• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Fifa 11 textures editor released

Cesc Fabregas

Senior Squad
Hmm, looks like the team logos and maybe also the mini kits are inside the
data1.big but inside there are also .big files, which can't be open, even if
I export them before :(

Nothing about scoreboard, nothing about team logos, nothing about mini kits,
missing face textures and arms and so on, please any help, it's the most needed thing :(
 

G2000

Youth Team
jorge78;2944248 said:
as the same of last year in rinaldo's programs, I found the tip for 64 bits. I send the files to jor1980. For me works fine. i think he release soon.
thx to jor1980 for this great tool

So you are able to replace the textures? How?
 

Cesc Fabregas

Senior Squad
Cesc Fabregas;2944197 said:
@ jor1980

1. Please have a look at the transparency, it is messed up if you export (too pixelated).
2. All files aren't decrypted yet? Because I found nothing about minikits, nothing
about club logos, nothing about scoreboard, not all face files, and so on.
3. Is there a way to disable the read from folder for seperate files?
4. Crests are messed up if you add them (for example Romania, Poland, Uruguay)

Like that:



Hope you will fix that soon jorge :)
 

esteghlal f.c

Senior Squad
ac12;2944198 said:
I have one error. Don t open nothing. OS WINDOWS 7 x64

************** Testo dell'eccezione **************
System.BadImageFormatException: Tentativo di caricare un programma con un formato non corretto. (Eccezione da HRESULT: 0x8007000B)
in FreeImageAPI.FreeImage.FIFSupportsReading(FREE_IMAGE_FORMAT fif)
in FreeImageAPI.FreeImage.LoadFromStream(Stream stream, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)
in FreeImageAPI.FreeImageBitmap..ctor(Stream stream, FREE_IMAGE_FORMAT format, FREE_IMAGE_LOAD_FLAGS flags)
in FifaTextureEditor.Form1.loaddds(MemoryStream SubfileStream, Int32 textureIndex) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:riga 577
in FifaTextureEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:riga 206
in System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
in System.Windows.Forms.ListBox.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
same problem
 

jor1980

Youth Team
ac12;2944198 said:
I have one error. Don t open nothing. OS WINDOWS 7 x64

************** Testo dell'eccezione **************
System.BadImageFormatException: Tentativo di caricare un programma con un formato non corretto. (Eccezione da HRESULT: 0x8007000B)
in FreeImageAPI.FreeImage.FIFSupportsReading(FREE_IMAGE_FORMAT fif)
in FreeImageAPI.FreeImage.LoadFromStream(Stream stream, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)
in FreeImageAPI.FreeImageBitmap..ctor(Stream stream, FREE_IMAGE_FORMAT format, FREE_IMAGE_LOAD_FLAGS flags)
in FifaTextureEditor.Form1.loaddds(MemoryStream SubfileStream, Int32 textureIndex) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:riga 577
in FifaTextureEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in C:\Users\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\Form1.cs:riga 206
in System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
in System.Windows.Forms.ListBox.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Hi that is because you have 64 bits version don´t worry soon you will have a version for 64 bits
 

jor1980

Youth Team
Cesc Fabregas;2944276 said:
4. Crests are messed up if you add them (for example Romania, Poland, Uruguay)

Like that:



Hope you will fix that soon jorge :)

Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

The id of texture chunk is identify maybe could be some formats that i haven´t see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i haven´t found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they aren´t useful for editing because was used to ambient lights

i don´t know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one
 

Cesc Fabregas

Senior Squad
jor1980;2944290 said:
Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

The id of texture chunk is identify maybe could be some formats that i haven´t see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i haven´t found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they aren´t useful for editing because was used to ambient lights

i don´t know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one
1. If you export the Arsenal crest for example it is like that:



The alpha channel is messed up, maybe we need to change anything on the interlace method?

