does bring another 2 things to the game, it makes defending that bit more challenging and opens the game up providing more passing opportunities but possibly the best aspect of it as far as gamplay is concerned is that passes are not so short that it becomes boring and you feel good about your passes if you use manual controls, there also seems to be an issue with performing short passes in fifa 13 on default pass speed which results in the ball being hit too hard and going out of play etc. 60 is good but 50 may be fine but game will not be as much fun.
The first touch control error is important against the cpu because it adds authenticity to the matches but against another person it takes something away from the game and its much better to increase speed and acceleration instead because it adds a lot of fun because it requires faster reaction times, increases the amount of closing down of the man on the ball and even increases injuries, so its all good and adds a lot to a match but against the cpu it will just make you hate the game because its unfair to you.
Marking at 89 against cpu in my opinion is what you would expect from a game on tv but against another human opponent I increases this because the cpu is better at defending but also because it reduces the gap between teams of different star levels and ensures a more realistic balance where the lower star team can take on the higher star team without getting a hiding everytime so its good if you play your friends in a champions league and you all have a team in each group and someone plays their opponents for example, so really good at 91 against human to make great games.