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Fifa 11 textures editor released

Cesc Fabregas

Senior Squad
Leo_95;2948136 said:
Well, after making the files to work in-game, how can I "clean" the .bh, in order to load no files anymore?

(I forgot to backup, ****)
Just export the old file from .big into folder ;)
at the moment no way to remove the addition from .bh!
 

Leo_95

Reserve Team
Cesc Fabregas;2948142 said:
Just export the old file from .big into folder ;)
at the moment no way to remove the addition from .bh!

Okay, thanks.

I forgot to select which files I wanted to put in-game, and the .bh entered with the first file of the data3 list, and the Arsenal kit.

But it's ok, for now it isn't a problem.
 

MESSIJUNIOR

Club Supporter
B2y;2947557 said:
Hi All,

Can someone please help me I managed to do the below steps but the changes did not show in the game :(

-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.


any thing I am missing ????

i have same problem,please help:$
 

nentautako

Starting XI
if you are messing around with DB, you must be sure the first step is BACK-UP. fifa11 original files are fragile and can crash anytime without patch/modifying.. so be extremely careful.

i just did once and will never again....
 

Mick-S

Youth Team
alvar.hanso;2947880 said:
For Hamburger SV i can´t change anything, I tried to change the away shorts for HSV with texmod and that works ,I tried it with 1860 home shirts again with texmod and nothing happens, is this a known problem?QUOTE]

make sure your TexMod.log looks like this

0xBD7EBCDA|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0xBD7EBCDA.png
0x1812F516|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x1812F516.png
0x2D86701F|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x2D86701F.png


and not this, as this happens sometimes

0xBD7EBCDA|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0xBD7EBCDA.png
0x1812F516|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x1812F516.png
0x2D86701F|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x2D86701F.pngUsers\Mick\Desktop\texmod\Out\FIFA.EXE_0xDA99A9C8.png
 

darkvajo

Starting XI
fifaCCitiu.com;2948636 said:
About texture editor... i hope next version with minikit and logos support will be ready soon :D

any chance for flags or is it already supported ? cause i haven't tried yet

also, if u create teams in the db, do they appear in texture editor so u can start adding them stuff ?
 

Mahittoni

Club Supporter
I did import flags and banners .. and it is all awesome ))

New teams don't appear in texture editor alone ... you can export a RX using the editor ... rename it to the ID of your created team ... then open it .. edit the texure as you wish . then import it back to the renamed previously exported RX .. nd this should work ...

and remember to link it using the teamkit table in the DB
 

obosoft

Club Supporter
does anyone now how to export texture with FIFA Texture Editor 1.02 64x. i had try to export texture with "save image" but it doesn't save the texture.?



Sorry for my English
 

jor1980

Youth Team
obosoft;2949413 said:
does anyone now how to export texture with FIFA Texture Editor 1.02 64x. i had try to export texture with "save image" but it doesn't save the texture.?



Sorry for my English

Have you installed SlimDX .net end user runtime?
 

langpascal

Club Supporter
Hi jor,

fantastic program. Almost everything I wanted worked perfect. But now I would like to add some new faces to the game which doesn't exist atm. The problem I have now is that I can't add a new line in the data3.bh file so the game doesn't know that there are new .rx3 files to be read.
I added the new .rx3 files with FinalBIG to the data3.big file but when I try to make an entry in the data3.bh file with your textures editor via "Active .big file's into folder" it says "From .big to folder failed". I think the problem is that there are no entries of my new .rx3 files so far which could be rewritten and fitted.
So my question to you actually is if there is a possibility to add new entries in the .bh file.

Thanks in advance.

Cheers
 

StealtHon

Reserve Team
langpascal;2949542 said:
So my question to you actually is if there is a possibility to add new entries in the .bh file.
Decompress your third big with saving the tree of folders and simply delete/rename data3.big.
 

alvar.hanso

Club Supporter
Mick-S;2948582 said:
alvar.hanso;2947880 said:
For Hamburger SV i can´t change anything, I tried to change the away shorts for HSV with texmod and that works ,I tried it with 1860 home shirts again with texmod and nothing happens, is this a known problem?QUOTE]

make sure your TexMod.log looks like this

0xBD7EBCDA|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0xBD7EBCDA.png
0x1812F516|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x1812F516.png
0x2D86701F|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x2D86701F.png


and not this, as this happens sometimes

0xBD7EBCDA|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0xBD7EBCDA.png
0x1812F516|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x1812F516.png
0x2D86701F|C:\Users\Mick\Desktop\texmod\Out\FIFA.EXE_0x2D86701F.pngUsers\Mick\Desktop\texmod\Out\FIFA.EXE_0xDA99A9C8.png

Thanks for your help, my friend!
After the second Attempt it worked ,my error was that i forgot to change the first codes. With texmod i can change adboards, nets and something else. But with Texture Editor I can´t change the other kits I said. For the moment I can work with texmod and I can wait for the next version from Texture Editor.
 

langpascal

Club Supporter
StealtHon;2949575 said:
Decompress your third big with saving the tree of folders and simply delete/rename data3.big.

And then there won't come this error in the textures editor? Or do I not have to do this thing with the .bh files then?
 


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