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World class. The thing is that all their passes under pressure are correct 100% I want to see some headers go the wrong way it is way unrealistic some times and always correct.sj25;2963822 said:@alaa: ai makes wrong passes in the patch.which difficulty do u play at?
Alexc26;2963897 said:Hi, I am currently using Hybrid Gameplay V. 3.0.2 BETA and was wondering when 3.0.4 is done will it be compatible with online play ? I was also wondering that at a later date do you reckon it would be possible for you to add some of the new scoreboards from FIFA 11 console to PC, and if you could do this then that would be amazing, Be A Goalkeeper ? now that would make this patch incredibly awesome
Fidel Gameplay;2963713 said:Video presentation/preview:
HYBRID GAMEPLAY REAL SOCCER SIMULATION SERIES + HYBRID EVOLUTION
FIFA 11 HYBRID GAMEPLAY 3.0.4 FINAL VERSION + Crowd Sounds Tune Enhancing + CPU Skill-Moves + NEW ICECAMERAS!!
by Doctor+ Productions
CPU teams:
Milan, Barca, Real Madrid, Lech Poznam, Dundee, Bergamo...
HUman team:
Juventus, Liverpool, Atletico...
Music by Doctor+ Productions
Special thanks fo smf_fede and sj25 for beta testing and more videos, and all my beta tester staff on soccergaming comunity!!! Full list supporters to first thread!!
Special thanks all Hybrid users around the world!
HYBRID GAMEPLAY 3.0.4 FINAL VERSION (after feedback)
(stable and balanced version/fixed issue version)
Respect the 3.0.4 betatester version on final version added/fixed:
General cross and score by header and volley (CPU/HUMAN) header and jumping fixed now!!
Now the gameplay is really differents a lot from original, and it asks for training for play better vs CPU!!
Now it be able to see the different motion of the players (with ball or without ball/Human/CPU)..
All shot, cross, trajectory really differents...but all it is possible now during a match (goal on headers, volley, free kick, bicycle.... (all for CPU/Humans)!!!
Every entry match is a different story!!!!
Goalkepeers (GK) really improved on general!!
Very hard cpu for all attributes + advanced CPU mentality and reactions during the matches (now players attributes change), and game fluidity is a real match, more skill moves from cpu!!! GK improved, now out of area to dicturb/not always (CPU) (on beta)
Cpu score fantastic goals!!! Agitation referee activated now (not for all situations)!!
other feature patch read the post from comunity (like best soccergaming betatesters) ..post behind pag 70/71/72/73...on the last!!.....
CPU make awesome skillmoves on passings, shot......etc.... you can see this a lot on best players!!....FREESTYLE activated!! + other stuff you discover when play!
Patch details, download link out this weekend!!
stay tuned
Fidel
stenio01;2963887 said:Eu sei que vc é brasileiro, entao, eu copio e colo os arquivos data0 e 7 bh e big e instalo o patch ai no final fala que o programa deu problema ai eu clico em qualquer tecla e fecha, ai quando eu abro o jogo depois do iniesta fala que deu problema e fecha, como eu resolvo isso?
Agora em inglês:Now in English:
I know you're Brazilian, so I copy and paste files and DATA0 7 bh and big and i install the patch at the end says that the program had a problem then I click on any key and closes, there when I open the game after iniesta gave the speech that problem and closes, as I solve this?
fbuttem;2963909 said:Mate, wake up, you're dreaming
smf_fede;2964111 said:I'd the same impression in 3.0.4 beta, user's GK reaction had decreased then previous patch versions, againts good CPU players it's easy to score from them, on the other hand, CPU's GK is playing on a good shape, would love to see this item fixed, i mean, that Fidel can raise the level (response, reaction, etc) of user's GK, so can reach the same level of CPU's performance.
torpedo007;2963917 said:One doubt. In the video, at 7:12, the GK throws the ball. CPU or Human?
thizeek;2964079 said:Hi Fidel, thanks for your great work. Fifa is really getting amazing with your patchs.
Here is some feedback of Hybrid Gameplay 3.0.4 BETA.
I scored with Pato and during the replay I noticed Argentina's goalkeeper took a good amount of time to react as you can see in this video.
You can see in other angle here.
