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FC 24 to F16 Face conversions

pao4ever

Starting XI
I didn't notice anything with the mouth but I'd have to zoom in more.

Are you're sure it's just not a problem with my screenshot?
Yeap, looks like the issue we had with CM conversions. Used to solve it by converting with tokke's tool, by setting the settings from and to FIFA 16
 

Skoczek

Fan Favourite
Getting this problem with a face that I imported (Keira Walsh - 242830)



My guess is that maybe EASFC24 uses a different body model for the women now, and the new faces are based on that model, so that's why it looks like that on FIFA 16.

It's fixable on Blender, and I'll probably try to later, but it'll be a pain in the ass to do one by one...
It seems EVERY women model has this
some men like Depay have it as well
 
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pao4ever

Starting XI
we had this issue when converting from FIFA 14 tp FIFA 16, that's for sure. don't know in this case though
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Getting this problem with a face that I imported (Keira Walsh - 242830)



My guess is that maybe EASFC24 uses a different body model for the women now, and the new faces are based on that model, so that's why it looks like that on FIFA 16.

It's fixable on Blender, and I'll probably try to later, but it'll be a pain in the ass to do one by one...
@Brenda Did you need to reassign the generic hairtypecode in the database to a short hair type?
 

Dmitri

Reserves
To me, there's a bigger error in this picture, and this would be the mouth distorted vertices
Where? Please show exactly what you mean.
Javi galan
From at madrid
Ok.
So it looks like the eye reflection is changed because eye UVs were scaled to fit original FIFA 16 eye texture.
This is strange, because I thought that only 2nd UV channel is used for reflections.

Anyone knows if it's possible to use custom eye texture per each player in FIFA 16 (the thing which we have in FIFA 14)?
 

Skoczek

Fan Favourite
I found one minor problem
The eyes do not reflect light properly

View attachment 140045
This is a normal eye reflex.

View attachment 140046
this is your work

The light reflex in the left eye is not working properly.
This is a problem that can be easily corrected with blender, but if it is possible to Bulk edits at once it with your own software, appreciate it if you could do so.
I tested if it isn't dependent on stadium conditions like light direction.
And Javi Galan did had reflections on the right eye.

No changes at all. I think it does depend on where the lights are.
Oblak's eyes shine, because there are lights in front of him all the time. He's a goalkeeper.
It's not always the case with outfield players.
 

Losdean

Club Supporter
I tested if it isn't dependent on stadium conditions like light direction.
And Javi Galan did had reflections on the right eye.

No changes at all. I think it does depend on where the lights are.
Oblak's eyes shine, because there are lights in front of him all the time. He's a goalkeeper.
It's not always the case with outfield players.
no buddy, position is not the problem
The reason Oblak's eyes are fine is because it's Harry's file.

As Dmitri said, this is an error. I edited it myself.
asfasfasf.png


I will attach a file

head_231591_0 (mediafire.com)

Compare it to this file and you can see the difference.
Could you please try again with this file?
 

Skoczek

Fan Favourite
no buddy, position is not the problem
The reason Oblak's eyes are fine is because it's Harry's file.

As Dmitri said, this is an error. I edited it myself.
View attachment 140144

I will attach a file

head_231591_0 (mediafire.com)

Compare it to this file and you can see the difference.
Could you please try again with this file?
Wait a second, you say FIFA 23 conversions, which Harry published are fine on this level?
You see, I have to find an answer why is it the case.
Let me introduce an easy-to-explain method.

1. Load a head with working eyes into blender

2. Then load the head with eye problems
View attachment 140085
head2 is a normal head, head3 is a problematic head.

3. Then select1 'head_3_0_eyes' as shown in the picture

4. When you click on the inverted triangle-shaped mesh, a window will pop up where you can select all the meshes that have been loaded so far.
View attachment 140086
5. The mesh of head_2_0_eyes, which has normal eyes, is mesh0 as shown in the photo.

6. Change mesh0.001 in head_3_0_eyes to mesh0 and readjust the position of the eyes to match the head.
Because this can't be done on like 3000 models.
 

V.K

Starting XI
Guys if someone has some kind of a list of updated faces, I'd be happy to see it, because I love storing "young" versions of important players and would prefer to not simply overwrite them forever.
 

Losdean

Club Supporter
Wait a second, you say FIFA 23 conversions, which Harry published are fine on this level?
You see, I have to find an answer why is it the case.

Because this can't be done on like 3000 models.
yes, in harry and dmitri's models the eyes are working fine
 

Dmitri

Reserves
Both eye reflection and head/body collision problems are caused by some change related to model tangents.
This how it was in FIFA23 conversion:
1699184389468.png
This is what we have now:
1699184404664.png
This change also affected the neck shape.
 
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