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Duong's 10 Graphics

sj25

Reserve Team
duong d wonder man has dun it again...another Fantastic patch from this fabulous patchmaker....thnx man!!!!!!!
 

Blitzer

Club Supporter
Duong;2748662 said:
Duong's Match Graphics Replacement 10 v1.0

Please read this here before downloading the patch:

Code:
>======================================Duong's Match Graphics Replacement=========================================<

						  Version 1.0
>=================================================================================================================<

Release date: October 19, 2009

>=================================================================================================================<

|> General features <|

*Version 1.0:

-All features from v0.5 updated.
-Depth of Field reconfiguration.
-Level of details and render rate reconfiguration.
-New nets.
-Optional grass texture.
-Overbright 'Silverscreen' Edition removed due to performance issues.


*Version 0.5:

-New 3D grass - shorter and sharper, with new texture
-New generic grass texture
-Updated face shadows
-New kit shadows
-New grass lighting & shadows parameters
-New kits' & players' model lighting
-New in-game PostFX effects that will apply to both cinematics and normal match graphics.
-New tunnel lighting
-Each match time (sunny, overcast, sunset, night) has its own set of lighting parameters that are tuned to be as realistic as possible.

|> Specific features <|

*The patch is available in 2 modes: Neutral Edition and Vibrant Edition.

-Neutral Edition features lighting effects and colours that are relatively dull and easy on the eyes.

-Vibrant Edition features high-contrast, glossy and luminated lighting, together with a slight film-noir effect applied to match-time. This mode offers more dramatic and cinematographic visual effects, as well as a console-like feel to the game - more colourful and vibrant, as compared to Neutral Edition.

*There is also a third mode that restores your data to EA's original, in the event that you are dissatisfied with the patch.

>=================================================================================================================<

|> Installation <|



***CAUTION!! DO NOT shift any file inside the folder 'Duong's Match Graphics Replacement 10 v1.0' to another location. I repeat, DO NOT do that.




|> Main patch installation <|

-Extract this RAR file to any location.

-Backup your zdata_36.big, zdata_36.bh, zdata_38.big and zdata_38.bh by making copies of these files, then move them to a different folder. Preferrably, backup your WHOLE data folder (located at FIFA 10/data), if you have enough free disk space in your computer.

-Next, simply double-click on the mode you want to install, and wait for the command window to finish processing. And guess what! You're done :)

*(To have a more dynamic in-game experience, you may want to keep this folder open while playing the game. BEFORE or AFTER a match, you can switch from FIFA 10 to this folder, using Windows+Tab or Alt+Tab, and apply another mode. This way, you can play the next match with different lighting effects if you so wish)




|> Optional grass installation <|

-After installing any of the Editions above, backup zdata_42.big and zdata_42.bh

-Right-click 'Optional Grass Texture.7z', look for the 7zip or WinRar menu and select the option 'Extract Here'.

-Open the newly extracted folder, 'Optional Grass Texture', double-click 'Install Optional Grass Texture.bat' and wait for the command prompt screen to finish processing. And you're done.

*If you're not satisfied with the grass, simply restore the zdata_42.big and zdata_42.bh that you have backed up before this installation.



*If you encounter a bug, please report back to me at: http://www.soccergaming.com/forums/showthread.php?t=160607


>=================================================================================================================<

|> Copyright <|

Please DO NOT redistribute this patch without my permission.

>=================================================================================================================<





Have fun dudes! Awaiting your feedback.

By the way, I've updated the first post of this thread and turned it into an index, to make searching for download links easier ;)

Duong.

Duong, one these screens you used the patch from Neutral Edition or Vibrant Edition?
And by the way you used also the Optional Grass Texture?

TY and Merry Christmas! ;)
 

sj25

Reserve Team
iv a question mate..wat is d difference between d graphics fusion v.1 and graphics v.1 patch?im using d fusion v.1 patch...are thr any notable differences between d two patches?...neways an excellent christmas gift from u mate..thnx
 

Duong

Starting XI
yeah, ENBSeries is the difference between the two patches. moreover, lighting parameters in Fusion were altered to work well with ENBSeries. Without ENBSeries, Fusion will look much worse than the regular DMGR 1.0

guys, in a while I'll release a miniface template along with a miniface tutorial. stay tuned
 

Duong

Starting XI
Duong's Miniface Tutorial

Hey guys,

seeing how there are so many different styles of minifaces out there, while a lot of people would prefer EA style of minifaces as a standard, I'm bringing you guys this template I've just created, along with a detailed tutorial on how to make minifaces in EA style.

In this tutorial, we'll make use of santups18's incredible Messi face.


Step 1:

Open Creation Master 10, in the desired player's 'Face' tab, tick 'Show' 3D Preview. Do not turn the head with your left mouse click, simply zoom out the head a little bit using your right mouse click, until you've achieved something similar to that screenshot. Don't worry, you don't have to be too exact. After that, click the camera icon to create a miniface. Once it appears on the lower right corner of the screen, export that miniface as a png.




Step 2:

Open my template and the .png file you've just saved using Adobe Photoshop.






Step 3:

In the png's Photoshop window, press Ctrl+A on your keyboard to select all, then press Ctrl+C to copy. Switch to my template, press Ctrl+V to paste the image. Get your window to look like the screenshot below.




Step 4:

with the layer containing the copy from that png still selected, right click on the image, and choose "Load Selection..."




Then load "Layer X Transparency". X here stands for the number assigned to that new layer you've just created.




Now that the transparency is selected, with the selection tool on the top left corner of the toolbox, right click on the image and choose "Select Inverse". You'll get something like the screenshot below:




Final step:

with the selection still active from the previous step, simply choose Layer 1, 2, 5 and 3 respectively and press "Delete" on your keyboard. Then proceed to File -> Save as, and save this image as a png.




And voila, you've just got yourself an EA styled miniface (Y):





This tutorial has also been packed together with my template into a quick 800KB, which you can download from one of the links right below:


Cheers y'all!

Merry Christmas once again.

Duong.
 

??. s???s???™

Youth Team
duong any fixes to the mowing pattern bug ??? it doesn't allow me to edit or reassign any patterns !!! only the vertical ones !!! i'm using rifat's grass patch + DMGR Fusion 1.0 .
 

regularcat

Manager
Moderator
&#1084;&#1103;. s&#953;&#1087;&#953;s&#1090;&#945;&#1085;™;2788729 said:
duong any fixes to the mowing pattern bug ??? it doesn't allow me to edit or reassign any patterns !!! only the vertical ones !!! i'm using rifat's grass patch + DMGR Fusion 1.0 .

since rifat's grass is snatched from someones 09 patch, find out whos patch it is & then use those mow patts, it should work.
 


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