No disturbance, God forbid. Asking is lawful, answering is courtesy. Practically the databases divided for decades were born to overcome other limits of the game (fifa was not born to have all the teams that are in the patch) These limits are the playersname and dcplayersname table or the tables that manage the names of the players where, if the limits are exceeded, the player appears with no name. To overcome this problem I have had to divide for decades. The patch was also divided into decades because fifa has a limit of teams that can be entered in a DB and another limit which would be in the amount of total players assigned in each single team of a DB. In the first case, if you cross the limit, the game crashes. In the second case, it empties the teams. It practically automatically deletes the roosters of the teams. The ID problem I meant in the previous post is different. Each team on the game has its own ID regardless of which DB this team is located in. Having the same ID on each DB allows you to have the same graphics on each DB. In practice, you completely change the decade by replacing a few MB of database, otherwise there would have been many GB and more versions of fifa in the same computer. Maybe 1 TB stuff, impossible to sustain !. Db are containers of teams, that's all. So ... as each team has its own fixed ID I don't know how many Team IDs I can still use. Clearly I cannot use the IDs used by EA for the default teams otherwise in the commentary I would hear the calls to the team of which that ID is the owner. Otherwise for example I create a manchester united but I use the real madrid ID. You use a manchester but at the beginning of the game the commentator will say phrases about real madrid. So those are dead IDs, not usable. I have only occupied two IDs already assigned by EA up to now but they were two minor Belgian teams and they had no reminders in the commentary. So the team ID limit I meant is this.