2. If you only disabled a few light textures, then where are all the arm textures?
A lot of armtextures are missing and the team logos and minikits, as I said
I think they are inside the .big files which are included in data1.big.

3. It's not about the bump because I added a new one and on the wall
in Arena the crest is also messed up and there is no kit with alpha bump.
 

zizou2011

Club Supporter
jor1980 said:
The other problem with this has been detected by people with Windows Xp, i am going to upload a version with a button to import textures for those who can´t do a drag and drop


We're waiting...! :clapwap:
 

G2000

Youth Team
We should also try to determine the differences between the users that "can" drag n drop vs "can not". I just doesn't make sense to me how certain individuals can while others cannot. Details like OS version, .net version and so on.
 

jor1980

Youth Team
bftgames;2944371 said:
perfect !

but the transparency have a problem , in logos import

waiting the next version

Hi which is the problem? coudl you send me a message with a preview and an explanation of what happen?

Anyway did you edited the alpha layer?it is very important edit the alpha layer in textures with transparency
 

Cesc Fabregas

Senior Squad
jor1980;2944374 said:
Hi which is the problem? coudl you send me a message with a preview and an explanation of what happen?

Anyway did you edited the alpha layer?it is very important edit the alpha layer in textures with transparency
I think he just means the problem what Tchubi and I already explained

1. The problem with import
> http://www.soccergaming.com/forums/showpost.php?p=2944329&postcount=49

2. The problem with export
> http://img199.imageshack.us/img199/3036/70714423.png
 

jor1980

Youth Team
Cesc Fabregas;2944376 said:
I think he just means the problem what Tchubi and I already explained

1. The problem with import
> http://www.soccergaming.com/forums/showpost.php?p=2944329&postcount=49

2. The problem with export
> http://img199.imageshack.us/img199/3036/70714423.png

the problem with import could be a bug, could you upload me the original file and the edited one?

the problem with export and don´t know if it is a bug, because that is the way the badge looks in the original texture anyway i will take a look


Fo those having problems with drag and drop there are available version 1.0.1:
with drag and drop and a button to import but maybe what you need is install
Slimdx .NET 2.0 End User Runtime here:

http://slimdx.org/download.php

if this not solved try updatin direct3dx, both of this solutions are only for people with 32 bits people with 64 must wait the release
http://www.microsoft.com/downloads/en/de...6652cd92a3
 

jor1980

Youth Team
To export textures who has trasparency export them with the transparency checkbox uncheked, and then edit the texture creating an alpha layer with the transparency color(normally the transparency color is black).I recommend you make this process with png format
 

Cesc Fabregas

Senior Squad
@ jor1980

Here are the Uruguay files I changed but this is not only with this one, all imported textures
which originally has transparency are messed up ingame like banners for example, too.

Original Uruguay file
> http://www.sendspace.com/file/hv8phl

Edited Uruguay file
> http://www.sendspace.com/file/a7xzg4


For the export, yeah off course we can create a transparency but why? The original
file must have right transparency and alpha channel, only the program doesn't read it right.
I still think it's something about the interlace method, this was required in Game Graphic
Studio (GGS) for PES, too.
 

jor1980

Youth Team
Cesc Fabregas;2944384 said:
@ jor1980

Here are the Uruguay files I changed but this is not only with this one, all imported textures
which originally has transparency are messed up ingame like banners for example, too.

Original Uruguay file
> http://www.sendspace.com/file/hv8phl

Edited Uruguay file
> http://www.sendspace.com/file/a7xzg4


For the export, yeah off course we can create a transparency but why? The original
file must have right transparency and alpha channel, only the program doesn't read it right.
I still think it's something about the interlace method, this was required in Game Graphic
Studio (GGS) for PES, too.
Hi, i am going to take a look to those in a few hours when i am free, Coould you try to create a new texture and don´t add alpha layer simply add a vector mask with phtoshop and set in it what you want to be transparent. Please make this and tell me if it works
 


Top