I was playing againt CPU in Legendary mode and in my opinion top goalkeepers should react in the moment they see the ball coming and not jump after some seconds.
So have you increased the goalkeeper speed reaction in 3.0.4 final version?
Fidel Gameplay;2964112 said:Hello, is Human GK, Buffon....
hello, now fixed , but best GK very visible!!!! I have succesfully added/modded the GK attribute called: [GKONEONONE] and now real GK visible....
from another feedback (thanks, add name soon), i have fixed the stamina level!!! but on the start season the level is poor (like the reality)
download link very soon now!!!
sj25;2962967 said:Feedback: 3.0.4 beta tester version
Settings: all Manual except shoot which is semi assisted
Difficulty: World Class
Keyboard user
Pros:
The first thing that stands out for me in this version is the sheer speed at which the game is played. it's breath taking end to end stuff with no time to lie back and take a breather. u need to stay focussed throughout the match.
smart ai. u lose focus, u lose the game. the build up, the passing, the speed of counter attack, the shooting by ai, goalkeeping is absolutely superb. u just can't be casual in ur approach.
aggressive defending by ai is a visible feature where not much space is given to u to build up play
u need to strategize how u will play the game as the ai makes life difficult 4 u however smart play will always let u win games.
scoring is difficult.u need to aim and time ur shot well to get it past the keeper.
human play from ai as well. ai too mispasses and misses chances just like humans.
strict refereeing no more can the ai get away with an unfair advantage for the tackles they make which are always called a foul in our cases. now decisions r taken impartially and equal treatment is meted out.
gorgeous intro camera angles and substitution cinematics
u can no longer jostle past the defender on ur free will. body strength plays an important part. to be honest ur player attributes will decide how he plays.
more thinking is required. very enjoyable especially for those hardcore gamers who are looking for challenges.
winning margins are much tighter resulting in realistic results.
ai dribbles and creates spaces for itself. it twists and turns which can wrong foot ur defenders if u r not careful.
cons:
FIXED
one thing I didn't quite like is the heading prowess of the players. scoring from headers seems to be more difficult in this version than the previous ones.
FIXED
the speed of the game may not suit those who prefer slow game speed.
FIXED
still can't see skill moves from ai like stepovers or rabona or anything like that . but it's ok. it's not that a big deal for me. guys who see the skill moves plz post on which difficulty and which settings and against which opposition did u see the moves. it will be very helpful.thanx
overall impression:
double thumbs up
excellent work bro. with each version things are getting better and better which in turn shows that u too are becoming a master in modifying and adapting the game play. in ur words, improvement never stops, so looking forward to more of the amazing versions in the future but for now we couldn't have asked for more
smf_fede;2962998 said:Man, you'd nailed it again!
Yesterday i just could play one match, on manager mode against Cardiff City with my Liverpool, but what a game.
I've been undefeated for nearly a year, but i'd lost 3-2, Bellamy was hard to control and surprised me with a great shoot from outside the area when i'd expected a pass.
Was a truly enjoyable match and i can't wait to face big team gameplays with your patch, it's really amazing!
This are the most important things i'd noticed with this patch version:
-Jostling are more based in player's strenght and position, looks soooo real, great one.
-CPU's players are more accurate to score, now i can't leave my gk to do all the job, if i CPU has a chance, surely it's goal.
-CPU's AI are again improved, offensive gameplay building is smart, if u give a chance to a throw pass or a chance to score, they will take it.
Also i'd seen changes of rithym and turns from CPU, great.
On defense, i'd seen a balanced gameplay and positioning, it's great, not soooo tight, not so lazy, looks so real, u need to play focused in order to break 'em.
-Man, BIG, BIG ACHIEVE! finally CPU's teams can't get away with an unfair advantage for tackles and fouls, same infractions are called equaly to CPU and human teams, big thanks for that!!!
-Ball physics and game speed looks real, i must test more the shooting from long range, but first impressions are good.
FIXED
-I guess that it's remaining to fix from gameplay it's player's heading, need to be more accurate the jumping and the heading, but that's an original gameplay wrong, if u can fix it would be great.
Man, again, awesome gameplay, you'd made a truly enjoyable game, big thanks, i'll keep posting more impressions with next games.