CANADIAN_TURK.
' How old r u again? " -- Please don't insult yourself by asking such a pointless and immature question.=
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Sorry mate, but i do think that it is you who doesn't understand what we are getting at here, this is a Cyber Football game that we are talking about, and not the real thing where Human variables and such have such a huge impact on the real game, as in bad pitches, hostile crowds, lousy refering, players who want to get the match over and then head off to the nearest bar,players who are not fully fit, players who don't want to perform on the pitch, this does happen in the real game.
so you are trying to point out to this forum that all or some of
these reasons are actually factored into this EA Football game, man they can't even code in correct defensive AI and heading AI, also the lobs and chips more often than not end up on a defenders head after your own player has been battered off the ball, the passes often go to the wrong player, and this isn't because i and others are bad players, it's all due to the flaws in the game and not down to "The Ingame Realism' that seems to be the current catch phrase.
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= I play a few very experienced guys on Direct IP in WC config and we have all come to the same conclusions that i have previously posted in this thread.
-- What i am trying to point out is the fact that teams with a say average Attributes tally of about 4-5, should never ever play to the standard of a team with Attributes of say 8-10, altho' this does happen in this game, which proves to me and others that the code in this game isn't what it should be, it's a sham in other words, can you tell me and other interested partys
how and why a lesser team can perform say to a standard of 20 to 30% increase in the stated and coded attributes and end up almost running a better team off the park. When the logical conclusion states that it just isn't possible. Does this game suddenly decide to toss out all the so called 'true' variables in regard to any given team or players and then decide to run riot during the match.
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i am not saying that the lower teams should get hammered every time that you play them, but also the lesser teams should never ever gain a 60 to 70% gameplay advantage if those stats and attributes are 100% correct ..
= In fact if the attributes are true, many of the players in the lower teams should be almost dead at half time due to any fitness or fatigue factors that come into the debate. ==
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Finally you hammer me about the teams not performing if you use sub standard reserves or have key players out injured.
Mate if the code in this game is 100% acurate, any downgrading of team players should have a huge impact on the gameplay. I know that it does in a couple of the 'other' football games that some of us play from time to time. --
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